The Elder Scrolls Online
Experience an ever-expanding story across all of Tamriel in The Elder Scrolls Online, an award-winning online RPG. Explore a rich, living world with friends or embark upon a solo adventure. Enjoy complete control over how your character looks and plays, from the weapons you wield to the skills you learn – the choices you make will shape your destiny. Welcome to a world without limits. PLAY THE WAY YOU LIKE Battle, craft, steal, siege, or explore, and combine different types of armor, weapons, and abilities to create your own style of play. The choice is yours to make in a persistent, ever-growing Elder Scrolls world. TELL YOUR OWN STORY Discover the secrets of Tamriel as you set off to regain your lost soul and save the world from Oblivion. Experience any story in any part of the world, in whichever order you choose – with others or alone.
Steam User 352
eso needs cross play. it can be done don't listen to people who say it can't.
eso cross play 2024
Steam User 260
A few things for new players:
1. Stealing is the right (only) way to make decent gold if you're anti social and don't want to sell stuff on guild stores. There's multiple sets that can be used at once to reduce your detection radius when sneaking and going cat will reduce it even further. To the point you can sneak into npcs and they won't see you (cat not required, but makes it easier). From there it's just how much laundering you can do each day holding you back. Destroy white drops if you want to fast track your gold making.
2. If you ever plan on getting something via crowns, DO NOT buy crown packs. Buy ESO plus instead. ESO plus gets you just as many crowns as the pack, but with the added bonus of the crafting bag for a while. That crafting bag will be your best friend. Yes, it sucks it's a paid service instead of just being baseline, because it really should be baseline.
While you have ESO plus as well, go get companions. NPC allies who will help you fight, heal or tank. They are super helpful when going solo! You may have to look up how to get them.
3. Nothing matters until max level (CP 160) look up a good set for your build and where to get it and *avoid* that area until you're max level. The way equipment drops works is once you get a set piece and bind it you're unable to get that piece again until you have the full set. You do not want to get a super awesome for your build item at level 10. Once you do reach max level and start equipment hunting, do not bind something until it has the perfect stats you want. You can always upgrade quality, but re-rolling stats is much more expensive and requires dlc or a guild. And once you get the full set, anything can drop again. Good luck getting what you're looking for.
4. Guild stores are your friend! Often for cheap, you can get a full set of max level gear that's decent enough to get you started. There's an official website to list everything on sale and it's price and where it is.
5. NEVER EVER PAY FOR VAMPIRISM OR LYCANTHROPY. EVER. People give these out free so often and you will likely just be scammed. AFK near whichever shrine you choose and you'll be bit eventually. Asking in map chat will often get answers, don't listen to the jerks who try to put you down for asking, it's the best way to get bit. Look up where shrines are if you don't want to do the next thing. You can be cured anytime at any mages guild in major towns, like Riften, for a small cost in gold. This will not reset your XP gain on the skill line, but it will refund the skill points.
6. Addons are a must! For example a Minimap that shows where spirit shards are (skill points), chests, bosses, ect. They are extremely helpful and you're better off learning how to use them before you get started. Is it less immersive? Yeah, a little. Does it make the game playable? Yeah, a lot.
7. On the store there is a free object called the armory. Place this in your first house and every character from then on, fast travel to that house and save a level 6 zero points distributed, no armor set. This will let you reset your character anytime so you can reset skills and stats, and reset any vampirism or lycanthropy you may have for free. This thing is really, really helpful and for some reason not talked about at all! You can get an inn home in most major towns for very cheap or even free, place it there!
The game does have it's problems but it's fun to hang out in, gather gold or bs with friends (or strangers in map chat). You can make a name for yourself in pvp/alliance wars or you can just become a massive collector owning every house in the game and be a guilds pride and joy.
Whatever you choose to do, good luck!
Steam User 387
it gets better after the first 4000 hours
Steam User 335
this is a fun game when u dont have somebody in ur ear telling u how much it sucks
Steam User 175
Please bring Turkish language support, thank you.
Steam User 223
Fun if you like to grind.
Not fun if you don't like to grind.
I like to grind.
Steam User 126
TLDR: Wonderful game if you like action combat. Not a tab target game.
This is easily the best MMO I've played in a long time. I was surprised (though probably shouldn't have been) to see a lot of the best features of MMO's from the past incorporated into the game itself. Notably, every class can perform every role, though some may be better suited one direction or another. I also especially like the support for the gamepad, as playing an action combat game with mouse and keyboard is difficult with arthritic hands.
This is also very clearly an Elder Scrolls game. You can loot just about everything (though sometimes it's stealing). There are crafting materials all over the landscape. There's a vampire and a werewolf path. You get a lot of skillpoints in things like weapons, guilds, armors, etc that have nothing to do with your base class and anyone can use them, so the mix-and-match options are very broad, and unless you're following a guide, your build might not look like anyone else's, but works for you.
The subscription is -optional- despite what some of the negative reviews are saying, though they are correct about crafting materials and storage space. Here's the thing though. A single character (with some in-game gold and about a month of real time ) can end up with 200 inventory slots. The account-shared bank can go up to 260 (I might be off by 10 or so).
I have exactly one character that holds all of my crafting materials except alchemy and provisioning, which have a ridiculous number of ingredients, however those sit in my bank just fine with room for transfers between characters. That character is also holding a pile of research items, and when those are gone, will be able to hold one, if not both of the two. Mules might be a tiny time sink relative to just having the crafting bag, but it's not nearly as bad as I'm seeing some people complain about IMO. I'm used to it from the old days though. One of the first things I did was create a main, a crafter, and 3 mules, got them started on their mount capacity (the +60 that takes realtime), and I'm only using one of them at all, for treasure and survey maps. I still have blank character spaces for alts.
Anyone with a playtime under 50 hours, hasn't even dipped a toe in the game, and even 1000 hours is just the beginning (I'm just short of 1k at the moment). Before you buy any DLC or XPack the basic game is HUGE and there's stuff to do everywhere. Each zone has it's own story, plus plenty of side missions, and there are well over 10, might even be 20ish different zones depending on whether you get the absolute minimum, or the latest Xpack and backlog of Xpack content that comes with it (definitely the better deal instead of trying to buy them individually).
Even getting to "level 50" which is the current cap for gaining new skillpoints and unlocking levelling rewards is just the beginning, because you start earning (account wide, usable by any character in their personal tree) Champion points that get put into constellations for even more character growth and customization. As long as you keep playing on a 50, you keep earning champ points. As long as you keep finding skyshards and doing quests, you'll keep gaining skillpoints. I imagine there's eventually a cap or you've found all of the skyshards and done all of the quests that reward skillpoints, but that's going to take a long, long, long time.
In addition, they're actively releasing more content, with the Necrom Xpac being the latest at the time of this review. Again, I want to repeat, each zone is a complete, fully voiced experience with it's own story, skyshards, dungeons, gear, and possibly companions and/or a Tribute deck. The zone DLC's are worth the price they charge IMO. Whether the single dungeon DLCs are worthwhile is a little more iffy and will appeal to different people for different reasons. I imagine I'll probably just buy the one(s) with set items I want.
As for the rest of the crown store, a -lot- of it is pure cosmetics and the few things they sell that would help a character aren't things that break the game. It's stuff like XP scrolls and research time reductions... things that will speed up a character's progress for sure, but it's still the same progress path, one just costs money, and the other costs time. Microtransactions are the standard for the genre at this point, and I think it's a reasonable way to earn from people with more money than time, while allowing others to play after buying once. Keep in mind that under the subscription model, you didn't get to play -at all- without paying monthly.
There's also a bunch of stuff you can do that has nothing to do with zone stories at all. There's a pretty neat card game that comes with High Isle, with an exploration aspect to get new decks and upgrade cards. with Greymoor, you can treasure hunt (Scry/Excavate). Exploring is almost always rewarded. Every time I think "there's no way they've put something out here" I run into a chest, or a bunch of high level crafting nodes, a location discovery, or a skyshard (3 gives you a skillpoint), or any number of other interesting things. In the latest few Xpacs are companions to find and get to know.
There are zone bosses, Dwemers (incursion events), Delves (micro-dungeons, possibly soloable), and of course the usual dungeons and trials and gear acquisition that every MMO has. For the people complaining about long queue times. This is a team game. Be a team player and run a tank or support/healer. Not everyone can DPS. You have a long queue time because you're standing in a long line of people that don't understand that.
There are also both battleground, and long term tactical PVP (there's a zone active 24/7 with objectives to capture and hold in order to attempt to conquer the zone for one of the 3 primary alliances). I'm not much of a PVP person at all, but even I've had a bit of fun in a battleground or two.