Games of the Year

The Banner Saga 3

The Banner Saga 3 Screenshot 1
The Banner Saga 3 Screenshot 2
The Banner Saga 3 Screenshot 3
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The Banner Saga 3 Screenshot 5
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Banner Saga 3 is the epic conclusion to a sweeping viking saga six years in the making. This strategic RPG, acclaimed for its strong story and compelling characters has won over 20 awards and been nominated for 4 BAFTA awards. As the world crumbles around you, how will you survive when the Darkness draws near, and who will you trust with the fate of the world? A cast of powerful characters - In the final chapter of the Banner Saga, guide more than 40 heroes to survive against the toughest odds yet, many old and familiar faces, and some new allies you’ve never met before, including powerful menders and, for the first time, playable dredge. Just remember that nobody is safe. Decisions matter - Determine the fate of your travel-weary allies with a multitude of outcomes truly tailored to the decisions you make- not just here, but carried over from previous games in the trilogy as well. Nothing is unimportant. Nothing is forgotten.
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Game Discussion

Review by Anonymous
Review from Steam

The final entry in the trilogy is a strange one that even though I have replayed it the least I think that is more to do with the fact that out of the entire trilogy it satifies me the most. When I finished my first play through of it the ending I got felt so perfect that I just did not want to come back to it. I had gotten what I felt like was my canon ending so to repeat the experience felt unnecessary. Having now replayed it again however it is truly a marvel how well Stoic has managed to make a trilogy of games where your choices feel like they matter both the mechanical and the narrative ones. Choices from both the first and second game come back to haunt you regularly and you feel exited seeing them come up again and be mentioned. The new classes are the best ones added yet and getting to see new remixed enemy types is much cooler than at it first blush might seem. Finally the soundtrack is also the best it has ever been with some of my favorite tracks in the whole trilogy being from this game. Austin Wintory has gone out of his way to make something really special here. Even I someone who has never been a person who listened to games music causally put on this soundtrack sometimes to just feel those sad nordic vibes. This game is a grand achivment and the whole trilogy is some of my favorite game related storytelling out there. Can't wait to see what Stoic chooses to do next because whatever it is I will be paying attention.

Review from Steam

As a finale, it's generally fine. What problems I have with it I have with the series as a whole, so if you like the rest this one won't disappoint.

Review from Steam

A spectacular ending to one of the best games of all time, brutal and strange and fulfilling.

Review from Steam

---{Graphics}---
☐You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{Gameplay}---
☐ Very good
☑ Good
☐ It‘s just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{Audio}---
☐ Eargasm
☑ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{Audience}---
☐ Kids
☑ Teens
☑ Adults
☐ All
---{PC Requirements}---
☐ Check if you can run paint
☑ Potato
☐ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{Difficulity}---
☐ Just press 'W'
☐ Easy
☐ Significant brain usage
☑ Easy to learn / Hard to master
☐ Difficult
☐ Dark Souls
---{Grind}---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☑ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☐ You‘ll need a second live for grinding
---{Story}---
☐ No Story
☐ Some lore
☐ Average
☐ Good
☐ Lovely
☑ It‘ll replace your life
---{Game Time}---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☑ Long
☐ To infinity and beyond
---{Price}---
☐ It’s free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{Bugs}---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ Cyberpunk 2077
---{?/10}---
☐1
☐2
☐3
☐4
☐5
☐6
☐7
☐8
☑9
☐10

Review from Steam

“Rome will exist as long as the Coliseum does; when the Coliseum falls, so will Rome; when Rome falls, so will the world.” -Saint Venerable Bede, 12th Century.
The Banner Saga, on first glance, is a turn based strategy game disguised as a survival game. You’ll make small choices, you’ll lose friends and gain new ones and beat back your enemies with your own cunning. And if that’s all you’re looking for then this game will do you fine.
But to be so myopic and simplistic is to miss the true greatness of the Banner Saga.
Video Games fall into a unique place in art as it adds a whole nother layer. It’s not the same as a painting or a movie, where you sit and watch the intended piece, digesting its contents from an outside view. You are not at the helm, you are an onlooker, can do little else but observe it and internalize it. There is a sort of numb indifference to these mediums that saturates the message because it does not directly affect you.
With video games it’s different. The interpreter must not only observe but must also act. It makes the actions much more personal and therefore much more impactful. Of course, like any medium, many fail to fully capture this essence. Red Dead Redemption 2 will force you to become a better person regardless of your kill count and Fallout: New Vegas will let you choose all the nice dialogue options.
Don’t get me wrong, these are great games in their own right, but their themes are diluted by their inability to naturally corrupt the player's morals and ethics. It might as well be a movie for all it does to push the player towards these greater themes.
The Banner Saga is different in that regard. It places you directly in the middle of the moral question and must act on it lest you be swallowed whole by your inaction.
The walls of darkness surround you, no sunlight nor starlight penetrates its gaze, only the occasional clasp thunder proves there is anything beyond. That and the never ending cascade of warped beasts that come out of the darkened void. They look almost human, contorted by forces you didn’t fully understand.
You look upon the old wooden walls that surround you. At one time they were considered impenetrable. Rows upon rows of the thickest logs one could find, each cut with a pointed top, expertly woven together with thick iron plating. Now hastily boarded timber dotted its surface, just enough to cover up the large splintering holes along her sides. Long beams jutted out, leaning over, its metal trappings contorted and twisted. Bodies littered its surface and blood ran down its sides.
The walls creak and groan as if crying out in pain. But you keep it alive despite its agony. It’s your only hope, yet in that hope there is dread. The walls that protect you from the outside also keep you in, with no way out.
It is your bastion and your prison.
Not too far off from where you stand are the remains of a city block. The once lively market had been turned to a burning pile of rubble. Blackened stakes of wood dotted the sides of the blood soaked streets. A few bodies still lay face down in the soot covered dirt, now bloated and rotten. It was not the darkness that had caused this fire, but the local inhabitants, your neighbors.
Without food people turned to their most animalistic behaviors. Mother’s who’d cradled babies for others and men who you’d fought side by side with now clawed at each other for the barest scraps. They’d pillage and destroy whatever they needed for another few hours of life. At this rate the city would be ground to dust before the darkness even breached the first wall.
It was a wonder why we ever even built cities. Why we built monuments to the gods just for them to die, why we built walls just so they could fall down, why we built towns just so we could burn them down again.
The pillars of our strength, monuments to our glory. A show of strength, our power, our ability to overcome nature. To conquer the unknown. They aren’t meant to help the people or further our fortune, they exist solely as an example to future generations to marvel at and wonder to the great men who built it.
What happens when all we leave behind are ashes? What if we are remembered by our folly?
The crash of splintering wood drags your attention back to reality. A new breach in the wall opens up with a thunderous crash as a new wave of wicked creatures begins to push through.
You rally your forces, what’s left of them, and push towards the breach. One of a hundred you’ll plug just today. There is no end in sight. Nothing to hold out on, even the gods are dead. There is no hope. All that is left is to see tomorrow and maybe even the day after that. And you will fight every day for that.
Because you are an animal, caged and cornered like a rabid dog. Death is closing in but you will thrash and tear at every corner. Your towers will fall, your walls will crumble and your monuments will turn to dust. But your will to survive will live on.
And one day your banner will rise again from the ashes, like a phoenix rebirthed.
8/10

Review from Steam

This game is pretty much just one great, final battle in The Banner Saga. You should absolutely play the first two games before touching this one.
The Banner Saga as a whole though is a piece of storytelling art. The world and its lore are surprisingly detailed and the characters develop (and sometimes perish) in unexpected and interesting ways. The Banner Saga is probably most successful in that it has managed to create a harsh and unforgiving world that still feels beautiful and worth saving.

Review from Steam

The conclusion of the trilogy is a little underwhelming, since it is a shorter game than its predecessor _ took me less than 25 hours to beat the game on Normal difficulty, against 32 hours on the previous title. It plays a little differently too, especially when one of the caravans is inside the "dark world".
There are a few new units and, if they evolve past level 10 (the ones carried from the earlier title will be automatically upgraded to level 8), they can receive a "heroic title", with 5 degrees of bonuses according to how much renown you're willing to spend. Not the most interesting character progression...
What I like the most is that the story varies according to choices made. There are a few different endings and most of the characters can die, including some of the protagonists. You can amass a large cast of playable characters or finish the game with only a few survivors... It's impossible to get all of the story achievements in one playthrough.
If you get the complete edition, there's again the Survival Mode but also the new Eternal Arena, which is a weekly endurance challenge _ you can also create your own arena by selecting several modifiers. Recommended only if you love the combat sections and want to keep playing indefinitely, since unfortunately the free pvp "Factions" game that started this franchise is dead and buried. I intend to keep playing from time to time, so that's a cool feature.

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