Tag: The Power of Paint
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5.00
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In the first-person puzzle game that would go on to inspire Portal 2, Tag: The Power of Paint puts you behind the barrel of a spray paint gun with very unusual abilities. Depending on which color you use, the player can bounce off, speed over, or stick to the level’s surfaces. Combine paint powers to platform your way to the end of each mind-bending stage.
- Bounce, rush, and climb your way to victory!
- Puzzle your way through nine mind-bending stages!
- Combine paint types for the ultimate parkour experience!
This game was developed as a student project at DigiPen Institute of Technology and was created for educational purposes only. Please check out our publisher page for more information.
Steam User 8
Ah, this game brings back memories of middle school. One of my classmates had downloaded it onto the school PCs, and we used to play the first few levels when we could get away with it. I played this before Portal 2, and it was a pleasant surprise when I saw gels appear in Portal 2. Neat, fun game.
Steam User 3
Very cool puzzle game that brings me back to the times I first played the portal series. The game is kinda like Aperture Tag if it was good.
Steam User 2
The game is very short, but its fun and of course would go on to be the basis for the gels in Portal 2, one of my favourite games.
It's free and only takes 20 minutes of your life if that, so I'd highly recommend it!
Steam User 2
love this game. quick free fun, interesting concept and well executed
Steam User 2
I heard about this game from portal 2 commentary mode definitely recommended if not played yet. Tag is awesome but it is hard at times.
9/10
Steam User 1
play this if you're bored. its an interesting time. i recomend playing it on an early morning or late night.
dont tab out tho it doesnt like that
Steam User 1
I had a misconception for this one after being very familiar with the promotional videos played in the school's lobby, since I thought this game and an animation project with a spray paint theme were connected somehow. After that disappointment at my own blame I endured a couple crashes and slid (and bounced and stuck) through the game. Movement after bouncing felt especially lethargic if my trajectory wasn't set in advance, and the camera movement after sticking was about a full second late to feel appropriate, or else it could have had a more exaggerated collision and stickiness to accommodate for the delay.
The game is a Mind mazer that seems to have had an opportunity for more Land moods that it didn't take; whether it was a technical issue with persisting painted locations in a larger map or simply just tunnel vision on the aspiration to make a puzzle game, your game aches for a more open-ended design with crevices of puzzles and collectibles, something akin to the credits level but perhaps the size of a Jet Set Radio level or two.
Ok, so... I wrote comparisons before the realization that this game came before Portal 2; I want to blame the steam release date misinformation but I have no one to blame but myself for not simply looking further into the idea. That said, I feel that my earlier statements are true, in that the system and feel of the game are fast and loose which runs against the precise and actuated level design of Portal. Even within such a superb game as Portal 2, it feels out of place and just as stilted as it ever did, reigned in by an even more restrictive implementation into puzzle solutions.
Tag: The Power of Paint gets a C for City Unpainted.