Swords & Souls: Neverseen
From SoulGame Studio, creators of the wildly popular Swords & Souls, comes an all new, even bigger standalone adventure to an island far across the sea. In Swords & Souls: Neverseen you find yourself shipwrecked and caught up in a struggle between a dangerous witch and some decidedly kooky townsfolk. To stop the witch, you'll need to train, fight, train, and fight some more in this addictive single-player combat-focused game that rewards player skill and juicy progression. Features: Addictive and evolving training minigames to train your character's stats A fast-paced blend of real-time and turn-based combat Face hordes of enemies across the Neverseen and its wild environments Tame pets and meet colorful mercenaries, both to fight beside you Vary your playstyle with six types of weapons, passive skills, and unique rings Upgrade your home and training grounds for stat and experience gain Buy equipment, invest in the local museum, go shopping, fishing and more! Keep playing in the post-game endless mode with randomized encounters Online leaderboard to share your high scores A light-hearted story filled with surprises and humor
Steam User 13
Final Rating: Mixed Rating
TLDR: If you are into Flash-era nostalgia and enjoy simple but satisfying combat, Swords & Souls feels great for a while. However, the grind and endless mode, especially for achievement hunters, eventually make it more of a chore than a comfort game.
Full Thoughts
Positive Points:
Aesthetic & Vibe - The game nails that nostalgic Flash game feel in a really charming way. It looks and sounds like something from that era in the best possible sense, which gives the whole experience a warm, familiar tone.
Combat & Story - The main story combat is surprisingly fun, with lots of abilities to play around with and fights that actually make you think a bit despite the simple presentation. On top of that, the story has genuine heart, which helps pull you through the campaign.
Mixed Points:
Training Minigames - The skill-training minigames start off fun and engaging, but the longer you stick with them (especially when going for achievements), the more they slide from enjoyable into annoying. When you are repeating them over and over, they can feel actively miserable rather than rewarding.
Grind - The game is more grindy than it first appears. Some players will enjoy having a long-term progression track, but in this case, the grind does not always feel very fulfilling or satisfying.
Negative Points:
Endless Mode - The endless mode is the low point. It is not particularly difficult, but it is extremely slow and drags on forever. For achievement hunters in particular, it feels like filler content that does not respect your time at all.
Closing Thoughts
Overall, Swords & Souls is a fun, nostalgic experience with a solid core and some real charm, especially early on. If you just want to play through the story and mess around a bit, it is easy to recommend, but if you care about 100 percent completion, the grind and endless mode can turn it into a slog.
Information for Fellow Completionists
0 missable achievements
Grind Level: High
No paid DLC achievements
No broken achievements
No multiplayer achievements
If you liked this review, then feel free to check out my YouTube Channel for more reviews. I also have a curator group called "The Completionist Crusaders" that focuses more toward completionists. Thank you, and happy gaming!
Steam User 7
Fun game, I liked its gameplay loop. Also I liked its Paper Mario style hybrid of idle-battler and turn-based combat.
It really flared my arthritis, so I had to return it, but otherwise I would have kept it.
<3
Steam User 6
The main story? Fun. Nostalgic to anyone who played the old flash games, and still has that vibe.
That said, the endgame is a mess - a ton of achievements are tied to the tower mode, but there's zero balancing going on. It awards you gold for clearing, which is a currency that has zero use by the time you get there. The game grinds to a screeching halt, frustratingly, when it could have been very easy to keep scaling the training upgrades up via gold to make it less of a grind.
Steam User 6
Im trying to 100% this game i really am, but agility training requires the reaction time of an F1 racer. And im not even on the coin tossing b*llshit achievement. Nice game.
Steam User 6
This game was great. The training aspect of it is super addictive and having your character get visibly stronger in battles is cool. I definitely recommend you try this out.
Steam User 5
If you played the original flash game, and loved it as much as I did, then this game is an absolute treat. It carries every bit of charm and fun from the first game, while providing more content and expanding on previous features. There's way more of a story, the mainline game is longer, training is far more elaborate, and there are a bunch of other new features that make this one feel like even more than a deluxe version of its predecessor.
My only gripe for 100%ing the game would be how grindy it is to complete all the training achievements, but that's really only if you feel like it. Even if you never played the original, I would still recommend this game. You can complete the main story and do a bit more completionist stuff in under 10 hours, and there's some post-game content to keep you occupied as well.
The music is delightful but I do wish they brought back a couple of the best songs from the original. That said, hearing the remade version of the title screen track was an emotional blast of nostalgia. The flash era charm really does live through this game.
Steam User 6
I just finished. AND YOU SHOULD BUY İTTT. Thats a rare gem.
Read the whole plot dont skip it.