Games of the Year

SWORD ART ONLINE Alicization Lycoris

SWORD ART ONLINE Alicization Lycoris Screenshot 1
SWORD ART ONLINE Alicization Lycoris Screenshot 2
SWORD ART ONLINE Alicization Lycoris Screenshot 3
SWORD ART ONLINE Alicization Lycoris Screenshot 4
SWORD ART ONLINE Alicization Lycoris Screenshot 5
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They always shared the same moments. They thought it would be like this for eternity. ――― Kirito awakens in a completely unknown virtual world, but something about it feels a bit familiar... Set in Underworld, an expansive world introduced in the SWORD ART ONLINE anime, Kirito sets out on adventure in the series' latest RPG! Enjoy seamless, action-packed real-time battles using a combination of sword skills, sacred arts, and your favorite SAO characters! Kirito meets a boy named Eugeo. Somewhere deep within their hearts is a lingering promise. To fulfill that promise and avoid losing each other, they set out on adventure together. Nothing will keep them from reaching their goal.
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Game Discussion

Review by Anonymous
Review from Steam

My Pros, Cons and honorable mentions of Alicization Lycoris
(I had this game since launch, but chose to wait till now to get a full feel of it and proper thoughts and i do genuinely like this game even though I'm not a sao fan)
Pros:
-Combat has weight to it and does require some tactical play
-Builds have depth (and is good if you aren't a picky bastard)
-Difficulty curves are good and does make it so that you have to revisit areas to 100% them later on
-Difficulty levels (normal, hard, extreme) is a good touch to help level up faster and may affect getting better drops
-Everything is available in multiplayer (meaning all stories, dungeons, mutated enemies, relics, sword of trials, etc. I literally mean everything)
-Can do almost whatever you want without waiting on the other player in multiplayer and can change the difficulty accordingly (as long as its not story or a field boss/ relics)
-Lots of variety in locations and none of it feels the same unlike some games
-Upgrading gear and life skills are very easy and simple to understand
-Customization is decent enough like hollow realization and fatal bullet
-Weapon and outfit skins is a plus
-Dynamic weather and time change
-Lots of side quests and challenges (though some can be annoying and tedious, but that is normal for games with side quests)
-Cooking food/ Eating food has benefits as in buffs that last for certain amount of time
-Daily quest that can get tickets to exchange for rewards, outfits, and weapon skins
-Lengthy gameplay and progression
-Can unlock harder bosses (being the mystic bosses which you know you've reached post end game at that point without mentioning the dlcs)
-Still a ton of stuff to do at end game unlike most games being released for the past few decades
-Unique main raid bosses to only their dungeon (besides the crystal castle)
-Can unlock more unique/good outfits as you play
-Has good and acceptable music especially the dlc boss music from Forget Me Not dlc
-Can make your own team with combat npcs/player avatar data (and date them if you feel like it cause mini dating sim as well)
-Visually i like it the most out of all the games (i give fatal bullet 2nd place)
Cons:
-Story (everyone is lying if they say they like sao for the story). Joking, I just don't like sao or its' stories, but i like the idea of it.
-Still no update that displays our character name when talking to npcs cause it still displays only kirito name
-Combat could have had more added to it (meaning like HR and AWvsSAO with way more skills used in combat than just 4)
-Npc teammates are dumb at first, but they learn overtime to how you want them to fight so they are useful later on
-General quest npcs are a pain sometimes cause you aren't able to talk to them to complete/accept a quest if they are walking to a new position
-Netcode can still use work for normal enemies
-The rare but random crashes
-Grinding to upgrade weapons and armor after +6 becomes longer and tedious
-Raid dungeons at first are confusing which is a learning experience to memories them (especially the forest raid dungeon)
-Some difficulty spikes at first are too much to handle
-Most basic outfits are bad and few unlocked outfits are bad as well (to be fair they seem more for rp purposes and are basic npc outfits)
-Voices should be more than just 7 (that holds back the customization the most)
-Chapter 1 is too long to introduce new players into the game
-Fall damage since you cant die from it (but means don't be stupid and jump off everything)
-Swimming stamina is so shit and doesn't need to be there
-Final charge sacred arts takes too long
-Sacred arts in general needs a bit of damage boost (but yes there are permanent buffs to make them do more damage)
-Most of Blooming of Matricaria dlc (It introduces a 100 floor dungeon that is copy and pasted and you can't even go back into it once you beat the dlc and most the dlc you just repeat everything far too much)
Honorable Mention:
-Some combat skills has extra input to extend the attack more
-Some skills have a counter as a side effect and reduce damage on hit
-Can set the personalities of your characters for bit of extra states and overall how they act as a npc
-Fishing is surprisingly calm and doesn't require extra input
-Has the potential to do good roleplays (rps) because of all the locations, side quests, minor slice of life stuff, builds and weapons if you are into that kind of stuff (though normal enemy netcode is still ass like all the other games, but netcode for bosses is good enough and synced)
-Has some dark moments as in death, kidnapping, and using people against their will
-campfires to eat, sleep/pass time, build weapons (dont know how or why, but role with it). Campfires are helpful more than you'd think. If it turns night time and a npc goes in their home. Use a campfire to rest to make them come out to finish or start a quest
-Forget Me Not dlc gets my approval for being better than Blooming of Matricaria. Plus Forget Me Not has stronger basic enemies and larger areas and doesn't repeat events in story a ridiculous amount of times which i wrote a review on steam about Blooming of Matricaria for how bad it is

Review from Steam

10 hours in and im still waiting for the actual game to begin

Review from Steam

𝐃𝐢𝐬𝐜𝐥𝐚𝐢𝐦𝐞𝐫:
I played it on another platform in steam, but I bought this game because I thought that special content would be available, but since I was wrong, I'll just write a review.
𝐀𝐛𝐨𝐮𝐭 𝐭𝐡𝐞 𝐠𝐚𝐦𝐞:
𝐏𝐥𝐨𝐭:
In fact, chapter 1 is a retelling of events from season 3 of the anime of the same name with the introduction of a new character and distortion of some events. It would seem that not canon and a fan of the universe should be furious, but with the way everything is served, it looks quite interesting. From chapter 2 begins an alternative story of what happened to the world after the fight with the Administrator, and if chapter 2 itself looks rather dull, then from chapter 3 the most interesting begins with unexpected plot twists, a new antagonist and his insidious plan, which he tries to implement by any means. In general, the plot here is worthwhile, which is rare in our time.
𝐂𝐨𝐦𝐛𝐚𝐭 𝐬𝐲𝐬𝐭𝐞𝐦:
In fact, this is a slasher when grinding mobs on location, boss fights already look more interesting and tactical, and the same duels with block capabilities resemble the same For Honor. So the combat system here is quite good for itself.
𝐂𝐨𝐧𝐭𝐞𝐧𝐭:
In addition to the usual story quest and a variety of side quests, there is also a platformer to get to the chest with the reward, there are also strong bosses with nice rewards, there are full-fledged raids and after passing the game the content only becomes more. And also the game is updated stably, although not too often, the 2.0 update has already been announced, which will make as many changes and innovations to the game.
𝐆𝐫𝐚𝐩𝐡𝐢𝐜𝐬:
Considering that the game is made on Unity and almost all cutscenes are made on the game engine, then everything looks quite good. We still have to try to squeeze such graphics out of this engine. It's not a cinematic masterpiece, but the graphics are still good.
𝐓𝐞𝐜𝐡𝐧𝐢𝐜𝐚𝐥 𝐩𝐚𝐫𝐭:
I played the game on release when everyone was lamenting bugs, crashes, poor optimization and control curve. And I can say one thing, now everything is fixed on the version that we currently have and is working stably. The game is quite playable, even on my non-top hardware, I calmly play at maximum settings without problems. And show me at least one large game production company that released them without possible jambs, the same Ubisoft and EA have long spat on the players and rivet monotonous raw garbage that they do not want to bring to mind. Immediately everything is finalized.
𝐑𝐞𝐬𝐮𝐥𝐭:
The game is definitely not a masterpiece, but it is quite capable of finding its fans. And some aspects can hook any gamer.
𝐑𝐚𝐭𝐢𝐧𝐠:𝟽 /𝟷𝟶.
𝓘𝓕 𝓨𝓞𝓤 𝓛𝓘𝓚𝓔𝓓 𝓜𝓨 𝓡𝓔𝓥𝓘𝓔𝓦 , 𝓨𝓞𝓤 𝓒𝓐𝓝 𝓣𝓗𝓡𝓞𝓦 𝓐 𝓟𝓡𝓞𝓕𝓘𝓛𝓔 𝓐𝓦𝓐𝓡𝓓 , 𝓘 𝓦𝓘𝓛𝓛 𝓑𝓔 𝓖𝓡𝓐𝓣𝓔𝓕𝓤𝓛 !

Review from Steam

Overall I think this game has a great concept for the attack system. There are too many videos in the game. it would be better if it was more of an open world. maybe even add in a mount to get places faster. Please no more loading screens. The dialogue boxes are a little annoying. maybe adding in a right click drop-down menu to buy, sell, craft, or quest would be better than having to press E or R. Multi-player should be a little better. it is not easy to get people to join your party. The quests are fun, the leveling is easy. I tell everyone to play this game all the time.

Review from Steam

Could be better if they'd actually allow us to have our made character seperate from kirito... could have been a fellow class mate

Review from Steam

Hot anime women

Review from Steam

fatal bullet is much better

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