Supraland
Supraland is a First-Person Metroidvania Puzzle game. The main sources of inspiration are Zelda, Metroid and Portal. Supraland assumes that you are intelligent and lets you play independently. The story is minimal, gives you an overarching goal to pursue, and then sets you free. You explore a large interconnected world in which most ways are at first unpassable until you find new abilities to overcome those obstacles. A cornerstone of Supraland’s design was to create abilities that are so versatile, they will keep on surprising you by how many different usages they have. If you combine your abilities, the possibilities become even bigger. Most of the game is about exploring the sandbox world to track down secrets. Often you will think you are about to get out of bounds and beat the level designer, but right there is a chest waiting for you with a very rewarding upgrade. Supraland respects your lifetime and doesn’t bloat the playtime with unlimited no-brainer collectibles.
Steam User 51
I am a gamer in his 30s living in a world of near endless games he can chose from to play.
Still I seldom have the courage to actually start and play a game. In this endless ocean of games most of them seem to be dull and uninspired.
Not Suprland though. It gave me the same childish feel of exploration I had back in the days when Mario 64 or Ocarina of time had been a thing. The game sucked me in for 3 days straight and wanted me to explore, to experiment and to exterminate that big pooper. Highest recommendations.
Thank you, for this expirience.
Steam User 30
Better game design than your favorite AAA game.
Steam User 25
This is a very brave game, for two main reasons:
1. It's first-person-platforming, which every right-thinking person knows is a crime against gaming
2. It depathologises the average open-world RPG player's instinct of "do every possible side quest and find every secret before inching the main plot along to the next trigger which will cut them off" by forcing you to do every single "side quest" possible to inch the main plot along! It's a futzer's dream.
As with trodding the fine line between genius and insanity, such bold design decisions either result in a game that's complete tosh or an amazing experiences. And I'm pleased to say Supraland is the latter. It's clear the creator(s) put a lot of thought into the design and sequencing of all of the player's actions in the game and it means it plays out rather wonderfully. You're often working on many different "puzzles" at once, with some being easier than others, meaning there's always some kind of constant progression.
I also like the whole "you're a plasticine(??) figure in a sandbox world" aspect. Makes things more fun.
It does have a few flaws, almost all of them graphical:
1. Outrageous bloom, lens flare, motion blur by default. More bold choices, but I think these ones are the wrong side of the line?
2. The camera is a weird fish-eye lens that takes a lot of getting used to. It's mainly skewed in the up-down direction. I think this is intentional to give you that toy-figure sense of scale, and it's ok outside, but it's really disorientating when you're in a closed-in environment like the very first mission in the sewer, as things distort in a way you don't usually see in a 3D game. It's similar to when 2.5D games like Doom try and implement freelock and instead do that gross z-shearing thing.
3. It really ruins the combat once you get the gun, because firing the gun fills up your screen with bright red crap you can't see past.
Design wise:
1. I don't like the game messing with my viewport : i.e. it "turns" your head to look at something. It's disconcerting even with a mouse and keyboard and I imagine if I played this VR I'd puke.
2. I think the map should be given sooner. It's almost right near the end. Or at least a way to make notes of secrets we've seen but can't get right now.
3. Everything to do with the enemy re-spawning. It just became really tedious by the end of the game. (Again, the unlocks for destroying the spawns should be given much sooner). They fixed this in Crash and, from what I've read, the standalone sequels.
ps: Crash is a great DLC, but it has terrible, unskippable dialog sequences. You can't even bring up the escape menu.
Steam User 17
One of the best game I've played in years.
Unlike some games that you play in order to kill time, Supraland belong to the category of games you play any time you get the chance to, untill 100% completion.
A pure moment of happines and nostalgia for older gamers like me, who spend countless nights over some of Nintendo's greatests classics.
Steam User 37
Just leaving this here for somebody to find:
GA4G2-3JLMN-KKK42
Activate this code in steam (under "games" -> "Activate a product on Steam..."
First person to use this key will get the game, if it has already been used, somebody took it before you.
Steam User 6
an open world puzzle and exploration heavy game , made by someone who understand game design very well , you will need a decent amount of brain cells to finish this game , the challenges are very satisfying to overcome , my only complain that the game only gets harder and it gets very exhausting since it doesn't break its pace by anything else , still a beautifully crafted game overall , and definitely deserves more recognition.
Steam User 10
supraland is a pretty good game. the gameplay involves solving puzzles, exploring, and fighting monster. the map is absolutely fantastic, there is secret chests and puzzles you can find pretty much everywhere you go its really good at rewarding you for looking in every nook and crevice, the actual level design and puzzles are fantastic too. the puzzles mostly involve the environment and they are really interesting to solve, challenging enough to be satisfying but aren't hard enough to leave you bored from being stuck too long. and the levels themselves just feel so fun to traverse and explore.
the combat on the other hand is kinda ass. its not bad in a way that is frustrating it just lacks any form of depth and isn't very engaging but most combat encounters are really quick and you don't really do it that often so its not that bad. the games art style is good and the writing is charming.
i really enjoyed this game and if you like puzzle games i think you should for sure check it out.