Games of the Year

Supraland

Supraland Screenshot 1
Supraland Screenshot 2
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Supraland is a First-Person Metroidvania Puzzle game. The main sources of inspiration are Zelda, Metroid and Portal. Supraland assumes that you are intelligent and lets you play independently. The story is minimal, gives you an overarching goal to pursue, and then sets you free. You explore a large interconnected world in which most ways are at first unpassable until you find new abilities to overcome those obstacles. A cornerstone of Supraland’s design was to create abilities that are so versatile, they will keep on surprising you by how many different usages they have. If you combine your abilities, the possibilities become even bigger. Most of the game is about exploring the sandbox world to track down secrets. Often you will think you are about to get out of bounds and beat the level designer, but right there is a chest waiting for you with a very rewarding upgrade. Supraland respects your lifetime and doesn’t bloat the playtime with unlimited no-brainer collectibles.
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Game Discussion

Review by Anonymous
Review from Steam

Not gonna lie, as an intellectual, when I first saw the name Supraland I thought it was a theme park game dedicated to the Toyota Supra and got very excited.
Based on first impressions this game looks like what flash games from my childhood look like in my mind.
On paper this is not the type of game that gets my juices flowing minus one word in the description: Metroidvania. I am one of those idiots who believes that Hollow Knight is in the top 5 games of all time so I go in for the genre, but I dislike FPS games (I am older and ever since Q3 Arena LAN parties on Thursday nights with Jameson's and friends in Eau Claire Wisconsin, none can compare).
Supraland is...different. That is an understatement so reserved it approaches lockjaw. I had never heard of it before I got it as a gift, where I read in the description that the game is a "First-Person Metroidvania Puzzle game" and that “The main sources of inspiration are Zelda, Metroid and Portal."
I was positive that it couldn't be true, this game that I had never heard of before is a mix of those three games, three essentially disparate games that can't be grouped with or compared to each other, and all three games that I fucking loved. I thought: get the fuck out of here with your bulls hit comparisons!!
So I played it and I will be god da mned, the game is a mix of Portal, Zelda and Metroid. Not only did they take the best elements from each of those games, they did it without making the game mechanics feel forced like they were jamming elements in. The game, while having a mix that is really, really unusual still manages to feel completely natural like these games have been around for decades.
Overall, this game's a trip, it's got a funky beat and I can bug out to it. Please give it a try, you won’t regret it. 10/10

Review from Steam

This game really deeply understands the fantasy it is trying to go for and is crafted by an inventive and creative puzzle crafter. It's an entire world about its secrets and surprises, layed out as a child's backyard crafted toy, and leaning into that visually in its setup as the Red folks and the Blue folks conflict.
The game is designed in a way to be satisfying as you explore, try things out, and have your insights rewarded. But it doesn't do a good job of ensuring players actually know what mechanics are available to them. And because its a puzzle game at its heart, without external guides, a single 'I don't get it? What do you want me to do?' Can be the end of the experience.
One memorable switch activating the very first radio-wave platform is set up so you will most likely be facing the other way when you trigger it. It took me some time to realize what it was even doing. This is only one of many mechanics that the game just simply does a poor job of introducing. The whole thing could've gotten a ton of value out of simple zelda style cuts or visual hints of new mechanics before they started being used as step 4 of 8 in an overworld challenge.
Also frustrating is while the developer would put NPCs to let you know you had everything...it kind of was needed too. There was a mixture of puzzles where you could get through with few abilities and ones you definitely needed a later ability for and they weren't clear, so it was easy to headbutt against a section without realizing it was impossible to navigate at the moment.
At the very end it seems to just give up on having the NPCs give hints, certain puzzles just blasting odd button combinations right on the screen as a hint. Was surprising since several times in the game there were suggestions the designer realized 'here is where people have forgotten something they can do' and usually they took the angle of being smug about it through the NPCs (or confirming that you do have all the abilities you need) about people not knowing how to get it. The unwillingness to use more of that for side rewards and the willingness to allow for missing important game features in side rewards was frankly odd.
Honestly, the game demonstrates a ton of crafting skill, but as I leave irritable rather that satisfied at it, I won't personally grab to see if things have gotten better in the person's latest projects anytime soon. It feels like another set of eyes could've really done the developer a lot of good. I recommend it, with restraint. It's a brilliantly put together product...but also a shadow of what could be vastly more amazing. The beginning few hours being definitely among the best parts.
Unrelated to the content: I particularly had difficulty with graphics bugs, even after swapping video cards (An outrageous move). Apparently the shadows in certain areas can lock up even modern cards and honestly surprised the physics didn't bug out at some point too, since it certainly didn't try to be careful with it. Just something to look at if suddenly midway through the game the game starts hard crashing. Really appreciated its mostly safe save mechanics (I still lost my map, but better than losing the first 15 hours of play)

Review from Steam

is that a Supra??

Review from Steam

This is a rare gem. Supraland fills expectations in every way. Sort of a mix of metroid and zelda. The puzzles are formidable, but doable, and the progression is rewarding. The combat is pretty basic, but it doesn't grow stale. Exploration is nicely done; you can think you're going somewhere you aren't meant to go and find a chest there - that's an extreme dedication to details, platforming, and incentivizing collectibles. I eagerly look forward to the expansion.

Review from Steam

The main game is fantastic, the DLC is great, too. I didn't think I'd like the game at first, but it has won me over to the point I 100% everything. (The German outro songs are catchy.)
I'm looking forward to the sequel.

Review from Steam

Supraland
Overwiev:
Absolutely fantastic game and exactly what I was looking for. A really nice mix of Zelda, Mario 64, Portal 2 and The Talos Principle. The puzzles and gameplay are top notch. Only the combat is a bit annoying when you're looking for puzzles, but it's still a lot of fun to kill stuff with your gun. A bit less combat a bit more focus on puzzles and that would be a real masterpiece. Like the DLC i heard, which i haven't played yet. And all that from a rather tiny development team.
Positive:
1.) Exploration: But let's focus on the core game. You are a red dude on a quest in the middle of a huge sandbox. Literally! swear I've never been so outside the boundaries of a game as I am here. While searching every corner of the map in all possible dimensions. Sometimes I thought I even broke the game, that's how far you can get with the right abilities. I never had so much fun to find everything in a game.
2.) Puzzles: One of the best I've ever seen. If you take mechanics from all the good puzzle games out there and combine them together, you get Supraland. From various buttons, blocks and jumps to magnetism, electricity, gravitation and colours. Sometimes it can be a bit overwhelming because you have so many options that you might overlook the easy solution. But overall the puzzle concept is just amazing.
3.) Humour and references: I don't want to waste all my superlatives, but I've rarely laughed as much as I did in this game. All the little interactions and bits of dialogue from the NPCs are so funny. And there are a lot of references to other games.
4.) Technical side: Graphics, soundtrack, animations, physics and all that technical stuff is great. Nothing to complain about. Even when I've been all over the map, I've never encountered a big glitch or anything like that.
5.) DCL: I just want to add a few words about the DLC. Fantastic addition to the base game with a focus on puzzles and exploration. Fairly small world and a bit repetitive, but the mechanics are still great and the puzzles are fun. And without a combat. There are some, but nothing compared to the base game. Maybe even a little too little now. ^^
Neutral and Negatives:
1.) Combat: The problem is the respawn rate. I've killed so many enemies just because every time I come back and look for a puzzle solution with a new ability, the enemies reappear. It gets really annoying sometimes. It's not hard, just frustrating killing the same enemies over and over again.
2.) Story: It's solid and definitely not the main focus here. I guess they did it in the minimalist way on purpose, which is fine for a game like this. But I think there is still a lot of potential here.
Conclusion:
If you like puzzles, buy it. If you like adventure and exploration, buy it. If you don't like them, buy it anyway. It's a great game, very unique and well made. With all the crappy games out there these days, it's worth supporting. It was gifted to me by a nice friend (thanks again) but I'll be buying the DLC to show my support for the developers and to hope for more games like this in the future.
Personal Score: 9.0/10
Ps.: Just a litte over 25 hours to 100% the base game and another 10 hours for the DLC. Without a guide.

Review from Steam

One of the few puzzle games where instead of pulling my hair out and just looking up how to solve a puzzle already I just took my time and was able to figure out almost all of it myself. It felt so fun and rewarding.

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