SUPERHOT VR
Blurring the lines between cautious strategy and unbridled mayhem, SUPERHOT VR is the definitive VR FPS in which time moves only when you move. No regenerating health bars. No conveniently placed ammo drops. It’s just you, outnumbered and outgunned, grabbing the weapons of fallen enemies to shoot, slice, and maneuver through a hurricane of slow-motion bullets.
Decisive winner of dozens of VR Game of the Year awards, SUPERHOT VR is a title reimagined and redesigned from the ground up for VR and hand tracking controllers. The fruit of over three years of focused trailblazing, SUPERHOT VR brings the visceral action of SUPERHOT directly into your head and soul. And now also – directly into your PSVR.
🏆 DICE Awards Immersive Reality Game of The Year 2017 Winner
🏆 Unity Vision Summit Virtual Reality Game 2017 Winner
🏆 Pixel.Awards Best Virtual Reality Game 2017 Winner
🏆 Digital Dragons Best Virtual Reality Game 2017 Winner
🏆 GDCA Best VR Game 2017 Nominee
VR games may cause some players to experience motion sickness.
Steam User 8
Recommendation: 90%
One of my best VR experiences. A great mix of fast-paced action and strategy.
I’ve heard the non-VR version has a story, while this one doesn’t, and that some content was cut from the VR version. Even so, the game is still excellent.
Has some issues, like no joystick movement — you can only move using your real space, which might be difficult if you have a small play area, but overall a great experience.
Easy to recommend
Steam User 7
IF YOU DO NOT HAVE ROOM TO STEP/MOVE, DO NOT PLAY THIS!
Unlike the original versions of this game, your joysticks do not work in this game, and IDK about anyone else, but I'm not busting my controllers and knuckles up because someone thought to add a "CHALLENGE" to the game.
Once again, another developer who doesn't know what the word "challenge" actually means.
Besides that, the game plays great. This is a HUGE deal, though. I now have to wait until some day when I happen to have access to a large room to play...
Steam User 5
Probably the gold standard for VR games. It serves as a stellar introduction to the format, and makes you feel like Neo to boot
Steam User 10
Time only moves when you do, which sounds cool until you realize your brain is not built for this level of multitasking. You’re basically dodging bullets in slow motion while trying not to punch your own monitor. Every level feels like a stylish puzzle mixed with an action movie scene you absolutely did not rehearse for. It’s clean, simple, addictive, and somehow makes you feel both like a genius and an idiot at the same time.
Steam User 4
The flat-earth version (non VR) is already a brilliant and innovative experience. Now in VR, it’s like the tech was invented for this game. what an intuitive way to play.
Only 2 games perform flawlessly in VR, Beat Saber and SUPERHOT.
Steam User 4
I'm gonna be honest, this game is not worth $25 in 2025, at least for me it's not. I definitely enjoyed my time playing the game and it was a lot more fun than I remember so it was definitely worth my money, but keep in mind I bought this game for $10 dollars on sale. I would not recommend paying $25 for such a short game, although the post game content does seem like It would take a while to complete, not because there is a lot of it per se but because they seem like they'd take forever to complete because of their difficulty, like no death mode or melee only mode. Honestly my only problem really is the price, like no way this game is worth only $5 less than Boneoworks. But for a VR game that came out in 2017 it actually still holds up today and I will come back to play the rest of the post game content until I get all the achievements.
good game.
Steam User 4
SUPERHOT VR is good. Do not buy it at full price.
SUPERHOT VR is the reason I got into the medium in the first place. Its use of tracked controllers to make an already badass experience physical was (and still is) amazing. It sets the bar for what VR reimaginings, ports, and spin-offs can be. But I cannot, in good conscience, recommend it to anyone that wants a lasting experience for the price it's asking.
First off, I might as well explain the main mechanics. If you've seen gameplay or played the original, you know the basics: continuous bullet time, unreloadable guns, kill red dudes, or you die in one hit. SHVR takes those basic mechanics and twists it into something that fits on your face. You physically handle weapons, with weight balanced in such a way that any recoil is based only on your motor skills. You can effortlessly dodge every bullet, instead of being stuck in two axes of movement with a jump that speeds everything up; and if that's not good enough, you can slice and break bullets with melee weapons. The melee is wonderful, too: you can easily slice and dice, bash in heads, or pistol whip anything you need dead fast. Towards the end of the game(heavy spoilers here if you really want to discover for yourself), you unlock a "mindwave" for rechargeable long-range instakills; the only limit is that time speeds up when you use it. It sounds nice, right? I know it does, as it suckered me in long before I donned a headset.
But it is not nice. Because behind the good mechanics, enjoyable gunplay, and the all-around nice game is a frankly unacceptable price-to-content ratio.(and before anyone asks, this is not about the cut content; if you want to know more about that, read quite literally any of the blacklisted reviews.)
Let me break it down for you, Mark the amount of content you get for the around $25 USD asking price:
A campaign that takes around 30 min-1 hr to complete(depending on how good you are, though)
6 endless modes(one of which being a Christmas-themed map added in via updates)
5 modifiers to the campaign(specifically, 2 speedrun variations, a headshot only mode, a "hardcore" mode, and a permadeath version)
What did the original come with? A full campaign that takes about 2 hours, more endless modes and modifiers that you unlock by doing stuff, a fully fleshed-out in universe operating system to screw around in, and a credits sequence with badass Polish rock music, AND a free sequel if you bought the original before said sequel came out. For the same price as this game.
You'd assume a game like this still at full price would get some kind of content update, but we've had radio silence after a single patch to add their proprietary launcher(if you feel the urge to vomit, know that I'm doing it with you)around 2022. For all intents and purposes(unless this review magically awakens a new update), the SUPERHOT Team is done with this game.
To cut this off before I start whining, this game is good. I liked it, and you'll probably like it if you enjoy SUPERHOT, VR, or both. Just don't buy it for $25. It's $10 on sales, and if you own MCD and the original game, you can get it for cheaper. Just don't pay full price. Please. It's just not worth it, when you can save your money and pick from other, more modern games whose developers don't seem to be either dead or focused on other things.
thanks for coming to my ted talk, i guess...