Games of the Year

Sunset Overdrive

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Don’t miss the single-player campaign from the game that IGN awarded Best Xbox One Game of 2014, the game that Polygon rated 9 out of 10, and the game that Eurogamer calls “a breath of fresh air.” In Sunset Overdrive, the year is 2027 and Sunset City is under siege. A contaminated energy drink has transformed most of the population into toxic mutants. For many it's the end of the world, but for you it’s a dream come true. Your old boss? Dead. Your boring job? Gone. Transform the open-world into your tactical playground by grinding, vaulting and wall-running across the city while using a devastating, unconventional arsenal. With hyper-agility, unique weapons, and customizable special abilities. Embrace the chaos of Sunset City through a hyper-colorful, post-apocalyptic single-player campaign and two bonus expansions, Mystery of Mooil Rig and Dawn of the Rise of the Fallen Machines.
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Game Discussion

Review by Anonymous
Review from Steam

this game is really up there with insomniacs other best games. Sunset Overdrive grinded so spiderman could swing.

Review from Steam

This Sunset Overdrive is criminally underrated and it deserves great recognition. Just my opinion.

Review from Steam

saints row 4 but parkour, and also the writing is somehow even less mature

Review from Steam

To those who are facing random crashes and corrupted saves, try this:
Disable Steam Cloud via game properties in your library.
Go to C:/Users/<username>/AppData/Local/Sunset/Saves/<ID> and delete steam_autocloud.vdf inside it.
The issue is generic and is caused by one of the recent Steam updates. The save files themselves are not corrupted, it's just that Valve Data Format config somehow became invalid and prevents the game from properly loading them.

Review from Steam

Tony Hawk's Profortnite Shootskater: Zombie Apocalypse 2

Review from Steam

What do you get if you cross colorful, vibrant graphics with a truckload of parkour and fast-paced, explosive combat? Well, any number of games from back when traversal action games were a thing (Infamous and Prototype come to mind), but let’s talk about Sunset Overdrive, a somewhat underrated Insomniac joint that I recently discovered, despite the game being over seven years old and having been ported to Steam a little under four years ago.
The game’s setting is a tongue-in-cheek parody of any generic post-apocalyptic survival movie you can think of. The premise is that Fizzco, yet another evil corporation serving as the Big Bad of your violent entertainment, has developed an energy drink called Ovecharge that turns whoever drinks it into a horrifying abomination, called OD. Sunset City’s only hope lies in you, a highly customizable protagonist with a set of skills and powers that uniquely qualify you as the most amazing drive-by shooter in the universe: you can grind almost any edge in the game and if something looks even remotely bouncy chances are it’s going to act as a springboard if you touch it.
The arsenal you will use varies from the all-too-familiar AK47 to wacky contraptions that throw vinyl records at your foes or swarms of nanites or even explosive teddy bears. There’s dozens of weapons to discover and it’s extremely unlikely you’ll have unlocked them all by the time you’re done with the main story, although you’ll alternate between them quite a bit trying to use the most efficient gun when fighting a certain kind of enemy.
Aside from Fizzco’s security droids and the zombie-like OD, you’ll be fighting gangs of scavengers and gradually befriending the game’s four factions as you try to find an escape out of the infested city. To that end, you will modify your weapons and passive abilities to trigger status effects or buffs when reaching certain Style thresholds. As such, Sunset Overdrive combines combo-chasing shenanigans (you get a higher multiplier if you fight your enemies while traversing the map and not touching the ground) with high-risk, suspenseful combat (although most of your guns are absolutely devastating, it only takes a few hits for you to die so you have to pretty much always keep moving and being unpredictable). Grinding the same surface for too long, for instance, will make enemies lob projectiles in your path, knocking you off your groove.
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If you rush through the main story and faction sidequests, you’ll be done in around fifteen hours, but there are hundreds of collectibles and tens of challenges to extend the experience should you want to. Most missions in the game are errand or killing quests and the nearly non-existent loading times, fast travel hubs and your own superhuman movement speed will make the whole experience feel seamless and satisfying, with very little room for boredom. There are two types of currencies - normal money is used for cosmetics and Overcharge is spent on weapons, ammo and upgrades. Speaking of upgrades, your equipment slots are called Amps in Sunset Overdrive, and they can be obtained by playing through a series of tower defense-type missions and then further upgraded or diversified by spending collectibles to unlock rare recipes.
There’s clearly a lot of effort put into this game - the weapons pop and feel impactful, the animations, models and effects are top notch and we can see the foundation of the traversal systems that will later be used in Spider-Man. Even now, nearly eight years after its release, Sunset Overdrive looks, moves and feels better than the majority of games that come out. However, it is far from perfect: the writing is pretty weak, peppering your post-apocalyptic experience with lazy pop culture references and no real depth to anything. The protagonist is spunky, sure, and the voice actress really carried it, but you can only be cheeky and irreverent for so long before everyone realizes your game has no clear villain, the worldbuilding is shallow and as chock-full of cheap social media satire as Borderlands 3 was and most of your jokes are just being meta for the sake of being meta.
The soundtrack is okay, I guess, the expected array of punk, dubstep and EDM that amplify its high-octane wire-skating shenanigans. I mean, I have to respect the effort of having recorded some of it specifically for the game - a realization I came to after hearing game references being screamed out over a more than competent guitar solo, but I don’t feel it’s something to write home about. It’s good, not great, kind of like cold pizza or a tug job from a homeless person.
Purely as a sandbox, Sunset City is a fantastic course for your gymnastics itch: it provides enough objects and edges without any contrivance and after you unlock all your navigational abilities you can traverse most of the map without touching the ground, and I have to say that feels absolutely great. The map’s verticality and the smooth transition between wallrunning, bouncing, water dashing, skating and everything else doesn’t ever get old. The combat layer that gets added to that is pretty simple thanks to the sticky auto-aim,
As a city though, the world of the game feels pretty dead - and while I know that’s par for the course in an apocalyptic setting, what I mean is there are no random events or interactions to give the city a bit more flavor. You don’t actually affect the world around you in any way, regardless of how many quests you solve or monsters you kill. It would have been nice to feel that your actions matter in the grand scheme of things, or that the world you’re exploring does a bit more than toss you from one faction to the next in a chain of quests to gain their favor, but again, the writing is the laziest aspect of the game.

If you factor in all of these things, Sunset Overdrive is an enjoyable action game with a forgettable story. In more ways than one, a sophomore effort from Insomniac that that delivers snappy, fluid gameplay yet doesn’t capitalize on its tremendous potential. I’m glad I discovered and played through it yet I don’t see myself replaying it at any point, so adjust your willingness to spend money on this accordingly.
Review groups are for losers.

Review from Steam

Make a Sunset Overdrive 2!

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