Sunless Skies
Sunless Skies is a Gothic Horror roleplay game with a focus on exploration and exquisite storytelling. Command a flying steam locomotive The only thing between you and the waste-winds, storms and cosmic lightning is your engine. Tend and upgrade it, buy weaponry and exotic equipment, and keep her hull in good shape to hold the hostile Heavens at bay. Explore a unique and dangerous universe You play the captain of a locomotive, a steam engine fitted for off-rail travel: sailing the stars, leading your crew into trouble and out of their minds. Smuggle souls, barter for crates of time, stop for cricket and a cup of tea. Discover more of the deep, dark and marvellous Fallen London Universe, as seen in our previous game, Sunless Sea. (You can play either game first, the stories coexist happily.) Fight her majesty's agents, pirates and abominations of the skies Face ships of differing factions and unknowable beasts each with different attacks and agendas.
Steam User 20
An incredible game that doesn't respect your time. I last played this game a few years ago, so take my review with a grain of salt.
Sunless Skies' biggest standout is its worldbuilding - the art direction, the narrative, the gameplay design all "fit". There is this genuinely convincing Lovecraftian world where words sear themselves onto your internal organs, the sun is a dying malevolent clockwork beast, and the UK killed God - at least as much as "convince" means in that context. Exploring and partaking in this world is the biggest reason to play this game, and I dare say that this is **the best execution of video game worldbuilding for a Lovecraftian universe and one of the best-built worlds in indie gaming in general**.
Now the downsides: the biggest ding against this game is that death sets you back *far*. I remember running into a ship, wondering if it was a friendly, and subsequently getting nuked and losing maybe 8-10 hours of progress. There is some carry-over of progression, but dying is still hugely demotivating for playing the game further. Additionally, the late game gets a bit stale without fast travel mechanics - sure there's an engine upgrade at some point, but taking 5-10 minutes to go from one side of the map to the other side of a *completely separate map* while looking out for hostiles along the way gets old. For these reasons, replayability went off a cliff for me once I completed one playthrough, since i had experienced most of what the game had to offer and got nothing but tedium out of repeating what I had done to get back to the remaining 10-20%. This makes dying even worse because you die and have to repeat many of the things you did to get back to where you were. All of this is why I say this game doesn't respect your time.
I am neutral on the game mechanics. Combat and trade are fine by themselves but would not be worth it without having the story to follow along with.
It's worth adding some context on the devs: Failbetter Games has been running an online RPG called Fallen London since 2009. Sunless Sea and Sunless Skies are both built upon the world of Fallen London, which I imagine is why the world building is so fleshed out. The cons of Sunless Skies are more forgiveable if you look at it in the same lens as Fallen London, which places less focus on "finishing" the game and more on immersing yourself in the world it creates. Some reviews call Sunless Skies a glorified book / visual novel, and while I think that's harsh for the game, Fallen London is pretty much a book and so I can see where that sentiment is coming from.
In summary, I love the world and recommend the game, but I'd say skip if you want something with a shorter gameplay loop / something that lets you progress more steadily.
Steam User 15
Sunless Skies is the definitive answer to the question "What game you like but not sure you can recommend?"
Imagine reading a VERY interesting book, but every chapter or so you have to throw the book across the room and go pick it up to continue reading it, and sometime you throw it too hard or too far so have to read the book from the start again. But if you can stick to it, the book is worth it.
If you like reading, game atmosphere and don't mind A LOT of fetch quests, you can enjoy this game.
Steam User 11
it's sunless sea but with trains and a dodge mechanic. autism paradise.
Steam User 10
Very, very weak recommend. Sunless Seas was able to carry me further and in better spirits. (Two of those spirits were crewmates we ate along the way.) Sunless Skies has some very nice writing, it has some engaging characters, it also really tries my patience with how it sets up story chains or even the basic grind of making money. For whatever reason, I found Sunless Seas managed to intrigue me into exploring the unknown in ways Sunless Skies has never done, although it would be very wrong not to mention there are a lot of improvements to this game over its predecessor.
Steam User 9
This a great game with some flaws.
The atmosphere and writing is superb, and the sense of adventure, exploration and dread is strong.
But, it has the same flaws as Sunless Sea (also excellent and very similar if harder and harsher), and that are also evident in Fallen London and Alexis Kennedy's Cult Simulator.
These flaws are: grind, and the wasting of time.
It adores making you trek back and forth gathering obscure ingredients to fulfil a goal.
It also likes making you trek back and forth to fulfil storylets by splitting them across many places, often places you just came from!
Also there are some storylets or portions of same that require you to come back after a period of time, which is quite annoying if you have nothing else of great import to do in the area. You have to kill time on fluff, or trek off to far parts and then trek back again.
In some cases the trekking itself is very dangerous and discourages completion of some material as it is just not worth it if you are e.g. near completing an ambition. I guess that encourages replay, but what discourages replay is the knowledge you will have to do more trekking!
I knocked off two ambitions (Wealth and Martyr King's Cup) and probably won't do another, though I would like to know 'The Truth'. Oh well. Two ambitions still gave me 100 hundred plus hours of enjoyment, and I saw probably 90% of the content across the two adventures, so hey, all good.
But I really wish we could have this delicious writing and atmosphere without the grind and time wasting!
It's worth the tedious side though, if you like great writing and original worlds.
Steam User 8
A few steps forward gameplay wise compared to Sunless Sea. You get more resources and better chances to make money and there is more guidance on what to do.
However the lack of faster engines, autopilot and fast travel means you are still stuck doing money making fetch quests hours into the game. Very often you get a 'oh no, I haven't brought the right items, I'll have to go back to the main hub city and collect them before returning'.
It is recommended but the lack of things to do in this game and constant busy work/slow grind really hurts this game. Understand what you're getting into and you might have fun.
Start on merciful mode which autosaves at your last port!
Steam User 8
Breathtaking art, amazing writing, and great horror, I think this is one of if not the best cosmic horror game on the platform.