Games of the Year

Subterrain

Subterrain Screenshot 1
Subterrain Screenshot 2
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In Subterrain, you fill the shoes of Dr. West, the apparent lone survivor of MPO, an underground city on Mars. Do what you must to survive: battle enemies, fight hunger and thirst, mend your wounds, and gather resources in a constant struggle to survive the catastrophe that’s beset Mars! SURVIVAL - Struggle against your own bodily urges, such as thirst, hunger, exhaustion, and more! - Manage your oxygen and thermal levels while exploring! COMBAT - Struggle against the persistence of time! Race against the spread of the infection! - Enemies will evolve over time from cocoons to monstrosities! CRAFT - Produce armor, guns, grenades and upgrades using 3D printers! - Research items to create more powerful versions! Create your own light-saber or power armor! EXPLORE - Explore randomly generated sub-levels and hand-crafted locations! - Find clues to the infection! Escape the nightmare!
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Game Discussion

Review by Anonymous
Review from Steam

This is a hidden gem of a game. Behind the indie fasad is a well refined, all be it lite on content, survival game with the crucial touch of purpose.
Pros:
+ Crafting system
+ Base maintenance, not building
+ Base Defence
+ Scavenging, lots…
+ Feel of value in the resources
+ Pleasant story injections
+ Functional combat. I personally hate shooters, but this game rubbed off on me
+ Amazing UI/Interface. AAA studios need to take some lessons from this dev’s approach in this aspect of the game
+ Survival gameplay. Time, oxygen, ammo, heat, incoming swarms, rest, injury effects.
+ Amazingly well executed. Lots of spinning plates that apply enough pressure to all matter yet never really put me off wanting to play more and never becoming trivial that I could just ignore.
Cons:
- Extremely few tile sets and enemies
- Audio effects / voice acting is limited
- Very limited story
- A bit save scum inclined, looking at you gym room with 30 enemies and no loot
To me this game is a perfect blend of “oh uh, I need to scrounge to survive” while at the same time being a lite enough game that I don’t feel like I have to play for two hours to do something, though I damn well did haha.
The game does initially put a lot of pressure on the player with the limited resources and the ticking time bomb that is your decaying base generator (you can maintain it) but pleasantly throws the player enough of a bone to keep going without ever making the game feel trivial.

Review from Steam

Yes, yes, oh, my, yes!
This is supposed to be a horror-survival-crafting game, and it definitely delivers in spades.
At first, when I began playing the game, it seemed like it wanted to be scary but couldn't quite get there. My homebase was permanently safe; I could spend as long as I wanted exploring areas by the unidirectional beam of my flashlight; and that light was BRIGHT! I had a lot of light in that cone!
Yeah, I had to worry about running out of oxygen and thermal energy and battery, but recharges were just a short train ride away.
However.
By my third playthrough in which I wasn't getting past the first four buildings, I realized that the longer I took, the stronger the enemies got.
Tension began to set in, but I could still handle it.
Then I realized that, playing without sound, I was missing important cues about monsters opening doors so they could attack me from outside my light-cone. My stress became worse.
By game 58, I realized that my sound (which is now permanently on while I play this game) had added a whole new level of atmospheric creepiness, and I loved, I craved that stress!
And now, almost 300 hours into the game, I panic whenever even a basic mutant attacks me from behind. AND I NEED THIS GAME!
Whenever I am bored, this is my go-to fix. It reminds me that I am safe in the real world, and no mutant is standing behind me, ready to rip through my armor and make me start yet another deliciously scary playthrough.
Because, no matter how many times I have to restart, this game doesn't get boring.

Review from Steam

Recommended, with some caveats. This is almost a superb game. It's got a great mood and the gameplay loop is satisfying. You manage your resources and health. You make expeditions into mutant infested parts of the colony, trying to keep their numbers down, maintain life support, and gather intel and materials. There are situations that can spiral out of control if you don't stay on top of them.
The combat though. It's great at first, but after a while it gets very repetitive. Enemies become bullet sponges and appear in greater numbers. A few new types are introduced but they're mostly bigger tougher variants of the ones you've already seen. You'll spend a lot of time kiting a few enemies off a group and backpeddling while firing. Repeat a few times. Then open the door to the next hallway and repeat. The game would really be better if all damage dealt and received was tripled. Then combat would be intense and dangerous.
It's a pretty long game I'm over 30 hours in and don't think I'm near done. But increasing amounts of each session feel frustratingly padded with enemies that aren't dangerous but take forever to kill. It was enormous fun until it wasn't. I think it's 50/50 if I finish or not.

Review from Steam

Where is this game my whole life??? Why it Never came into my radar???
This is a very awesome game. A DEAD SPACE like game, but with base building and some mining crafting and research. So engaging, so full of mystery, and fun. I cannot stop playing for days.
great concept, great atmosphere, great UI and controls, everything feel perfect and polished.
Too bad that I found this late, could be my game of the year candidate. And ironically I found this game because of the announcement of the sequel.

Review from Steam

Hell of an indie game. Crazy that it came out in 2016.
Deep and unique survival/colony sim w/procedural generation.
Slightly steep learning curve but very clever mechanics.
10 hrs in and I'm just barely getting the first sectors of the colony back online - so seems like the content ceiling is pretty high considering it's a $17 game.
I could prob see myself getting 50-100hrs out of it depending on how fun the gameplay loop is once you start upgrading the tech/systems.
8.7/10 so far.

Review from Steam

Seems like a good game, but not for me. Reminds me a bit of Darkwood with a more futuristic sci-fi theme.

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