Sub Command
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5.00
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Take charge of the most deadly modern-day submarines in the world – three distinct submarines across two unique and challenging campaigns. Utilize cutting-edge sensor and weapon technology to locate, track and destroy the enemy – even deliver Tomahawk missiles to inland targets. Whether transiting, diving, or surfacing you control the smartest, stealthiest and most feared subs on the water today!
- Three submarines to command – Seawolf, 688(I) and Akula. Each contains authentic naval systems including Sonar, Radar and Target Motion Analysis.
- Test your skills while firing Tomahawk missiles, rescuing crippled subs, rising through the polar ice cap to communicate information and much more.
- Easy to use game interface – With straightforward controls and automated crewmen, controlling a submarine has never been easier.
- Enhanced sound and 3D graphics engine – 3D Objects (over 250), from Russian trawlers to France’s Mirage fighters – plus exacting sound modes pull you in like never before. You won’t just hear the torpedos, you will feel them.
Steam User 131
A leftover from a bygone era...when simulators were great.
I played 688i for the first time underway onboad USS LaJolla "many" years ago, and I have to say Sonalyst did a great job.
Sub Command just continued where 688i left off. To compare the graphics to a more modern game isn't fair as it was created years go. The game play however is top notch.
Absolutely nothing good happens 'quickly' on a submarine. Attacks take time to prepare, you have to track and identify contacts and it isn't easy. In the 'real world' you have multiple Sonar Techs and a Sonar Supervisor pouring over multiple displays, you have Fire Control Techs tracking contacts, you have the Officer of the Deck putting the picture together...in the game, you take on all of those roles.
If you want to really get an idea of what it's like, turn off every bit of assistance and crank up the difficulty...and grab a cup of the worst coffee humanly possible. Prepare to take at least 6-8 hours to go through a mission, and now you're almost there.
This game (Sub Command) and 688i are always on my PCs, I can't help but play them when I feel 'nostalgic', hour after hour in a control room rigged for red working side by side with some of the best people you'll ever meet.
Once you have the controls down, it really is a great game, and if you do understand "how to drive a boat", that knowledge pays off.
I honestly can't recommend this game highly enough, and it's as real as you can get and still release it to the general public.
Steam User 52
Sub Command is one of the dying breed of submarine simulations on the PC, where you command one of 3 submarines trying to accomplish various missions against various enemies while trying not to kil civilians. The graphics are not that good, but then in a sub you don't really get to look at the outside. Instead, you are looking at visual representation of sound, how to interpret sonar signals, and when to employ your weapons optimally, from cruise missiles to anti-ship missiles to torpedoes to mines. And this game can be hard, as hours can go by with nothing happening, while you attempt to chase down one bit of sound that may or may not be your illusive quarry... If you have an interest in the genre, this is a must-have, despite its age.
Steam User 51
This game I like for how fun it is to blow submarines up and try to be stealthy but I warn you this game is really complex and takes some time just to learn how to tell if something is friend or foe but int he end its always fun to make a flying torpedo hit something so try it at your own risk :).
Edit due to its just a short review, long in depth (submarine joke) one below.
Sub command is a complex simulation game made by the people who made Dangurous Waters,Fleet Command, and 688(I) Hunter/Killer and when I mean complex I mean complex. Don't get me wrong it is a great game involving tactics, stealth, and a realistic sonar. Now there is a small campain that revolves around the 688(I) sub, the Akula and the Seawolf but I found the side missions better because they offer a wide arrange of diffrent missions and circumstances. Things that people not like about this game is the fact that its hard to read the sonar or how to acually fire a torpedo correctly, but when you acually hit your target it feels so releiving its almost something to celebrate for, though if you hear your coms say torpedo in the water and you see more blips on the sonar you start to get cold and stiff. One final thing is that this game is a precursor to Dangurous Waters so it is best to learn how to use the subarmine here because dangurous waters dosent have a interactive tutorial and you eiter have to be overwhelmed or watch videos the game wants you to watch, so its a good thing to know 6-8 buttons on the screen so you can just figure out the 2 you need. All and all this game is a great game and if you get multiplayer to work its fun freaking out your friends by firing torpedos at them and making it miss by a inch, I would buy this game and give it to a friend if it was like 49 cents or else I would buy this game for me if it was 10 or under (which I have).
Steam User 21
This is the sequel to Jane's 688(i) Hunter/Killer but now under the flag of Sonarlysts. Most features have already been mentioned in my review of 688(i) so I will try to tell only the difference between these two:
- Higher resolution and better graphics
- 3 plattforms to operate (688(i), Seawolf, Akula)
- Single missions and campaigns which can be played as US or russian.
- Use your voice to command your ship completely (navigation, firing at a certain contact etc.)
The most important part feature, which came afterwards for Sub Command, is the big SCX mod:
"What it is - SCX is a community-created mod for Sub Command. It adds new subs, ships, aircraft, weapons and sensors, as well as 'tweaking' the originals for added realism. SCU (Sub Changer Utility) is an add-on to SCX II that allows the player to control other sub classes in addition to the 'stock' Los Angeles, Seawolf and Akula subs." -
So if you are up for a slow and sensor-realistic modern submarine sim then go for it and remember to inform yourself on www.subsim.com to check whether it runs on modern systems or not.
If you want a faster action with more fancy graphics, please check out Cold Waters on steam! If that fit your needs then you possibly will like:
Jane's 688(i) Hunter/Killer (the prequel of Sub Command)
Sonarlysts - Dangerous Waters (sequel to Sub Command, 688(i), Seawolf, Akula, Kilo, Oliver Hazard Perry FFG, SH-60R Seahawk, P-3C Orion)
Sonarlysts - Fleet Command (from the strategical point of view)
Ubisofts Silent Hunter 5 - Battle of the Atlantic (World War II but not without Mods's!)
Please visit my channels if you are interested into military stuff, old and recent (still a startup project!)
www.twitch.tv/tertius_oculus
www.youtube.com/channel/UCtoN73hHYN0oTlqknOwxIUw
Steam User 15
While the graphics are dated, this submarine warfar simulation is the real deal. Game has a lot of depth (pun intended) and there are several different mission types that offer a lot of variety in gameplay.
Steam User 9
This simulator is confusing at first, and I thought I didn't like it, but then I actually read the manual. RTFM, guys. Once I did so, the game was fantastic and intense. There are some bugs in the campaign, but it is really good, anyway. I also reccomend Fleet Command.
Pro
Realistic damage and weapons and ships
Sensors follow the laws of physics (mostly)
The campaign is fun and engaging, even with issues
It rewards skills, not just spraying torpedoes all around
For 1998, graphics are quite good, but really, who cares in a sub sim
Long missions can be really intense with the threat of sudden death!
Finding and classifying enemy subs is really satisfying, and then sneaking up on them....
The war is happening all around you, with ships fighting eachother and planes shooting eachother down above you.
Con
...
The map can get really confusing with lots of unknown contacts and the auto crew kinda sucks at figuring it out for you.
Do not get this game if you are in to instant action and cant be patient
It helps a lot to have basic understanding of naval warfare. Try fleet command first, or read about it.
Dont play this game if you hate having to understand lots of little technicalities (like how your periscope breaks over about 10 mph /knots)
Steam User 5
As a former sonar technician on several 688 class submarines, I can honestly say this is the most accurate sub game I've ever played. I used to play this while serving on board the sub back in the early 2000's. All the details like TMA, DEMON, and just basic sound propagation in water is represented pretty well here. Definitely a game I like to return to every couple of years.