Games of the Year

Stories: The Path of Destinies

Stories: The Path of Destinies Screenshot 1
Stories: The Path of Destinies Screenshot 2
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Stories: The Path of Destinies Screenshot 5
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Stories: The Path of Destinies is an action RPG set in a vibrant fairytale universe filled with floating islands, majestic airships, and colorful magic. Reynardo, ex-pirate and unintentional hero, suddenly becomes the last line of the defense against the mad Emperor and his countless ravens. Can he come up with a plan that won’t blow up in his face, for a change? In Stories, each choice you make takes Reynardo into a unique narrative. From tongue-in-cheek takes on heroic adventures to dark, Lovecraftian scenes, Stories’ repertoire is as diverse as it is action-packed. But Reynardo’s fateful decisions won’t always come easy: Sometimes retrieving a weapon lost at the beginning of time means sacrificing the life of an old friend. But with so many choices to make, so many potential dire destinies, wouldn't it be great to be able to come back in time, learn from your mistakes and find the one true path?
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Game Discussion

Review by Anonymous
Review from Steam

Not sure I saw cool bad endings like in this game anywhere else. Great narration a la Bastion, but more like tragicomical Sesame Street.

Review from Steam

An interesting little game. Quite unpolished (I had some little camera issues, bugs, the subtitles can be a bit dodgy) but nothing too bad. If you make smart choices, you can easily find the winning path without working through the 24 other possible endings in just five runs, the minimum required. This is a bit of a shame because the core idea of the game -- using a branching, choose-your-own-adventure-style structure where most endings wind up in almost comically horrific failure -- is great. Consistent upgrades (though they are often a little meh), consistently harder fights with new foes, and various paths through each location help to vary the gameplay up between runs, giving it a little bit of a roguelike feel. But... ultimately you're doing the same thing 90% of the time, walking around, opening chests and fighting in decent enough Arkham-style combat.
What the game is really worth playing for is the fun story. I really enjoyed the way it was structured and the way it slowly unravels across different possible timelines, I only wish the gameplay was good enough to keep up and it wasn't quite so easy -- I never died in my entire playtime, and I guess never made a 'wrong' narrative decision. Although maybe its brevity works in its favour, since I don't think the gameplay can sustain itself across all 24 runs.
Overall, grab it on sale, I think. It's fun enough and has a nice structure and storyline, and I have to applaud it for trying something new. It's not perfect in its execution but I can't say I regret the playthrough.

Review from Steam

Ah. Suddenly the pace of the story makes sense.

Review from Steam

A good adventure game with an interesting storytelling system. And the same time this system is a weak side. If you want to see all endings here you have to walk through it 25 times. 25 times same 5 levels with minor changes. Over and over again.
The second problem is for trophy hunters. You must grind if you want to reach top character level. Even you have already beat it 25 times for all endings, you need to beet in about 15 times more for a maximum progression. With long unskippable scenes.
But if you are not interested in it, so Stories: The Path of Destinies will get you a lot of positive emotions. Bright gamma, simple gameplay with a variate plot and funny monologues dubbed by just only one storyteller.
Not bad choice for a couple of evenings.

Review from Steam

Main foundation of this game is its concept of non-linear story with lots of choices, lots of endings and nice idea of finding truths (while there are few of them). It is close to what authors of deathloop tried to achieve, but this game has much less hand-holding and while ending of each day in deathloop is mostly meaningless here you have proper endings. Narration is good, there is enough humour and many references to pop-culture. OST is nice. Visually game is average with simple stylized look.
I think that combat itself is average (when using controller) but not bad. It serves well enough for 4-6 hours you need to reach true ending but if you try to get all endings, it will become a repetitive chore. There are simply not enough different enemies, there are no bosses and combat does not evolve much throughout walkthrough. Also locations aren't that good for reaching many endings as they are mostly the same each playthrough and level design is very basic. This game would've benefited greatly from more random and variety in enemies and locations which is common to modern roguelikes.
Overall I enjoyed my short playthrough but for more endings I would rather watch youtube than play more.

Review from Steam

A surprisingly good game, with lots of narration and story to tell. Definitely feels inspired by Bastion in a few ways, but really it does its own thing. Exploration is not very good; the environment is pretty to look at, but the rewards are mostly in the form of resources, with very little lore, and every path is very obvious. Combat is serviceable for the 6-8 hours it takes to reach the primary ending. However, unskippable dialogue, no "load from chapter" and the simple combat makes completing 100% of the game a tedious prospect. To experience all of the stories after the primary ending, I recommend Youtube.

Review from Steam

Good, i like cute foxsho killing birbs

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