Stories: The Path of Destinies
Stories: The Path of Destinies is an action RPG set in a vibrant fairytale universe filled with floating islands, majestic airships, and colorful magic. Reynardo, ex-pirate and unintentional hero, suddenly becomes the last line of the defense against the mad Emperor and his countless ravens. Can he come up with a plan that won’t blow up in his face, for a change? In Stories, each choice you make takes Reynardo into a unique narrative. From tongue-in-cheek takes on heroic adventures to dark, Lovecraftian scenes, Stories’ repertoire is as diverse as it is action-packed. But Reynardo’s fateful decisions won’t always come easy: Sometimes retrieving a weapon lost at the beginning of time means sacrificing the life of an old friend. But with so many choices to make, so many potential dire destinies, wouldn't it be great to be able to come back in time, learn from your mistakes and find the one true path?
Steam User 8
This game was such a hidden gem. The choose-your-own-adventure style and the characters are all so charming, and the stories themselves were short but fun little adventures.
Also, Reynardo.
Steam User 9
Short and sweet...
...unless hunting for the last two achievements, in which case it'll require around 3x the amount of time plus the patience of a saint as well as an extraordinary tolerance for repetitiveness. An off switch for your brain also wouldn't hurt.
The game is fine, but completionists will want to tear their hair out.
Steam User 3
This game doesn’t just tell you a story —
it hands you the pen, lets you mess up, and says:
"Alright, try again... but smarter this time."
At first, it feels like a simple action-RPG:
Cool sword combat, smooth movement, talking animals — all wrapped in a fairy-tale world.
But then you hit your first “ending” and realize…
you’re not done.
In fact, you’re barely getting started.
The magic of Stories: The Path of Destinies is in the branching narrative.
Every choice, every path leads to a different outcome — sometimes hilarious, sometimes tragic, sometimes eye-opening.
The narrator is sharp, witty, and makes every run feel like a bedtime story gone wrong (or right).
I ended up replaying it more than I expected — not because I had to, but because I wanted to know what else could’ve happened.
It’s compact, fun, and cleverly built so that failure is part of the journey, not a punishment.
Highlights:
Tight, satisfying combat
Gorgeous visuals and world design
Great narration with real personality
HIGH replay value with dozens of story paths and secrets
Fox with a sword (what else do you need?)
Final Verdict:
If you like choose-your-own-adventure books, charming indie games, or just want something unique that respects your curiosity — this one’s worth the journey.
And the second one.
And the twelfth.
Steam User 3
This game has a great idea, but the problem is that its either executed badly, fine or good. It felt like there should have been more chapters since most of them end so abruptly and do not get fleshed out at all. The fact that there was also only one choice during the level, only for Lapino's path is disappointing as well, and the final chapter. Also the choices that kill you which put you back all the way at the beginning of the level instead of right before the last fight and/or just could have made it into an actual path. The endings are also disappointing, most of them end too abruptly or are hurried on because of the game's small amount of chapters (five for one path). Biggest let down for the story is the true ending, which ends on a cliff-hanger, feeling like it should have continued in this game or a sequel that will not be. It leaves a poor taste in the mouth after completing the game four times (or even more if you unlock the same truth) to unlock the ending and then just have it end poorly. The characters are underwhelming as well, and having the narrator just tell you exactly what the characters are is bad, you have no connection to them so why should you care at all? why would i care that Lapino is my old friend? Why should i care that Zenobia is the same except that she secretly actually loves me? Why should i even care about the war between the Empire and the Rebellion? There really is not that much world building in this game, the scrolls are the only lore aspect of the game and granted, are very interesting, but there are only a handful of them and they do not really do much to help with the world of this game. Perhaps a longer beginning before getting the book would have helped, fleshing out the characters and world of the game. You also cannot skip cutscenes in this game, which i would understand the first time you go through a path, having to go through the same dialogue over and over again is annoying and at times boring. The narrator was a nice touch, and he was talented, although at times it would have just been better to have another voice actor for a specific character, such as Zenobia.
Gameplay is on the same boat, at first i liked the arkham-like gameplay but it became quickly repetitive with how simple it is, and the fact that there really is only one enemy that forces you to actually think (the boomer). I would consider putting the shield enemy in that category as well but throwing the enemies into each other is so over powered you really don't have to care that much about the shields, you can even just pull them with your hook with a skill in the game. The fact that the enemies get stronger with each level you gain does not help, as it just feels tedious to not feel like you are actually becoming stronger and that you have to attack them many times if you do not want to use the overpowered throw. There also is no bosses in the game even though there should have been, like Zenobia, Lapino or even the two huge crows you see behind the emperor in some endings of the game. At least you do not have to rummage through each chest in every level, they just respawn which cuts down on a would-be tedious grind. Although that does not really matter since you do not even need to use the special abilities of said swords since you can easily counter enemies and even kill them fast if you use the throw. There are some bugs of which are really annoying, like some times dashing in combat doesn't move you or you just stop moving out of nowhere, but aside from that there were no other bugs.
Overall, this game is just a 6/10. It is a very mixed bag and could have easily been so much better if the developers tried harder. I will continue playing this game until i get all the endings and perhaps will add something more to this review afterwards, although i doubt it. I will probably end up playing their other game, Omensight which seems to be just like this game. (Of which they could have just made a sequel to Stories: The Path of Destinies, which could have helped but i suppose it is naïve of me to hope for this.)
Steam User 2
Worth playing, fun combat and unlocks as you slowly unravel the true path of the story, by dying lot's and lot's of times.
And the characters are well written, Narator is well voiced too.
Steam User 2
from what i remember, this game was fun to play, its got basic combat and the levels are repetitive, the main draw of the game is the multiple endings that you get from it and it does this very well, even if some of the dialogue can be repetitive after playing through the game enough, overall, it was enjoyable to play.
Steam User 2
pretty good game. everything was great, except ifeel the levels where a bit prolongued, and the mechanics could have used more testing.