Stash
Stash is bringing the magic back to MMOs. With turn based combat, customizable housing as a core feature, a unique tabletop art style, and more loot than you can fit in a portable hole, Stash delivers a fun, engaging experience unlike any other MMO. Stash is set in the fantasy world of Primordiax – a game world featured in 6 previous games by Frogdice released over the last 20 years. The intriguing world story has evolved through decades of staff plot lines and the actions of hundreds of thousands of players.
NOTE: As is very common for MMORPGs, you will have to create an account to play. You do not login with your Steam account. That is the only way we can provide full support for our customers.
Stash’s core features include:
- Turn based combat on a tactical grid.
- Great Community: The most incredible thing about Frogdice and all of our games is the community. Our players are a major reason our games are so special and their passion and love for our game world is part of a sacred trust we cherish.
- Housing as a core feature. Your Base of Operations (BOO) starts as a humble bedroll and can be built and customized into a mighty fortress where you stash your loot.
- Dungeons: Shared world dungeons and private instanced dungeons for your dungeon crawling cravings.
- Character customization via class, race, build, gear, cosmetics, costumes, pets, mounts, and more.
- Crafting: Use, sell, trade, or enter items into competitions. Be a full time crafter or merchant.
- Exploration: A huge world for you to discover with hundreds of unique locations.
- Awesome world story with a unique twist. Players affect this story and the entire world profoundly. Our staff runs world events and plot lines.
- Clans: Join with friends and compete for dominance.
- Loot: Tons and tons of loot, and with rare exceptions we don’t do bind on pickup/equip.
- PvP: In Development: Group and solo leaderboards. Dueling. Clan wars and battles.
Things About Stash You Will Either Love… or Hate
Stash is a very unique game that is not your typical MMO. Is it the dream game you’ve been waiting years for or the complete opposite? Review this list carefully as we do not want to waste anyone’s time with a game not suited to their tastes:
- Stash is a complex, deep game that requires skill, thought, and effort to excel. It also takes time to learn. We do not have a guided tutorial. We have guides, videos, in-game tutorial help screens, and both staff and community volunteers who love helping people. If you prefer games with a 1 hour automatic guided tutorial that teaches you how to play, you may have trouble with Stash.
- Stash embraces the grind. We believe we’ve made it fun, and it definitely isn’t fast. Your accomplishments are meaningful and you won’t get passed up if you go on vacation for a week. This goes for combat, crafting, farming, empire building, and pretty much everything.
- Stash is challenging but approachable. You can make Stash easier with dungeon difficulty settings, partying with other players, or simply focusing on easier content. But some battles can be quite difficult with good strategy and tactics heavily rewarded. Fleeing from battle is not easy or guaranteed. If you die after a certain level, there is a death penalty (you do not lose XP, levels, or items, but instead receive a small amount of XP debt – half your earned XP pays off debt until it is gone, but you can still level up and progress even while you have xp debt!).
- Questing is not a big part of Stash. We don’t like quest grinds. Stash is more of a sandbox-style game. We have quest-type activities (we call them tasks), but they are not a huge focus of the game. The world is open to you to set your own goals and priorities and we do not tell you what you have to do next.
- Crafting and Merchants are big parts of the game. The best gear in the game is crafted gear, and many systems allow for merchants to play an important role in the economy.
- Your BOO (Base of Operations or house) is a major aspect of character progression. Expanding and upgrading your BOO allows more and faster crafting, more market options, more storage, and more fun. If you love housing then you will probably love Stash.
- Storage and carrying capacity are part of character progression. Unlocking more bag slots, getting better bags, upgrading your stash, upgrading your stall, and other storage options are all aspects of advancing your character. Some people think this is great. Some people think this is tedious. If it sounds tedious, Stash is not for you.
- There is no Auction House. Every player has their own merchant stall and can advertise items in the newspapers (which are divided by item category). Our economy encourages people to build their reputation as a merchant or craftsman. Auction Houses are cool but create race to the bottom pricing that leaves little room for sellers to compete on anything other than price. If you like a market that provides opportunities for full time merchants and market arbitrage, you will enjoy Stash.
- Stash is currently light on story, but that is changing fast. You, as a player, will be a huge part of that. Our studio has run a roleplay required, all text MUD for 21 years. Please trust us that story and lore are near and dear to our heart, and will be a huge part of Stash.
- The World will grow based on player actions. You currently have access to one major capital city, 9 major regions, and 41 dungeons. As the story unfolds, players will open up more of the world. If you prefer an MMO with the entire world available for exploration right away, you might be disappointed. If you like the idea of shaping and unlocking the world as a community, you will be thrilled.
- We have many unique game mechanics rarely or never seen in other MMOs. We have a fresh take on stat training, healing, character customization, gear upgrading, and many other things. If that sounds fun and interesting, Stash is your game.
- Stash has only just begun. We are a small team of passionate, indie devs who want to create a game you can call home for many years to come. If you want to be part of that growth, you will love Stash. If you don’t want to be part of that journey, you might want to wait a bit.
Extra Packages for Stash
There are two packages available which include the game, your $ value worth of Medallions (virtual currency), and some bonus items:
Citizen Package
- Total Value: $22.00
- $15 worth of medallions
- Mount: donkey
- +25% XP Booster (2 hour duration) x2
- Healing Potion x5
- Mana Potion x5
Founder’s Package
- Total Value: $75.00+
- $50 worth of medallions
- Mount: donkey
- +25% XP Booster (2 hour duration) x4
- Healing Potion x10
- Mana Potion x10
- Founder’s Cloak – Fancy cloak that provides +20% XP until you reach level 20.
- Founder’s Monument – Special outdoor item for your Base of Operations (BOO)
- Founders Weapon Display Case – Special interior item for your BOO
Click here for step by step instructions on how to get your medallions and in-game bonus items.
Steam User 50
Long, long ago, I made a promise to myself to never review games on Steam; there's too many unnecessary reviews and I didn't want mine to get lost in the shuffle. I felt this game deserved my review regardless, because after 395 hours playing I am still as addicted as the first few days. It reminds me of how I felt playing Final Fantasy Tactics for the first time, grinding for hours and hours with a grin.
As a fan of tabletop RPGs and video game RPGs, this is a fantastic blend of both. It has a lot of the features that you find in your AAA title MMORPGs; crafting, clans, etc. all wrapped up in a turn based combat environment. It doesn't hold your hand or babysit you, you have to think for yourself, read things, and learn some of the more complex game mechanics as you play.
You get to make up your own story as you go, or not if you just want a mindless grindfest with clan mates. It doesn't give you a tutorial, just a text manual that takes minutes to read, and player written guides are available for more detailed information. It's fun and highly addictive, and to top it off an amazing community (ironic, considering most MMORPGs, I avoid the community like the plague).
I know what you're thinking, "I've heard it all before." This is the first game I've seen in a long time where the community isn't trolls, bots, and gold spammers, but actual people bantering and having fun. The developers willingness to talk to the community, get feedback, implement feedback, and actually fix things is awesome. They are prioritizing improved game mechanics and fixing glitches as well as starting to host RP events to start bringing lore in.
This is a diamond in the rough, but it's being polished as we play, and every update it shines a little brighter.
Steam User 35
As a chronically ill person, I'm house-bound for days (sometimes weeks) at a time, so I'm always looking for something to distract me through the day. I've always avoided MMORPG's due to 1) not considering myself to be a "serious gamer" enough to start, and 2) massive anxiety related to interacting with other people. I am SO glad this was free and I chose to download it - it's unbelievably addictive. The mechanics are explained simply enough that I rarely had trouble figuring something out even without MMORPG experience, and when I do pop into the chat everyone is so nice, so friendly, so helpful. This game has kept me happy and my mind busy for a few days now, and that's worth any amount of money to me.
So from the perspective of a "casual gamer" with concentration/attention issues, this game is 100% worth it and I'm so glad I found it. Thanks, devs.
Steam User 20
I've only been playing this game for a short while but so far I like what I see. The combat is simple, the UI is basic and easy to use, and I've been enjoying playing with my friend so far.
The shining gem of our experience so far has been support from the developer regarding redeeming a code for an ingame bundle. I purchased two of said codes and elegantly broke one of them (because I'm an idiot, gotta represent), and the developer was extremely helpful and friendly in resolving the situation, going out of his way to get us the items I purchased.
Overall I'm enjoying the game and impressed with the developer, would recommend at least giving it a try.
Steam User 10
Stash is certainly not the typical MMO, it has a unique turn based twist that sort of gives it a fresh take on the genre. So far it feels somewhat challenging, as there is a complexity that comes with it right as you get started (specially without a tutorial in-game) but luckily enough, it doesn't feel intimidating so far. If anything, it gives it a different pace providing a more rewarding experience in terms of strategy based gameplay.
I like the fact that the game seems to be oriented towards crafting instead of questing. There are tasks, but it feels like a sand-box design to it that allows you to tailor your own MMO experience.
Steam User 14
This isn't really a review so much as an extended comment on someone else's review, but I thought that this would help clear up some misunderstandings about a game that took me a little while to get into, but that I've completely fallen in love with, and will continue to play for the forseeable future.
The original review can be seen here:
As a recently joined player that got past the first hour or so of this game, I'd like to point a few things out to you. I'm not saying you're wrong to be disappointed in the first little bit of the game, because you're probably used to how games throw everything at you all at once and force you into a handholdy tutorial in which you learn maybe a tenth of what they show you because it's throwing so much in your face. This game's main feature is that it doesn't do that. It's intentional.
Some of the things you pointed out as flaws aren't actually a thing, you just didn't play long enough to see that. Maybe consider trying the game again some time? Maybe it's still not your thing, but here's the knowledge you should have before you make your final decision on whither to play again or not, addressed piece by piece in the order it's relevant.
The housing system in this game IS exactly as you heard, but you need to spend the time to upgrade your Base of Operations once or twice before it really opens up for customization. You can put many different types of crafting stations, decorations, and furniture both inside and outside your home, and you can quite easily (if not cheaply) change the colour of the interior walls and floors of your home from the cash shop. Note that while the option of paying real money to make these changes is available, it is NOT necessary, as you can buy them with the in-game currency too, as with almost everything else in the cash shop.
Yes, the game is grindy, that's literally the whole point of the genre. This game is a real RPG, not the watered-down thing people call an RPG now; you can spend years working on a character and have that progress actually mean something. You will always have something more to work on, and someone won't join up some day three years from now, pay $4000, and immediately be better than you in every way.
The combat was slow-paced because you didn't know what you were doing. Every game is like that. You pick up speed as you learn the mechanics, and they roll out more mechanics for you to learn as you level up and unlock more skills. Most turns take me less than a second.
The game has quests, lore, and storyline. All you have to do is look for it. It actually says that in one of those tutorial screens that you skipped, the moment you enter the town for the first time. Yes, the story isn't as fleshed out as it is in Skyrim, but for one they haven't spent millions of dollars and several years with a team of hundreds of people working on it, and for two this is something they are actively adding to, and will continue to do so for decades to come, if their reputation has even a bit of truth to it.
You'd be hard-pressed to find ANY game where you can ignore everything and dash into a dungeon and somehow have any sense of story. Maybe a D&D session, i guess? Even then, only if your DM isn't thrown off by it and decides to crush you with a falling meteor because you're trying to circumvent his existance. You don't have a map because they are small pseudo-labrynths that aren't hard to navigate at all if you have any directional sense. You can fit almost the entire dungeon on screen at once if you zoom out. The combat was basic because you were level one. You try finding a game where they give you every skill in the game at level one, and then tell me how interesting that game was for the five minutes you played it before realizing there was nothing to do because you kill everything too easily.
Of course the fights are instanced, there are other people playing that want experience too. Is the only mmorpg you've played Maplestory? If so, you should know how much of a problem people hogging all the enemies on a screen is there; you have to scan through twenty channels to find one where you won't get yelled at for trying to complete your quest. That isn't an issue with instanced combat, there are more than enough spawns for any number of players, even if they all happen to be doing the same quest. You can gather crafting materials from anything that is shiny in a fight, and there is a chest at the end of literally every single fight with "exciting treasures and surprises" in it. I don't know if there are fights later on that have field hazards as a game mechanic, I'm only level six so far and it could be rolled out later as something new has been added to the dynamics of combat literally every level at the point i'm at in the game. Even if they don't, I think the combat system is fine how it is.
The very first guide that shows up the moment you log in to the game explains that you can read all of the guides at any point using the menus in the bottom right. they are there 100% of the time, even when you're in battle. Certain pages of these guides make more sense when you have a point of reference to say "Oh yeah, that's what that was!", and these show up when they are relevant, which is exactly what a well-designed tutorial does.
Everyone is entitled to their own opinion and I'm not saying anything as an attack to you personally, I'm sure you're a well-educated person that loves gaming in their spare time, like most of the people from the last two generations. I only want to point out that you simply cannot see any of the depth of a game in less than an hour, especially in the sea of MMO's, where it's the little differences that make a gem of a game like this one stand out all the more. Please do consider giving it another go if you ever have the time, it really has so much more to it than you've seen, and likely than I've seen, too.
TL;DR It isn't a good idea to judge every aspect of a game with such a brief glance at it. You'll miss the best ones.
Steam User 13
Pros:
- The music is pretty good
- The fighting mechanics was a good thing to implement
- The art style is good
- You can create parties to go into dungeons with your friends
- (My favorite part) Character Customization is great
Cons:
- The game throws a lot at you as soon as you spawn in and it can become confusing very quickly
- Some of the camera angles can be a bit difficult such as when fighting enemies in a dungeon
- When moving there is no animation to the character
- The outside map seems a little bit bland
- OVERALL -
I believe this game has a good amount of potential and could become even better, therefore I think this game was good
Steam User 21
A fun, simple mmo for people looking for a more relaxed game. Devs are active, and the community has been very welcoming.