SPIRITFARER
Spiritfarer® is a cozy management game about dying. You play Stella, ferrymaster to the deceased, a Spiritfarer. Build a boat to explore the world, then befriend and care for spirits before finally releasing them into the afterlife. Farm, mine, fish, harvest, cook, and craft your way across mystical seas. Join the adventure as Daffodil the cat, in two-player cooperative play. Spend relaxing quality time with your spirit passengers, create lasting memories, and, ultimately, learn how to say goodbye to your cherished friends. What will you leave behind? Enjoy beautiful hand-drawn art and animation. Build, manage, and improve your own ferry. Farm, mine, fish, harvest, cook, weave, craft! An endless variety of activities await you! Meet, take on board, care for, and forge relationships with a cast of memorable characters. Run, jump, and glide your way through elegantly constructed platforming levels. Explore a fantastic and imaginative world. Seek and gather resources to craft upgrades for your ship and gifts for your passengers. Experience moving, emotional stories filled with unforgettable moments. Unwind for hours into cozy and relaxing gameplay. 30 hours to finish, 50+ to experience everything Spiritfarer has to offer. Make the adventure your own with rich customization options for your boat, character, even the cat! Play as Daffodil the cat in optional local co-op. Supports Remote Play Together.
Steam User 204
I played this with my daughter. It was an incredibly moving experience that brought us closer together and for that I will never be able to express enough gratitude for the devs who created it.
Definitely recommended, phenomenal game.
Steam User 85
there is nothing worse than getting to meet all these lovely spirits, especially my beautiful boy Stanley, and remembering this is a game about death and i have to let them all go eventually..
Steam User 57
As someone who has lost a person in their life, this game had me in tears almost every time I brought one of my spirits to the end of their journey. But in another way, it helped me process the grief I still have with me, and I thoroughly enjoyed playing the game, despite parts of it being slightly repetitive. Overall, a game I would come back to.
Steam User 77
A very beautiful well made work of art with some of the best animation you'll ever see in a video game.
I'm not sure if any other reviewer has mentioned this yet as a pro to playing this game, but it can be totally played with only one hand. So if you're dealing with an injury this is a great game to play when you're one arm down.
Steam User 61
TLDR: This game was one of my favorite games I've played.
I suffer from CPTSD. Trauma is intertwined in every aspect of my life. I've been working really hard to improve my life and integrate my trauma, and this game has become a step in that journey.
Six months ago, I was emotionless, going through life in a state of constant dissociation. I couldn't cry, couldn't get angry, couldn't feel joy. As I've gone through therapy, my emotions have slowly begun to come back to me. I realized this when I took the first character to the Everdoor. My eyes welled up with tears. I was actually feeling things. Emotion!!
This game is an utter masterpiece. It weaves complicated themes of trauma and loss and betrayal so well into the story line and characters. The gameplay is simple yet satisfying. The amount of hours it takes to complete the story is just the right amount; not too much to which you get tired of the repetitive gameplay, and not too little where you wish you had more. Each character is unique and feels whole, not like a trope. The dialogue is engaging. The loading screens don't take too long. The music draws you in and helps to bring out those emotions deep within you. It's a masterpiece of a game. I doubt I will find another as good for a long time.
Steam User 39
Spiritfarer is Stardew valley on a boat, except all your townsfolk are going to die and you have to care for them before they pass.
The first bit of the game is a long tutorial. Collecting resources is tedious, boating around takes days, everything is expensive, quests are all over the place, and I kept hitting physical roadblocks on the world map.
But then, my fishing pole got upgraded, fast travel to checkpoints became available, an antique dealer bought all my junk for thousands of the in-game currency, and I took my first passenger, Gwen, to the Everdoor. It was very emotional, like I was saying my goodbyes to a loved one, because canonically I was, Gwen is the lifelong best friend of Stella, the player character. I then realized, all my passengers who I feed, talk to, hug, house, do events with, and help cope with the end of their days... are going to die... Really die... They will want to enter the great Everdoor and pass from the spirit realm, from my ferry, from the home I built them, into the afterlife.
I feel like a nurse giving end of life care to those on their deathbed. It is taxing, but I feel good. I am making them better, I am getting them ready.
10/10, would cry again.
Steam User 51
I didn't want to end this game, so I stopped right before the last quest & didn't come back for a month or two. Today I brougt myself to finally finish it, and I absolutely sobbed.
I loved the entirety of it. On the one hand it was relaxing to play and somewhat cozy (despite the difficult subjects it revolved around), on the other hand it was so emotional at times that I had to just stop, stare at the wall and think. And don't even get me started about the characters, Atul and Stanley truly have my heart. I absolutely recommend.
There's only one thing I can complain about - by the end of the game some of the quests start to feel like fillers. Maybe it's the fact that I'm not a big fan of fishing, but Postscripta made me so extremely annoyed. I've decided to end my game without doing it, I might go back to finish it only to get a 100% completion, but for now I think I'll pass.