Spider: Rite of the Shrouded Moon Screenshot 1
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Spider: Rite of the Shrouded Moon

Web Crafting, Insect Hunting Gameplay You are a spider on the hunt! Build webs of your own design to trap and eat a wide variety of dynamic insects, each with its own behaviors and vulnerabilities. You must possess the agility and cunning of a spider to master the deep scoring system and top the per-level leaderboards in this unique, innovative blend of action, strategy, and puzzle gameplay. Your Real World Time and Weather .. Inside The Game! Prepare to be immersed as never before. Spider uses your location to reflect the time of day and weather in the game with that outside your window. Moths, fireflies, and crickets only come out at night. When it rains in real life, the rain also falls on Blackbird Estate. Play on a stormy night when lightning electrifies the top of the tower, or explore during a full moon when rare moths can be found.
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Game Discussion

Review by Anonymous
Review from Steam

Bottom line: A fun, easy-going, strategic spider game that I am incapable of griping too much about, and I'm a real complainer. Excellently polished.
Full Review:
I've been playing this great little game since the beta.
It's a fun game that's a bit difficult to categorize. You play as a spider, you make webs, and, for the most part, these webs catch bugs that you in turn eat. Move from level to level, rinse, wash, repeat. Yet it's a lot better than that, and a lot more interesting. The lovely backgrounds --- which likely look better on the small screen than on the large screen --- are for the attentive suggestive of a story, and the story is told this way without dialogue or, indeed, a plot. Intrigue is in the background, and entirely in the mind of the player. Your little spider avatar is just busy eating bugs.
I want to say that this is a puzzler, and it is in a way, but its points-and-combos scoring system is about all it has in common with one. Is it a platformer when it isn't run-and-jump from left to right? Playing the part of a spider means that you're only nominally susceptible to gravity, and so the feeling of being a platformer is lost entirely. I spend most of the game upside-down or sideways on walls or, what's more interesting, on a web I've carefully planned at the nexus of the flight paths of several bugs.
Not only this, but each level has four different versions --- while the landscape is the same, the number of and kinds of bugs are different, and this radically changes the best approach for the level. It's like four games in one this way. In-game weather is based on your actual IRL local precipitation, though you can change the weather in the game options.
Beefs: My favorite parts of the game are the calm bits, where I can strategize where to wait and what to do and do it at my own pace. I can easily place webs because the landscape doesn't move and the threads which make up my webs are stable. That is, until the middle to the end of the game when several levels begin to have moving landscape. When some stable bit of the level itself moves, a thread connecting that moving piece of scenery to anywhere else will break. Suddenly, a game I enjoyed for being relaxed became very tense instead. In these levels, I now have to rely on quick movement to chain the combo from bug to bug.
Secondly, during the beta --- I don't know about the finished game, so I hope this changes --- the weather machine has a limited number of uses and it refreshes based pn the phases of the moon, (see title.) IRL interaction is a fun little feature for mobile gaming --- think Pokemon Gold/Silver, when nighttime was based on real-world time --- but in PC gaming that kind of real-world interaction is more a hassle and less interesting. I hope they change it so that the PC user has complete control over the in-game weather.
Though I disagree with these two minor design decisions, they are still not bad design decisions! I can't emphasize this enough. With all the crap on Steam these days, it's wonderful to see an indie dev hit every note they mean to play just right.
Bottom line: A fun strategic spider game that I am incapable of griping too much about, and I'm a real complainer. Excellently polished.

Review from Steam

Great for playing casually, pain to complete fully.
You need to do certain actions when real-world weather in your georgaphical location has certain properties (raining, full moon, and so forth), and I'm not kind of pearson to play a game in selective bursts.
But gameplay is very fluid, music is nice, and this game's subplot is very interesting, so I urge you to try it anyway.

Review from Steam

OMG, I'm a tiny spider.
As I'm catching different kind of flies, bugs and other insects I witness what happend in this old and spooky mansion. Catching bugs is cool (dofferent bugs needs different techniques), Revealing the story even cooler.
Not to mention that in-game weather changes according to that in your location (as the game says "looking through your window") - this is scary. Looking at the world through spider's lens is exciting!
Music is not good thou. It doesn't add anything to the game theme (neither to spider story nor mansion story).

Review from Steam

I know I'm not the best review-writer in the world, but I still wanted to share how much I love this game.
There's something deeply satisfying about forming the webs and eating the insects in this game.
It's quite zen-like.
The game is gorgeous. And fun.
On the surface, you can just enjoy trying to collect the insects on each level. But then you find the subtle mystery underneath.
And you can re-play a level to try different strategies to aim for the leaderboard, if you're into that sort of thing.
And there's achievements to help encourage you to try things you may not normally try.
I love it all.
Spider leaves me feeling very satisfied.
I want so desperately to see more games that perfects this level of subtle satisfaction.

Review from Steam

This is not just a game about being a spider and eating bugs. It could end there, easily, but there's a lot under the surface of this simple-looking puzzle game. I beat all the main levels in 4.5 hours, but I barely scratched the surface of the unexplained puzzles that permeate every level, detailing a long history of family conspiracies and secret societies and implied drama over hundreds of years. To go beyond the basics would extend the playtime by two or three times.
I still haven't really solved all those puzzles, but looking into it's a rabbit hole of complex alternate reality games and involved research. If you're interested in storytelling in games, Tiger Style's experiment with the Spider games is extremely creative, unique, and admirable. Give it some attention.

Review from Steam

Spider is a very fun, satisfying experience.
Stacking up multiple bugs in one web, after you've carefully strategised the best way to do it, feels badass.
A video showcasing all the features I'm about to talk about
The controls make sense and feel good in your hand, which is important for a game like this.
Different bugs react differently, which means you need to alter your strategy. Be it simply tackling them to eat them, or needing to scare them into your web.
You have a finite amount of web to spin, but you regain the amount of silk you hold by eating bugs.
You can either eat bugs immediately to refill it, or save multiple bugs in one web to achieve a combo for the highest score possible.
This game has very good replay value because of that reason, and if you are a fan of getting high-scores, then this is a very good choice.
The game has a very interesting IP detection system, which looks at your time of day and weather in your city. (You have the option to turn it off). This will change the type of bugs in levels according to your environment outside.
To sum up, the game is a very fun, unique experience that you should give a go!

Review from Steam

+Fun gameplay
+many alternative scenarios based on time and weather
+unique and interesting puzzles
+fantastic atmosphere
+good visual effects and designs
+great soundtrack
+large variety of bugs to collect
+plenty of level layouts implementing obstacles and gameplay changes
+good for speedruns
+alternatives available for arachnaphobes
-sometimes very cryptic puzzles
-a little pricey for such a small game, but definitely worth it on sales for $10 or lower
The game really feels like it just has heart put into it, I'd suggest the crap out of it