Spider: Rite of the Shrouded Moon
Web Crafting, Insect Hunting Gameplay You are a spider on the hunt! Build webs of your own design to trap and eat a wide variety of dynamic insects, each with its own behaviors and vulnerabilities. You must possess the agility and cunning of a spider to master the deep scoring system and top the per-level leaderboards in this unique, innovative blend of action, strategy, and puzzle gameplay. Your Real World Time and Weather .. Inside The Game! Prepare to be immersed as never before. Spider uses your location to reflect the time of day and weather in the game with that outside your window. Moths, fireflies, and crickets only come out at night. When it rains in real life, the rain also falls on Blackbird Estate. Play on a stormy night when lightning electrifies the top of the tower, or explore during a full moon when rare moths can be found.
Steam User 62
Bottom line: A fun, easy-going, strategic spider game that I am incapable of griping too much about, and I'm a real complainer. Excellently polished.
Full Review:
I've been playing this great little game since the beta.
It's a fun game that's a bit difficult to categorize. You play as a spider, you make webs, and, for the most part, these webs catch bugs that you in turn eat. Move from level to level, rinse, wash, repeat. Yet it's a lot better than that, and a lot more interesting. The lovely backgrounds --- which likely look better on the small screen than on the large screen --- are for the attentive suggestive of a story, and the story is told this way without dialogue or, indeed, a plot. Intrigue is in the background, and entirely in the mind of the player. Your little spider avatar is just busy eating bugs.
I want to say that this is a puzzler, and it is in a way, but its points-and-combos scoring system is about all it has in common with one. Is it a platformer when it isn't run-and-jump from left to right? Playing the part of a spider means that you're only nominally susceptible to gravity, and so the feeling of being a platformer is lost entirely. I spend most of the game upside-down or sideways on walls or, what's more interesting, on a web I've carefully planned at the nexus of the flight paths of several bugs.
Not only this, but each level has four different versions --- while the landscape is the same, the number of and kinds of bugs are different, and this radically changes the best approach for the level. It's like four games in one this way. In-game weather is based on your actual IRL local precipitation, though you can change the weather in the game options.
Beefs: My favorite parts of the game are the calm bits, where I can strategize where to wait and what to do and do it at my own pace. I can easily place webs because the landscape doesn't move and the threads which make up my webs are stable. That is, until the middle to the end of the game when several levels begin to have moving landscape. When some stable bit of the level itself moves, a thread connecting that moving piece of scenery to anywhere else will break. Suddenly, a game I enjoyed for being relaxed became very tense instead. In these levels, I now have to rely on quick movement to chain the combo from bug to bug.
Secondly, during the beta --- I don't know about the finished game, so I hope this changes --- the weather machine has a limited number of uses and it refreshes based pn the phases of the moon, (see title.) IRL interaction is a fun little feature for mobile gaming --- think Pokemon Gold/Silver, when nighttime was based on real-world time --- but in PC gaming that kind of real-world interaction is more a hassle and less interesting. I hope they change it so that the PC user has complete control over the in-game weather.
Though I disagree with these two minor design decisions, they are still not bad design decisions! I can't emphasize this enough. With all the crap on Steam these days, it's wonderful to see an indie dev hit every note they mean to play just right.
Bottom line: A fun strategic spider game that I am incapable of griping too much about, and I'm a real complainer. Excellently polished.
Steam User 17
Great for playing casually, pain to complete fully.
You need to do certain actions when real-world weather in your georgaphical location has certain properties (raining, full moon, and so forth), and I'm not kind of pearson to play a game in selective bursts.
But gameplay is very fluid, music is nice, and this game's subplot is very interesting, so I urge you to try it anyway.
Steam User 14
OMG, I'm a tiny spider.
As I'm catching different kind of flies, bugs and other insects I witness what happend in this old and spooky mansion. Catching bugs is cool (dofferent bugs needs different techniques), Revealing the story even cooler.
Not to mention that in-game weather changes according to that in your location (as the game says "looking through your window") - this is scary. Looking at the world through spider's lens is exciting!
Music is not good thou. It doesn't add anything to the game theme (neither to spider story nor mansion story).
Steam User 23
I know I'm not the best review-writer in the world, but I still wanted to share how much I love this game.
There's something deeply satisfying about forming the webs and eating the insects in this game.
It's quite zen-like.
The game is gorgeous. And fun.
On the surface, you can just enjoy trying to collect the insects on each level. But then you find the subtle mystery underneath.
And you can re-play a level to try different strategies to aim for the leaderboard, if you're into that sort of thing.
And there's achievements to help encourage you to try things you may not normally try.
I love it all.
Spider leaves me feeling very satisfied.
I want so desperately to see more games that perfects this level of subtle satisfaction.
Steam User 10
This is not just a game about being a spider and eating bugs. It could end there, easily, but there's a lot under the surface of this simple-looking puzzle game. I beat all the main levels in 4.5 hours, but I barely scratched the surface of the unexplained puzzles that permeate every level, detailing a long history of family conspiracies and secret societies and implied drama over hundreds of years. To go beyond the basics would extend the playtime by two or three times.
I still haven't really solved all those puzzles, but looking into it's a rabbit hole of complex alternate reality games and involved research. If you're interested in storytelling in games, Tiger Style's experiment with the Spider games is extremely creative, unique, and admirable. Give it some attention.
Steam User 9
A pleasant light game
Spider: Rite of the Shrouded Moon despite the fact that at first glance it looks very poor is really playable.
Being a spider, we find ourselves in a mansion (although not only because there is a whole map on which you can travel) where our task is to eat everything that moves, using the web created. Of course, different rooms require us to take a different approach, because some worms crawl, while moths fly to the light (we have a limited number of nets to build). Depending on how many and what kind of worms we ate we get points which are compiled in a global ranking which is the main incentive to play.
Another interesting feature is the weather meter - at the start the game takes information about where we live and on the basis of the weather we have outside the window selects the types and amount of vermin. However, it's hard to say whether it's just a gimmick or an actual working feature.
I like the game, it's light and pleasant, it's worth spending some time on it, because it's addictive.
Steam User 10
A really cool little game I learned about on r/spiders of reddit. Basically, you play a cute little jumping spider with leaping abilities to put Jordan to shame and the ability to make webs once a geometric pattern of criss crossing silk has been made. You use these webs to catch wandering bugs (many with different AI patterns), such as flies and crickets, while other techniques, such as tackling, are needed to take down hornets. Similarly, these insects give you more silk to work with as your supply is finite. You make use of the web's design and the insects you eat to get points as you clear your way to the next area. Meanwhile, there's secrets to be found throughout the stages as you try to uncover the background story of the manor you're hunting in.
The game is one of those 'easy to learn, hard to master' sorts. You have to plan out the best way to keep your point modifiers high (leaping web from web, instead of touching the ground) and you need to strategize how to make your approach, which is made harder with obstacles, finite resources, and bugs that don't necessarily stay where you want them to. All of this adds up to a surprisingly cerebral game.
Sure, people who don't like spiders or bugs to point of burning their house down and screaming like a little girl miiiight not like the imagery used, but nothing is terribly graphic. The imagery is realistic, but don't expect to see more macabre stuff for the most part. There's really a damn good title to be had here that I don't think will squeam out the nervous crowd too much.
There's a lot to do in this game, from the planning, to figuring out the web physics, finding secrets, unlocking new spider skins(!), and even getting a bestiary of sorts of the insects you've defeated on a small board, where you can see a little information about them. Btw, this game utilizes an option to mirror the local weather and time of day of your ISP's location (assuming you allow it), so you might play in Spider's world during a night time rain storm or on a clear sunny day, given your location. How cool!
I have nothing but good things to say about this title, honestly. I wish the developers the best and hope they make more content for Spider. I think the only thing I can give as constructive criticism is I would have preferred a slightly more involved tutorial for the various mechanics of the game. It can be fine to figure out things on your own but some bugs don't get special descriptions concerning what needs to be done versus others, for example.