Space Raiders in Space
Featured DLC
the GameSpace Raiders in Space is a wave defense roguelike based around 5 orders: Attack, Defend, Cower, Search, and Build. Command your almost competent crew to loot weapons and supplies, build defenses, and fight their way through the Bugpocalypse.
Construct Defenses
– Have your raiders scavenge materials from their surroundings and use them to design and build elaborate fortifications, hopefully keeping your crew a safe distance from the bugs’ sharp and stabby parts. With over a dozen defensives, there are many build strategies to explore.
Manage your crew
– Your crew is armed with enthusiasm and a bunch of weapons (assuming you have been looting), but not much intelligence. Issue commands to individuals or the group as a whole, then hope they know how to follow instructions. It’s up to you to tell them when to search, what to build, how to fight, and more. Or else they’ll all die horribly violent deaths, Probably that second thing.
Key Features:
- Simplicty with Depth – The orders you can give are simple – the strategies you can achieve with them are surprisingly complex.
- Challenging Maps – As you loot your way through the galaxy, the different locations you explore will present unique tactical challenges for you to conquer via clever use of weapons, fortifications, and orders.
- Unique weapons – Penetrating Crossbows, Slashing Swords, Armour-piercing Snipers, Crushing Hammers, and many more weapon categories, each with multiple tiers and rarities.
- Super Time Stop Powers – Pause the game mid-combat to evaluate your strategy and give orders. It will help, but sometimes the bugs are just too much.
- Tough Decisions – comic book encounters at the start of each location will test your sanity. We recommend you don’t look over the edge of the abyss.
- Danger Everywhere – Your crew are strong but can be quite fragile. Be careful not to let the bugs too close to them, or you may lose one. If they get knocked down too often, they won’t stand back up!
- Leaderboard! – reach the top 5 ranks on the leaderboard and be memorialized on the main menu for all to see!
Steam User 2
Does not support 32:9 resolution
This is a tower defense game.
Although the campaign is short, the gameplay is good if a bit easy. I havent tried the endless mode yet but the comic style and the voice acting is really good.
Steam User 1
If you like wave survival with a little of tower defense you will probably enjoy this, the story actually interesting and the voice actors also did a pretty good job.
Story mode's default difficult was pretty easy, you can finish in 6~7 hours and you don't need to be too afraid of spending resources, save ammo, nor care too much about micromanaging the characters. You can't freely move them, but there is some micro you can do by issuing commands.
One thing I would change/implement is a way to give characters a role, and they will fulfill their role actions before doing anything else, some characters are better for some tasks and I want them to prioritize that.
Steam User 1
good gameplay
decent soundtrack
around 5 hours to beat the main story
Steam User 0
Hilarious. Ridiculous. Not even sure WTF it is except it is like a comic book drug.
SO much better then any competing weaker game.
Also a huge plus once again for Destructive Creations with a free expansion. I have not even tried it yet.
I think it's kind of like FTL except there are hot chicks and weird dudes with guns and things actually happen.
Steam User 1
WOW! What a surprise! The game was on sale, didn't look interesting, and thought it would be hard to follow.
The directions were super clear, and if you follow the excellent directions, you'll cruise through on easy mode. I mean, I just finished level 4, but the other gamers have played for like 30 plus hours. It's a very cozy type of sandbox tower defense with real time strategy. So far, I've been surprised by 2 hidden gems in a row. Great day to be a gamer.
Steam User 0
Space Raiders in Space, developed by 2 Stupid Devs and published by Destructive Creations, is a fast-paced fusion of tower defense, roguelike strategy, and comic book storytelling that feels refreshingly distinct from the typical indie space shooter. At its core, the game puts players in command of a small team of survivors fighting off relentless swarms of alien insects. Each encounter blends tactical positioning, base construction, and split-second decision-making, wrapped in a pulp sci-fi aesthetic that channels both irreverence and grit. The result is an experience that’s chaotic, challenging, and surprisingly replayable, driven by a mix of tight mechanics and an offbeat sense of humor.
From the very beginning, the game’s presentation sets it apart. The story unfolds through bold, comic book–style panels that frame each mission with snappy dialogue and a self-aware narrator who occasionally breaks the fourth wall. This stylistic choice gives the game a lighthearted tone that contrasts nicely with the desperate combat scenarios you face. The hand-drawn art, thick outlines, and stylized environments all reinforce this visual identity, creating the sense that you’re playing through a living graphic novel. It’s a striking approach that helps mask the game’s limited production scale while imbuing it with character and personality. Combined with competent voice acting and quirky writing, Space Raiders in Space manages to keep its world entertaining without taking itself too seriously.
Gameplay revolves around alternating phases of preparation and defense. In each area, you command a small squad with five primary orders: attack, defend, build, search, and cower. During downtime, your crew scavenges for materials, constructs barricades and turrets, and sets up traps, all while you strategize the best way to survive the next wave of alien onslaughts. Once the action begins, enemies pour in from multiple angles, and your decisions—where to place defenses, when to reposition your team, when to push forward or fall back—determine your survival. The simplicity of the control scheme belies the complexity of its interactions. There’s no micro-management in the traditional RTS sense; instead, it’s about issuing the right commands at the right time and trusting your raiders to execute them. This focus on macro-level strategy makes the game accessible yet tense, rewarding quick thinking and adaptability over mechanical mastery.
The combat itself is chaotic and satisfying. Aliens come in dense waves, breaking through defenses and forcing you to react constantly. The frantic pace ensures that no two waves play out quite the same, especially when procedural elements alter enemy composition or map layouts. The roguelike structure reinforces this unpredictability: if your team is wiped out, you start over, potentially with new weapons, perks, and recruits. The randomness injects a level of replayability that keeps the experience from feeling too repetitive, even if the fundamental loop—build, defend, scavenge—remains consistent. The difficulty curve is unforgiving, but not unfair. Success depends on mastering the rhythm of each level, balancing resource gathering with fortification, and learning when to risk pushing outward versus when to bunker down and survive. When the pieces click together, the result is a deeply engaging flow that captures the frantic energy of survival under impossible odds.
Space Raiders in Space also benefits from a strong sense of humor and self-awareness that prevent it from feeling bleak despite its apocalyptic premise. The characters crack dry jokes, the narrator occasionally mocks your decisions, and the game’s entire tone feels more akin to a comic book parody than a grim space survival story. This personality helps it stand out among the many grim, serious roguelike strategy titles on Steam. That said, the humor won’t land for everyone—it’s intentionally absurd, occasionally crude, and self-referential to the point of breaking immersion. Still, for those who appreciate games that don’t take themselves too seriously, the writing adds an enjoyable layer of levity to what could otherwise have been a monotonous grind.
While Space Raiders in Space achieves much with limited resources, it isn’t without flaws. The game’s scope is modest, and after several hours, its systems begin to show repetition. Enemy designs, though varied at first, eventually recycle, and once you discover an effective build order or defense layout, many encounters start to feel similar. Some players may find the command system too minimalistic, wishing for finer control over their squad’s behavior or more advanced tactical options. Likewise, the roguelike structure—while adding replayability—can frustrate when progress is lost due to a single mistake or an unlucky spawn. The presentation, while charming, occasionally suffers from small technical hiccups, such as clipping animations or inconsistent lighting. These issues don’t ruin the experience, but they do remind you that this is a low-budget indie project rather than a polished AAA title.
Despite these limitations, the game’s strengths far outweigh its weaknesses. The combination of addictive wave defense gameplay, roguelike progression, and stylized storytelling creates a compelling loop that’s easy to pick up and hard to put down. It’s a game that thrives on replayability, rewarding experimentation and creative problem-solving. The integration of base-building mechanics with strategic squad control feels organic, and while the systems are simple, they interact in ways that create meaningful choices under pressure. Whether you’re barely holding the line behind a makeshift wall of turrets or frantically scavenging resources between waves, there’s a constant sense of tension and reward that drives you to keep playing “just one more round.”
Ultimately, Space Raiders in Space is a hidden gem that embraces its own identity with confidence. It’s rough around the edges, but it delivers something refreshingly different: a tower defense game that feels alive, infused with humor, strategy, and chaos. The comic book presentation gives it flair, the gameplay gives it substance, and the tone gives it charm. It may not revolutionize its genre, but it refines and reimagines familiar mechanics in ways that make them feel new again. For players who enjoy tactical defense games with personality, this is a small but potent package—a game that proves ingenuity and style can sometimes do far more than budget and spectacle.
Rating: 8/10
Steam User 0
An incredibly awesome American-style comic tower defense game.