Space Pirates and Zombies 2
In SPAZ 2 you must survive in an evolving post apocalyptic Galaxy. The zombie threat is defeated, infrastructure has collapsed, fuel is scarce, and scavenging means survival. Initially the Galaxy contains hundreds of fleets, each trying to survive. AI captains do everything the player can. The player is not special and is not the center of the Galaxy. As resource scarcity becomes critical, ships come into conflict just to survive. Factions may form for protection or split due to starvation. Old friends must become fodder. Stronger factions establish and defend territories, set up resource hubs, and establish star bases. Weaker factions may resort to banditry. Each captain is unique, persistent, and shapes the Galaxy. When factions meet, combat is usually the result. While the strategic side of SPAZ 2 is about exploration, territorial control, and faction building, the action side of SPAZ 2 is about ship construction, tactics, and salvage.
Steam User 3
This sat in my library for a long time. I was really salty about how different this game was conceptually from SPAZ 1. I didn't like the concept of building your own mothership, and the customization of the hard points from SPAZ 1 was my favorite thing about the game, which I thought this didn't have.
Boy was I wrong on this count. What they never mentioned was that not only do you have your mothership, but you also get a fleet of strike craft which have a lot of your favorite schematics from the first game. Also, building your own ship is a lot more fun than I'd expected. They switched the levelling system around, so you are no longer locked into one or two weapon types. This means you can try out any kind of new weapon whenever you find it at full effectiveness.
Its not without its flaws, the faction and captain system are interesting ideas... but in execution each of them feels way too samey. The learning curve is steep, and the difficulty can fall off sharply once you get a solid build together. But usually by then you are about ready to take on the end boss, or jump into your personal nemesis' capitol just to fuck with them.
But I'd say the purchase price is well worth the game here, and I hope to see more space combat games from these guys in the future.
Steam User 2
Need SPAZ 3
Steam User 1
I think the devs cared alot for this game, i feel like there could have been more end game then just personal custom maps, but from the art to the mechanics, this definitely is an underrated gem out there.