Space Pirates and Zombies 2
In SPAZ 2 you must survive in an evolving post apocalyptic Galaxy. The zombie threat is defeated, infrastructure has collapsed, fuel is scarce, and scavenging means survival. Initially the Galaxy contains hundreds of fleets, each trying to survive. AI captains do everything the player can. The player is not special and is not the center of the Galaxy. As resource scarcity becomes critical, ships come into conflict just to survive. Factions may form for protection or split due to starvation. Old friends must become fodder. Stronger factions establish and defend territories, set up resource hubs, and establish star bases. Weaker factions may resort to banditry. Each captain is unique, persistent, and shapes the Galaxy. When factions meet, combat is usually the result. While the strategic side of SPAZ 2 is about exploration, territorial control, and faction building, the action side of SPAZ 2 is about ship construction, tactics, and salvage.
Steam User 10
The game play is fun, the dialogue is funny, the story is... The game play is fun and the dialogue is funny.
Steam User 3
I've trully enjoyed this game.
some base buidling
simple rts in space
ship building
Funny dialoge
Go for it, you won't be disappointed
Steam User 2
A different feel from the first game, but similar enough to grasp. To be honest, I beat the game by relying purely on escorts, without knowing what I was doing. Could easily be described as more grindy than the first, with some new mechanics and the loss of some old ones. Decent enough.
Steam User 3
An expansion of the concepts of the first game, that brings some more modern design philosophy. Room to improve exists, but it's a fun little sandlot to romp around in and customise ships in
Steam User 1
Oh yeah i love this game more than most. In so many ways it feels like one you can truly customize any shape, of ship you want. Then modify any part any way you can think of. It is a fun one to customize how ever you want. I also like the humor behind it. Most games humor is something you don't get to see a lot of the time.
My favorite build is 11 blocks left and right then the edges have 3. Pretty much any weapons work good, but i like 4 long range lasers and 4 of the mass drivers to slaughter anything. 2 mini guns, and flak cannons cris crossed on the small parts of front and back. Along with that much shield, and engines you can go real fast, and take a ton of damage.
over all i have to say its a fun game to relax with, but still a hard challenge at times.
Steam User 2
A fantastic little space opera.
Very fulfilling progression and combat.
I keep coming back to it every year or so and each play through has been very unique.
Really looking forward to SPAZ 3! (Maybe with a few additional systems to keep things interesting? More robust trading perhaps?)
Steam User 0
SPAZ2 is described in many ways: an experiment... a mistake... a departure... monotonous... and boring.
But I personally think its a really charming game that made the supposed mistake of experimenting. It takes some features of SPAZ1, but creates an entirely new gameplay cycle. One filled with explosions, fighting, alliances, wars, factions, and of course... zombies. While I'll agree it can get repetitive at times, the shipbuilding, lore, and fighting all make up for it. Every fight is different, dynamic, and way too satisfying for my own good. I just can't get over watching these ships and starbases exploding. You can also change your ship design for different playstyles. Like range? There's weapons for that. Like ramming? You can build a ship for that. Like strategy? There is a synergy system. Finally, there is lore. It's interesting and delivered unobtrusively. All nicely tied up with a sandbox for replayability.
Now I love both SPAZ1 and 2, and it shows, but whats bad?
Well, a couple of things:
1. The campaign is pretty skeletal. Definitely relies on the gameplay.
2. Modding is terrible. The game has very little support and while mods exist, they are few and far between.
3. As I said before, the game can get repetitive outside of combat.
P.S. This game is very different from SPAZ1, don't expect it to be the same. Also didn't mention the galaxy, which actually kinda does feel like its moving without you (even though it literally moves when you do). Also when SPAZ3?
Tl;Dr:
Fighting is super fun, lore is good, moving parts but campaign mid and repetitious,