Skyworld
Claim command over the VR battlefield! Put the power of a full army – even dragons – at your fingertips in Skyworld, the award-winning RTS/TBS wargame for VR from the creators of Arizona Sunshine. Imagine a place where worlds dot the sky like stars. Worlds with cores of magic, as old as time though very much alive. Demons, driven by a lust for power, have now spilled into the once prosperous worlds to mine their powerful, magical crystals. Starting out with a small army, you set out on a conquest across the magical Skyworlds to deliver them from darkness. Developed from the ground up for VR, Skyworld puts you at the helm of a kingdom at war. Build and command your forces right in the VR world, conquer all Skyworlds in a royal campaign, and wage war against friends in online multiplayer.
Steam User 31
I have always loved a good strategy game and this one is well made. Despite the simple interface and battles you experience, it is made exactly for the current technology available. I don't see a reason to create anything more complicated than what this game brought to the table. As most people are developing "VR Legs" and ability to tolerate a game in excessive hours played at one sitting, it is very enjoyable.
For the single player campaign, I have been enjoying it very much. You follow instructions, you play the game, and your experience will very of course. I have been enjoying it very much. On a high end system, its pretty sharp and smooth. It reminds me of a tower defense but of course its not but it is very fun. I manage resources, create an army, upgrade stuff, and there isn't really much anything else to do besides what we already know of a good strategy game. Sound, graphics, game play is great. Not excellent but it is great and very enjoyable. It's a full game!
No multiplayer game play yet as I have not played a game yet.
Don't expect epic battles and realistic graphics! This game is exactly like the video shows and is very fun. A must when it goes on special. A little steep for full price (buy at full price to support them just because VR is a new tech!). 14.99 is a GO and should be dropped at this price down the road.
Steam User 34
Love this game!
+ VERY polished!
+ Great voice acting
+ Cute as all hell
+ Gameplay is fun
+ Developer fixes things with regular updates
- Could be more deep and complex but I read that they are working on it
Here's to hoping it gets better and better!
Steam User 21
Very good game!
The controls are very intuitive and work without any issues. Standing is tiring but switching to seated is easy due to moveable UI. After playing 2 hours I was not bored by repetition because you are constantly busy and set the pace yourself. I really liked how the game explains the basics and lets you discover the more advanced parts on your own.
I recommend this game to anyone into the strategy genre.
Steam User 18
This game is fantastic and worth the money. The game is simple, but has a lot of depth. It is also very easy on the eyes. As a new htc vive owner, I can play most games for an hour at most, sometimes less. I put 3 hours straight in with no issues on this game. The combat is a lot like clash of clan battle royale...but in vr!!!
Steam User 24
If you are sick of trying out garbage VR tech demos or proof of concepts, then just spend the money on this game. The markest is so small, and good content is too rare to pass up. You should expect to pay a premium for something on a platform that most people cant even afford to get onto. With that said, stop whining about the price and give praise to this gem.
Steam User 17
If you are looking for a traditonal RTS experience like Starcraft, Warcraft, or Age of Empires... This game will not give you it. I don't say that as a negative thing, but as someone who played a ton of Starcraft as a kid and Starcraft 2 as a teenager in ranked, AI, campaign, etc.... This game is nothing like those. I also played Landfall (Oculus Rift game) that is sort of similar since they market it as an RTS, but it's actually more of a twinstick and this game has a lot more depth than Landfall and plays more like a real RTS.
I would say Skyworld most closely relates to a mix of Clash of Clans and Civilization's Revolution (the dumbed down Civ)...
The campaign so far has some nice voice acting and to do well and be efficient it has some strategy, but for someone who has raged in the Ranked gauntlet of Starcraft 2, it is nowhere at the level of micromanagement or strategic depth of a real RTS.
There is a card system during battle where you can take cards you have selected and upgraded and play them. There is a set pattern (you actually set it yourself) in which you receive cards. So you always know what your next card will be.
I'm halfway through the campaign (8 levels, and I just beat level 4, 1st level is Tutorial) and they still haven't allowed me to use all of the cards. I've only seen about 10 of the total 20.
There are several resources....
Wood - for building buildings/towers
Stone - towers/castle
Iron - upgrades and researching new cards (units)
Magic - upgrades and researching new cards
Gold - upgrading towers/castle, healing your damaged base/general, upgrading and researching new cards....
Food - upkeep of your workers and can be used to generate new workers if you give them extra food
There seems to be a balancing act between taxing your workers for gold and feeding them... If you don't tax them you make no gold for the turn, but they can be happy and it will give you a new worker. If you tax them too much they are unhappy and you lose a worker.
Food is similar, where if you feed them extra food you can gain new workers, or if you feed them nothing you lose a worker.
You can also just do the normal amount of gold/food and not gain or lose any workers.
There is some strategy since you need more workers fast and you need to get new areas to build more mills to get more food to manage upkeep and continue expanding your resource gain per turn....
The combat is simplistic and you'll notice some cards are pretty terrible compared to others... You simply play your units and there are 3 lanes in the battlefield. You have 2 towers and a base. In the middle of the maps if your units cross it you then get an extra turret that shoots the enemies towers/bases until they have units that cross that same middle of the battlefield and they capture it.
Perhaps, in multiplayer this makes for more of an interesting mechanic, but basically all I've seen it do is increase your ability to wreck your opponent when you are ahead... I've gotten to a point where the enemy really isn't even competitive since my cards are just too good and I'm playing on normal difficulty...
I enjoy the game and expect to get about 7 hours of gameplay... I haven't really had to repeat missions except at the very beginning when I mess up the first 3-4 turns and don't have the correct resources. For $30.00 I believe this game is worth it. $40 is pushing it. I really wish they made it $30.00 standard price and maybe $20-$25 on sale.
TLDR : If you are expecting something like Age of Empires or Starcraft you should pass. If you are okay with a casual, polished, simple, and fun game with RTS elements you will enjoy it. The polish is fantastic in a sea of early access games.
Steam User 18
I thought the strategic in this game would be too simple or too easy in the "campaign map". Happily, that's not the case. You are constantly reassign workers, changing taxes and food distribution to manage all the available resources (workers, gold, food, wood, stone, iron and magic). Played for 2 hours, but I already really like it. I hope they will release furute expansions with bigger maps and even more units and depth.