Skyworld
Claim command over the VR battlefield! Put the power of a full army – even dragons – at your fingertips in Skyworld, the award-winning RTS/TBS wargame for VR from the creators of Arizona Sunshine. Imagine a place where worlds dot the sky like stars. Worlds with cores of magic, as old as time though very much alive. Demons, driven by a lust for power, have now spilled into the once prosperous worlds to mine their powerful, magical crystals. Starting out with a small army, you set out on a conquest across the magical Skyworlds to deliver them from darkness. Developed from the ground up for VR, Skyworld puts you at the helm of a kingdom at war. Build and command your forces right in the VR world, conquer all Skyworlds in a royal campaign, and wage war against friends in online multiplayer.
Steam User 0
It's an absolutely phenomenal game for new VR users, however, there is a bug with Quest 3 + through Airlink + SteamVR, where after you grab anything with the controllers, the world becomes "jittery" when you look around.
Turns out, it's an airlink bug inside games with grabbable objects like this one and "Talos Principle". In Virtual Desktop the bug is non-existent.
New Player TIps:
- Playing on the easiest difficulty is recommended
- It's fairly easy to mess up a game early on, by not buying the correct production buildings.
- More peasants are the way to progress in the game, cause it means more workers
- Like 1/2 or 2/3 of your buildings should be mills, to keep up the peasant food supply and "buy" more peasants with food.
- Attack an enemy general as soon as it lands in your land
- It's also very easy to mess up battles, when your troops go the wrong way, so just rotate your wrist until you see the line going where you want them to
- Battle is mostly about controlling the 3x "auto turrets" in the middle of the map. All you need to control them is for troops to walk over them, then they just shoot at the towers and enemy boss once the tower goes down
- Some battle units are trash, others are overpowered, like the knight
- Most expensive units are not worth it (except the knight), especially because cheap 2 mana units can take over the middle turrets
- Siege units are not worth, especially because they only attack towers and buildings so you need to defend them. Knight is basically a siege unit in and of itself with its massive damage.
- Your tropps will literally follow enemy siege to the ends of the earth, so it's a good way to lose a game because they get "side tracked".