Skyhill
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5.00
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World War III was one cruel tragedy, at least for the others. You seemed to have a quite nice time, hidden in your fancy penthouse at the Skyhill Hotel… Till the impact of a bio-weapon blew away the life you once knew. Now there are mutants everywhere, and they're eager to rip you to shreds with their vicious claws. But they aren't your only problem: Your supplies are running out. You have to leave your luxurious penthouse and search for food. Walking through the skyscraper means going through hell. There is danger around every corner and death is a steady companion. But seriously, how would someone prepare for something like this? It doesn't matter anymore. Nothing matters but survival. And time is running out.
Steam User 10
If you’ve ever wished Elevator Action were transformed into a horrifying roguelike with crafting, Skyhill is exactly that. It’s not a combination I ever would have imagined, but it’s surprising how well all the elements blend together into a tense and enjoyable experience. The game balances simple, accessible gameplay with enough underlying systems to keep things interesting. Crafting, scavenging, and experimenting with different survival strategies give each run a sense of discovery. You’re constantly trying out new combinations, adapting to limited resources, and figuring out how to make it just a little further down the tower. That loop is what makes it so addictive. The atmosphere also works in the game’s favour. The mix of roguelike unpredictability with the eerie, horror tinged presentation keeps you on edge, and there’s a sense of desperation that builds the deeper you go. Even though the mechanics are fairly straightforward, the tension and unpredictability make the journey feel engaging. Runs start to blend together once you’ve figured out the more optimal crafting paths and exploration choices, so longevity is a bit of an issue. Still, for the time it lasts, it delivers a uniquely compelling survival experience that’s easy to come back to in short bursts. Overall, Skyhill might not be the deepest roguelike out there, but its unusual premise, engaging survival loop, and horror atmosphere make it worth checking out especially if you’re a fan of resource management and procedural challenges.
Steam User 7
This game has solid mechanics, but RNG rules your fate.
Lucky? Fun. Unlucky? Worst game ever.
Steam User 4
Surviving a post-apocalyptic hotel floor-by-floor sounds tense, but the repetitive turn-based combat and tedious crafting grind start to drag down the tension pretty quickly. It has a cool atmospheric premise, but managing your hunger and beating up the same style of mutants loses its luster before you reach the bottom floor.
Steam User 3
For my first roguelike, playing this wasn't a completely terrible experience. The RNG luck in this game is absolutely brutal even on the easiest difficulty, but I did have fun inspite of it. I just finished my fourth run, and I only made it to level 55.
I bought this as part of a deeply discounted bundle, so I'd recommend buying this game only during sales.
Steam User 2
Fun short game. And I mean it can be really short if RNG is in your favor. I nearly completed it without perks on the first try but got needlessly greedy and got whacked around 20th floor.
RNG is relentless here. You can die never getting past first 10 floors, or you can get the best weapon in the game from an old man in exchange for a rotting fruit and just breeze through it like One Punch Man.
All in all I had fun with it. They should make more games like this with variations in setting, weapons and level design. I for one would play it all :)
Totally recommend!
Steam User 3
Went downstairs for snacks… ended up fighting mutants on every floor. Worst hotel stay of my life, 10/10 would survive again.
Steam User 1
Nice strategic game, you need to think and survive but its only clicking