Silica
Dive into Silica, an immersive blend of first-person shooter and real-time strategy, each true to its respective genre. The game allows you freedom of choice without forcing you to play as either.
Intense Shooter and Classic Strategy
If you prefer sand-filled boots, bullets whizzing overhead, and menacing alien jaws closing in, the infantry role is for you. Not limited to merely foot-based soldiers, you can also take control of any available vehicles, including the colossal Harvester, the speedy Light Quad, or the insidious Siege Tank, just to name a few.
Or, if chewing metal is your niche, then the hive-mind, insect-like aliens are your faction of choice. Shift your consciousness between creatures such as the stealthy Crab, the nimble Hunter, or the armored Goliath.
For those who’d rather command their forces from a distance, the esteemed role of Commander awaits you in the relative safety of orbit. Deploy Harvesters to silica crystal fields, hiding the valuable resources you’re after. Construct and place immense structures to produce and dispatch units that will dominate the battlefield.
Key Features
- First/third-person shooter – control any character, creature, or vehicle. You can leave the commanding to the AI.
- Choose from 6 unique locations to play on.
- Immerse yourself in 3 engaging game modes.
- Singleplayer and multiplayer options – play alone or with up to 12 people in Strategy mode and 32 in Arena mode.
- As a human, produce and select from 5 infantry classes and 11 distinct vehicles.
- As an alien, spawn and shift between 8 different creatures.
Steam User 769
Ok first and foremost, Steam users, can we all agree that we don't want this game to die out. THIS is what we want in games.
We all have that one friend that prefers RTS over everything, we all have a few friends that will only touch FPS. We also have those friends that only want to mine and be the backbone of industrial progress. How many games can we all play together?
Fucking none. Until now.
My fellow gamers, from all paths of gaming, this is the battlefield we can become united on. This is the hill we can die on with a smile. Bohemia, Don't you dare give up on this.
Anyways, sentiments aside. As of now the game is totally playable in its Early Access stage. Awesome. My first playthrough with a few friends I was commanding the aliens and swarmed them. They were all Sol-Human FPS. I relished in their screams and bouts of bloodlust. They relished in my agony of the swarm I sent their way not being enough. Together, we enjoyed watching the A.I lay down enough fire across an empty field to rival the sun.
As for how playable, I'd give it a 7/10, Some glitches or mishaps are relatively common but easy to navigate around/through. Not to bad. Not perfect, but not bad.
As of this moment, I have no regrets about the 4 copies I bought of this game.
Steam User 462
Ok, so I feel like making a list right now.
The issues:
1. No in-lobby way to switch roles, mostly a problem due to the fact that when the restart option is chosen after a match, everyone in the lobby except for the host is set to observer,forcing them to leave and rejoin. Edit: this was fixed
2. Playing as human infantry is not very fun. If you don't get a vehicle quickly, you will have to walk everywhere, and this game's scale is so big, it is literally faster to wait for the commander to build vehicles than it is to just walk anywhere. Edit: There IS a teleporter, but it is one way, and you'll still have to walk a lot once you do so.
3. Harvesters are as dumb as the rocks they harvest. They have such terrible pathing issues, they spend more time backing up, but not far enough, and then running back into some rocks, causing them to back up again, then they do mining. This is so bad, it literally serves as a strategic advantage to the aliens, whose smaller, terrain climbing shrimps have no such problems.
4. The game has MASSIVE scale, but it really doesn't seem like it takes much advantage of it. The way the AI and the unit building systems work, you will never have massive armies clashing, and none of the units are big enough (except maybe the harvester) to really feel like they had to have a big map to accommodate them. Don't get me wrong, the big map's great, it just feels like it was made for a different game.
5. Pathing. Human units are a bit better about this (though not much), but sometimes units will take a long way around nothing at all to get to their destination, or refuse to attack units until they are right on top of them. Scouts seem to be agoraphobic sometimes, and crabs often won't attack unless they have no movement orders.
6. No a-move. No order to tell the AI to go to a place and stop to murder along the way. If you tell riflemen to move, they will shoot things along the way, but they will keep walking while doing so. If you tell crabs to move, they will receive tunnel vision of the highest order.
7. No voice chat(?) if there is, I have somehow managed to miss it.
8. Performance. This game tends to lag a bit. Not too badly for me, but some people are having BIG problems.
9. Cancelling construction of a unit does not refund the material cost. This is probably a bug.
The reasons why I am recommending this game despite those:
1. Playing commander is awesome, especially with other players. I love playing an RTS in which I don't have to micromanage ALL of my units, but rather feel like I'm really giving orders. Sure, the player might just ignore you, but even if they do, they're not just sitting around doing nothing without your eyes on them.
2. Playing alien is the best! Whether commander or crab, being on the side of the Giant Enemy Crabs has never been a bad idea before. They have fewer movement options than the humans (pretty much just the Hunter), but a lot more movement versatility. They can scramble beneath the ground, upon a hill, on the back of the human's vehicle, on top of the human's buildings, all to keep themselves out of the direct firing line of the humans' superior munitions. For the best experience this game has to offer, I would recommend playing as the goliath. You won't regret it.
3. It's a wonderful premise. I loved commanding because it felt like I was giving my teammates new toys for their FPS gameplay, and I loved FPS because it felt like I was fighting for the commander to build me new toys. For as slow as it is to start, the actual gunplay works very well.
4. This game looks amazing. Even on that one map with the constant toxic thunderstorm, this game looks phenomenal, on both views, and I'm not even playing on the highest graphical quality. Turning down the quality reduces the lag for me, but honestly it looks so good on high (as opposed to medium or ultra) that I genuinely consider the appearance to be worth the little lag it brings.
I am not a game developer, but I can think of a few ways the core gameplay may be made better. The slowness is the biggest issue: I think having some other option than blindly teleporting to a location on the map from a teleporter whose location is not necessarily obvious is essential. As much as I like the idea of going to different buildings in FPS mode to get different things, the scale is so huge that it is just an annoying hike right now. Maybe have special teleporters in all of the buildings that connect to each other like elevators, and maybe be able to build special outposts of some kind that connect to this network and can be teleported to as well to quickly resupply the front lines. This would solve the issue of how bloody slow the infantry are compared to the size of the map while still fitting the theme. Transport vehicles would also be nice, but I'd imagine that would take longer to implement. Aliens could have something similar with like some kind of Nydus Worm-esque biological horror.
Overall, the game has impressive scale and what is here is fun, but it needs something to fill that scale. It needs something to fill that void, that empty space. It needs bigger armies. It needs bigger machines. It needs bigger giant enemy crabs! It needs a better way to travel. This is a good game, and it is fun to play right now, but it needs more. If the benefits I have listed do not outweigh the downsides I have listed, then it's probably not for you quite yet. I trust these issues will be fixed. I hope my trust is not misplaced.
Steam User 290
After a solid couple days of playing, I must say, I cannot wait to see where this game goes.
It's like Starcraft, Halo, Command and Conquer, and Planetside had an orgy and no one knows who the father is.
Steam User 373
The only good bug is a dead bug
Steam User 210
Sick game. Tried both sides with my friend and had a ton of fun. Super awesome concept. Can't wait to see what this game becomes.
Let. Him. Cook.
Steam User 246
Okay... I just had the most insane gaming experience of my life:
It's night time, I'm on the front lines, pushing the enemy base - my hovertank about to die, I hop out to save myself - I find myself in the most insane sci-fi warzone, plasma rounds flying everywhere, explosions going off all around me, I have no idea what's happening, running for my life, trying to find another vehicle to take over, but the adrenalin is pumping and I'm fully immersed.
This game is seriously amazing and I need everyone to give it a try. I seriously felt like I was on Baltarus, fighting for the glory of the Sol empire.
Steam User 115
It's fun but has many areas where it can improve. Given time I think this game can be great.
1. The map needs better interactivity in FPS mode. At minimum, filters to spot things against clutter and a way for non-commanders to refer to the map (e.g. map coordinates or beacons).
2. The ammo count and health bars are hard to see against the wasteland environment.
3. Generic communication keys for FPS players to communicate with the commander ("Need assistance!" and "Need a vehicle.", as well as something to mark players that used these commands on the commander's map).
4. Chat updates in general. It's functional but is missing many expected features.
5. Need an auto-run or auto-forward key.
6. Select all units key.
7. Structures that players can interact with (e.g. watchtower, barricades) might add some more FPS/commander interactions.
8. I think an armory might be a more suitable approach than player classes.
9. Game is a bit slow on the commanders' side; might need to work the numbers to make commanders do more.
Might be some more here and there, but that's the crux of things so far.