Shadow Tactics: Blades of the Shogun
Shadow Tactics is a hardcore tactical stealth game set in Japan around the Edo period. Take control of a team of deadly specialists and sneak in the shadows between dozens of enemies. Choose your approach when infiltrating mighty castles, snowy mountain monasteries or hidden forest camps. Set traps, poison your opponents or completely avoid enemy contact. The group is composed of very different personalities. Working together as a team seems impossible at first. Yet over the course of many missions, trust is won and friendships are made. The characters develop their own dynamic and each member will have to face their own personal demons. One of the leaders of this team is Hayato, an agile ninja, who clears the way through his enemies silently, with his sword and shuriken. Samurai Mugen prefers a more powerful approach and can defeat more fiends at one time, but thus also forfeiting flexibility.
Steam User 19
This is a fun and difficult strategy game where you have to think a lot and watch the guards' paths and pay attention to their field of vision, because if the guards find a body, they will keep coming over to patrol.
There isn't a lot of gameplay in this game. Each mission does the same thing, just with different locations, paths, and number of guards.
For casual players, I would only recommend buying this game when it's on sale.
Steam User 12
Shadow Tactics is an enjoyable game, though one that wore out it’s welcome a little bit in the end.
At it’s core its a commandos style isometric tactical stealth game. That’s a genre I have occasionally dabbled in, playing Commando’s with a friend over a decade ago, but otherwise being aware but not really doing more than dipping my toes into the genre.
Shadow Tactics is another of those games that ended up being purchased on the cheap for £3.50 around 3 and a half years ago, and in an effort to actually cut down my backlog, I have been diving into those games I have piled up. I went into Shadow Tactics knowing very little, other than it had very good reviews on steam, was sent in Japan Edo period, was a stealth game, and it looked interesting.
The game rewarded me pretty well. Presentation wise it’s excellent. It might not be AAAA graphics in blistering RTX on vision, but each map is gorgeous. Though the game is fully in isometric view, there’s so many different details on each level, and a general sense of scale. I even found the cutscenes, while in isometric view again, well animated so to give people in it a greater sense of character. The art style is beautiful, and in some ways the game reminded me in look of a table top model piece.
Sound design seems decent. The voice acting was pretty good, I only heard a little of the English VO as I chose to have the Japanese voices on instead, but both seemed good, and again characters seemed distinctive and well acted.
The game ran well. As a sidenote I did until the half way point have a huge issue with crashing, which I thought was likely because it was a Unity engine game. Turns out that Unity doesn’t seem to like recent intel CPUs, which have problems with many newer games and engines, eg Unreal Engine 5. Using intel XTU to turn down the core performance ration by 3 fixed all crashes, and I can’t hold Intel’s shoddy CPUs against this game.
Storywise it’s not groundbreaking, but it really held my attention. It’s typical historical Japanese fare, feuding factions, plots and assassins. The main villain of the affair is hidden but very obvious, though I did have it spoiled a bit before this reveal by a walk-through I glanced at, but I wasn’t exactly shocked. A major twist 2/3rds of the way into the game wasn’t spoiled for me, and actually I thought worked really well as an emotional gut punch. The decision that a character makes also feels completely in keeping with the time period and code of morality that would govern historical Japan. The writing for each character is pretty decent, being likeable but again not keeping them too modern, and each was distinctive, so while the main plot of the game is humdrum, the fate of the characters really interested me, as did the general historical atmosphere of the game. I’m a sucker for any historical game that keeps the fantasy elements out and has good atmosphere, and this game delivers.
On the gameplay front, I mostly found it very good. It’s as mentioned, typical commandos fare, control up to 5 different characters with different skills and abilities to complete missions such as stealing items or assisting important officials, while trying to avoid detection. The game has handy tools like vision cones and a shadow mode where you can plan actions and then execute them at the push of a button. The game encourages save scumming with a handy popup when you’ve not saved for more than a minute. While at first I found the odd bit of frustration in getting caught, I quickly found the ability to reload and try again got me through this, and I began to approach each situation like a puzzle, and really found the whole thing enjoyable. I only occasionally glanced at a walkthrough and enjoyed figuring each situation out, using the characters in different combinations.
Minor negatives, I found controlling the characters in some actions when I needed to be quick to avoid detection, eg moving bodies and getting rid of them, a little clunky. I also felt that the game slightly overstayed it’s welcome. By the final mission I felt that the game was starting to get repetitive. The last mission is nothing new, no spoilers but it’s another castle full of guards with a man to assassinate at the top, with nothing to mix it up. By that point all the characters had been introduced and there were no new abilities, so it felt like treading old ground. I confess I used a walkthrough to cheese through the last level.
I have bought the expansion, Aiko’s choice, but will probably give it a break for a bit before moving on to that so it feels a little fresher. Still at 25 hours Shadow Tactics not a short game, and I didn’t think it got too thin until the very end. I think a part of that is that I’m pretty new to the genre and not a stealthy gamer by nature per say. There is plenty here to encourage repeat playthroughs, with badges to encourage different approaches, like no killing or using certain methods to complete missions.
Overall a very enjoyable little game that has opened up a genre to me that I haven’t really got into before.
Steam User 12
It's one of those rare games where I'm naturally good at it and I pick up real fast because I am already a real life basement ninja who has been sitting and hiding in my mom's basement for decades to avoid any social interaction.
I can even crouch-walk to get to my microwave at 3 am without waking my parents up, so this game is like a piece of cake for me. It's a perfect simulation of my daily existence. 10/10 I can finally utilize my microwave tactic for a game, I’ve been training for this my entire life.
Steam User 9
"A stealth game that can be both satisfying and exhausting."
I’m torn on whether I would recommend Shadow Tactics: Blades of the Shogun. On the one hand, the stealth mechanics can be very rewarding when they work, and the story and characters—while not extremely deep—are solid and engaging enough to carry the experience. On the other hand, I found the game incredibly punishing, even on normal difficulty.
Eventually, I had to switch to easy mode, and I’m honestly glad I did. That’s where the game finally started to feel more enjoyable and less like an endless string of trial-and-error. The mechanics are tight, but often demand near-perfect execution, and mistakes are harshly punished.
The stages themselves are long—some took me 2–3 hours—and the in-game badge system adds pressure for replaying them. The fact that you can only see the badge requirements after finishing a level makes it feel more like busywork than meaningful replay value, especially since there’s an achievement tied to getting all badges across all missions, including things like beating levels on hardcore or under tight time limits. That might appeal to perfectionists, but not so much to players who just want to experience the game and move on.
All in all, it's a well-crafted stealth strategy game. But unless you have a high tolerance for frustration and repetition, I’d strongly recommend playing it on easy. That’s when it shines most.
Steam User 8
Game so good I dream about it. I'm at work thinking through strategies for whatever mission I'm on.
Steam User 10
I spent over 30 hours silently removing people from existence and hiding their bodies in bushes like a very polite serial killer. If you've ever wanted to be a ninja, a samurai, and a walking HR violation all at once, this game gets you.
Each mission is a puzzle box. You sneak, stab, lure, distract, and always hide the body because apparently, guards get upset when they see their friend taking a dirt nap in broad daylight.
Lord Noburu? Absolute worst.
I might have missed killing off one developer, might go through it all again someday.
Final thoughts: This game makes you feel smart... until you quicksave into a bad decision. A true trailblazer for the stealth tactics genre, and an absolute delight for all you sneaky sneaks.
Play it. Kill (or I guess knock guards out, meh) silently. Hide the bodies. Regret nothing.
Steam User 7
There are 2 type of games that i usually spend time getting all the achievements
1st) easy and fun games that allows you to get all achievements in one playthrough
2nd) an addicting gameplay loop that keeps rewarding you as you play in multiple playthroughs
This game fits the 2nd criteria
One of the best stealth strategy game i've played. Every mission stage is a set piece, but the game allows you to be creative on how you approach objectives, and oh boy it can get quite crazy.
This is the first game of mimimi games series of stealth strategy games, so if you play their latter games first, this game is quite relatively rough at first compare to their latter games.
But if this is your first taste of their games, you're in for a ride!
Highly recommended game!