Games of the Year

Shadow of the Tomb Raider

Shadow of the Tomb Raider Screenshot 1
Shadow of the Tomb Raider Screenshot 2
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Shadow of the Tomb Raider Screenshot 5
Experience Lara Croft’s defining moment as she becomes the Tomb Raider. In Shadow of the Tomb Raider, Lara must master a deadly jungle, overcome terrifying tombs, and persevere through her darkest hour. As she races to save the world from a Maya apocalypse, Lara will ultimately be forged into the Tomb Raider she is destined to be.
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Game Discussion

Review by Anonymous
Review from Steam

In South America
The most significant difference that always characterised each Tomb Raider episode: the change of location. My preference is with the colder climate (this also means that this episode omits the Endurance mode) but it is always nice to see how a new location can affect gameplay. Areas with battle now allow Lara to go back into hiding by bathing in mud. An interesting concept - I particularly liked how she could move along the wall out of plain sight due to the overgrown flora.

The bad guys return and Lara now encounters a leader called Pedro Dominguez. It is nice to add a face to Trinity this time and Pedro actually knows more of Lara than she thinks. Cutscenes are amazing with the usual high-quality voice acting on everybody's part and there is increased focus on Lara's childhood and father this time. There are a couple of twists here an there - as usual later on a new form of enemy appears to make the story more exciting. This alone does not make the plot totally different so the creators decided to include more peril by choosing artifacts with great power. Let's just say that Lara's race against Trinity has time factored in.

You know how the developers add new elements even when it is not necessary. Gameplay in the previous two instalments was fast and dynamic enough. Still, there's new gear, of course. Overhang climbing is now possible with the use of special boots. I think this feature was unnecessary and thank god no puzzles were based on this. Grappling down from cliffs, however, is a nice new addition.
We find all sorts of materials - beside upgrading our weapons we can craft pieces of clothing. Upper and lower body pieces are available but we can also acquire full body outfits. These add bonuses so getting dressed before a fight we can decide if we intend to aim for a more stealthy approach or go full guns blazing by putting on something that gives Lara health regeneration. And, naturally, we can give Lara the "old" look by applying skins from previous games (this is a purely cosmetic choice here).
Other than these small changes or additional stuff gameplay mechanics remain the same. I liked the inclusion of air pockets during underwater sequences which made it possible to increase the time spent in such areas. Once again Lara can decipher various monuments (her language skills increase gradually) and there are tons of relics and letters to be found out there. You'll return to previous locations by using the camp system several times just to get that 100% completion.
Graphics appear to be enhanced once again; I cannot comment on the latest RTX technology but everything else looked stunning as usual. Two more small adjustments done to walkthroughs: there are difficulty settings we can choose from but they are broken down into various elements we can adjust separately. Additionally, there is a possibility to make immersion better by allowing the NPCs to use their native language instead of English.
What else to say about Shadow of Tomb Raider? Another great entry in the series where there are more and much bigger tombs. The DLCs also focus on these extra challenges. The hub area we visit appears to be greater and there are many side missions to complete. It's worth investing time into these as getting the rewards will make Lara stronger. There is a New Game+ mode available with additional skills we can purchase only during this second walkthrough.

I had fun with the latest instalment. The puzzles were sometimes annoying (oh boy the one in the church was just awful!) but gave me a good challenge, nonetheless. Of all 3 episodes this one has the most interesting story and definitely the most satisfying end game boss battle.

Review from Steam

Laura Croft is hot
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Review from Steam

I'm not gonna lie, after great games like TR 2013 and Rise, I've been looking forward to playing it but my expectations were pretty low due to time gap between Rise and Shadow. Shadow of The Tomb Raider got released almost 2 years after the Rise and I knew that it was going to be one of those rushed products. So, I didn't set my bar very high. After almost 4 years of its release, I finally got myself a new PC that can run it and I've experienced it to its fullest. Did it leave me satisfied? That's going to be one of those complicated answers sadly. I'm actually torn between giving this a positive or a negative feedback. If there was a mixed option, I'd have picked that one immediately. However, since it scratched that Tomb Raider itch I've been having, I'd decided to go with the positive option. Be warned, though. This review will contain spoilers.
I'd like to start with the thing that bothered me most: level design. Both Rise and 2013 were linear open world games but they offered some huge hub areas to explore that you don't feel claustrophobic all the time whereas in Shadow, even hub areas are so clustered and claustrophobic, thus resulting in a feeling of discomfort most of the time. Not to mention that game forces you to squeeze through tight holes almost all the time just to put a tension on you. As a claustrophobic, going through some of the areas was like going through the worst sections of hell. On the top of that, I don't know if it's me or not but the whole world felt really small compared to Rise. It's been a long time since I played Rise, so don't quote me on that.
Climbing feels like it's deliberately made worse by adding some very precise jumps. It's very easy to mess up your run because of them, especially on Deadly Obsession difficulty and I'm sure you can imagine the frustration considering the fact that there are very few base camps that you can save. I believe the only "new" climbing mechanics they added is climbing to the ceilings which also acts as the same way of climbing to walls with Climbing Gear except it's a lot slower.
Combat is stealth based now and it's really good. However, there aren't as many combat sections as there were in Rise and 2013, thus it renders most of the skills you acquire useless. There are way too many skills in skill tree that can be easily counted as useless since you won't be using them that much. There isn't much to say about the combat since it's not that deep and there aren't many sections, so I'll just skip to Challenge Tombs. Challenge Tombs are really good and they were what made me feel like I'm playing Tomb Raider. Some of them are very cleverly designed that most of the time, they gave me a hard time about figuring out what to do next. They are also the only external challenge that you can play outside the main game with time and score attack modes implemented, so it's better to master them if you're aiming to get a 100% completion rate.
Story is... meh. It's a generic Hollywood story. Nothing more, nothing less. Antagonist feels not threatening enough since he's sentimental about saving his homeland Paititi where the whole game revolves around and remaking the world into his own image. The way they tie him to the death of Lara's father also did not make any sense. It was a poor attempt of making the audience to hate him more I guess? He's also supposed to be the leader of Trinity but it occurred to me that he wouldn't be able to lead himself anywhere, let alone a huge organization like Trinity. Konstantin was a better antagonist in my opinion. There's also Commander Rourke, but he's just there. He almost never appears outside of radio communications. Other characters that's supposed to be our allies do not make a lasting impression. I mean, Jacob was pretty good but Unuratu, Etzli, Uchu and Abby are all just there to play their part. I couldn't feel any attachment to them. Jonah's been made more... sentimental and his character growth is the best one in this trilogy in my opinion. Lara feels like completely a different character from 2013 but Jonah? He's mostly the same and he's improved a lot.
In conclusion, Shadow of the Tomb Raider is an "alright" game compared to its predecessors. It doesn't live up to its hype. However, you will most likely enjoy it if you're itching to play some Tomb Raider. Just... keep your expectations low, so you won't be disappointed. Know that it is truly the "shadow" of its former self.

Review from Steam

You can pet Lamas. What are you waiting for?

Review from Steam

---{ Graphics }---
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
---{ Gameplay }---
☐ Very good
☑ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☐ Very good
☑ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☐ Decent
☑ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Difficulty }---
☐ Just press 'W'
☑ Easy
☐ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☑ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☐ Average
☐ Good
☑ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☑ Average
☐ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☐ Worth the price
☑ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☑ 8
☐ 9
☐ 10

Review from Steam

I have been on a Lara Croft binge for over a month now and Shadow of the Tomb Raider is my favorite. In a word, this game is magnificent. On occasion, I stand in awe of the creativity and programming that is required to build a game and this is one of those times.
The story takes place in Peru and focuses on the indigenous culture (past and present). You have the jungle, spectacular ruins, ancient technology, primitive villages, and political intrigue. And, as usual, Lara is on a heroic quest with Jonah to take down Trinity.
SoTR introduces climbing on overhangs that is fun and dizzying. I played the game on the easiest level (for combat, puzzles, and exploration) and this was about perfect for me. I still fell to my death on countless occasions but I am certainly more coordinated now than I was before. I played with a controller until combat. Then, switched to a keyboard/mouse for better aim. I do not believe I could have navigated the complexities of this environment with only a keyboard/mouse.
There is a plethora of resources to collect for crafting potions, ammunition, and repairing vestige garments. Using the potions to strengthen Lara's focus and endurance was a big help. Additional resources such as gold and jade can be traded with local merchants for gear and anything else you might be missing. The game includes countless collectibles (relics and documents) that create a library of story lore and cultural history.
Puzzles focus on working through diverse environments using complicated ancient machinery (levers, towers, gas jets, water wheels, to name a few). While paths are usually clearly marked (in easy mode), the complexities of the challenge tombs were amazing. On more than one occasion, I used Stella's Tomb Raider web site to figure out my starting point.
Although there are long periods where you can explore at your leisure, there are quite a few enemies to defeat and wild beasts to hunt. Much of this can be handled with a stealthy approach and there is something quite satisfying about hiding high on a tree branch and taking out unaware enemies with a bow and poison-tipped arrows! In one section, you lose your weapons and must defeat a series of hostiles with only a knife and your ability to blend into the environment.
As with the first two Tomb Raider games, my problem came at the end with the need to defeat an almost impossibly difficult boss. I did complete the main story but still have open side missions related to 5 DLC challenge tombs. So, my journey with Lara is far from over.
I highly recommend SoTR to adventurers. If you are hard-core, the difficulty of the game can be increased. If not, there is no shame in taking the easier route. Like its predecessor (Rise of the Tomb Raider), SoTR is so big that it can't be fully absorbed in a single play through. The 'New Game+' feature allows you to restart with some of your earned gear and skills and is a nice way to jump back in to experience more.

Review from Steam

The best part of The Tomb Raider ever. More Tombs to find, more puzzles to solve, many new skills & achievements. Really challenging game with alot of shiny things around that keeps you entertained. Approved for everyone who likes puzzle solving and thinking, not just rushing through main story...
Enjoy your game

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