SGS Pacific D-Day
It is a most common knowledge that the battles conducted by the Americans in the Pacific islands against the Japanese during World Ward II had been extremely tough and savage. This operational strategy game purpose is to let players discover five of the most emblematic ones, in a period going from end 1943 to early 1945. Both sides are playable, and you have at your disposal different units, from mobile infantry, tanks and planes to static defenses like bunkers, trenches, tunnels and mines. Your careful play and balance of units mix, plus clever usage of cards (which you receive every turn to assist your strategy) allow you to reach the victory goals: either capture the island without too many losses (on the US side) or hold it till the end while inflicting large casualties to the attacker (when playing Japanese).Pacific D-DayPacific D-Day
It is a most common knowledge that the battles conducted by the Americans in the Pacific islands against the Japanese during World Ward II had been extremely tough and savage. This operational strategy game purpose is to let players discover five of the most emblematic ones, in a period going from end 1943 to early 1945. Both sides are playable, and you have at your disposal different units, from mobile infantry, tanks and planes to static defenses like bunkers, trenches, tunnels and mines. Your careful play and balance of units mix, plus clever usage of cards (which you receive every turn to assist your strategy) allow you to reach the victory goals: either capture the island without too many losses (on the US side) or hold it till the end while inflicting large casualties to the attacker (when playing Japanese).
In this game you will fight 5 of the fiercest battles of the United States Marines Corps during the Pacific War between 1943 and 1945. Each of the following key American operations is recreated in this challenging game, allowing you to play both sides:
•Operation Galvanic: the Battle of Tarawa, 20 to 23 November, 1943.
•Operation Forager : Part 1, the Battle of Saipan, 15 June to 9 July, 1944.
•Operation Forager : Part 2, The Battle of Tinian, 24July to 1 August, 1944.
•Operation Stalemate II : the Battle of Peleliu, September 15 to November 27, 1944.
•Operation Detachment : the Battle of Iwo Jima, 19 February to 26 March 1945.
In all those battles, the death toll was incredible and the fighting extremely tense, till the end.
Can you do better than history and, as the American commander, take your key objectives in the fastest of time and with minimum loss of men ? Or, as the Imperial Japanese commander, can you fight those doomed battles at a cost that will be intolerable for the enemy?
These battles are handled at Battalion or Company scale on both sides (Battalion unit size units for Saipan, Tinian and Tarawa and Company size for Iwo Jima and Peleliu). The air units are usually equivalent to the usual CV air component (two units for CVs, one for CVLs). Fixed units such as bunkers, trenches or mines represent a few assets or buildings.
Scenarios vary in length, for 20 to 40 turns, each representing usually between 6 hours (only in the Tarawa scenario) and a day (for all other scenarios). The game will offer you various starting options (more troops, more replacements, more air support, different at start positions) that may alter the historical setup and offer vast replayability potential. Each scenario tells a different story pertaining to the historical battle it covers, but in general players will get the following common points among all scenarios:
- The Japanese have few mobile troops, armor, artillery and almost no planes, but their fixed defenses are well organized and incredibly tough to break, as they account always for the difficult nature of the various island terrains. Their playing cards and events reflect this, plus the fierce nature of their defense.
- The American forces are well equipped, backed by a strong air force and impressive naval gunfire support, but their timeline and objectives are always very tight to meet and bound to be set off balance by the various traps and plans of the enemy. Those external constraints, but also various other assets, are covered by the diversity of the cards they have in hands.
To be clear, as in history, the final outcome of each battle is inevitable: US forces will eventually clear each island of Japanese forces. But at what price? This is the challenge faced by the player, to make those D-Days much less bloody than they were historically.
This game is dedicated to all United States Marines past, present and future. Thank you for your service.
Estimated Playtime: 20h00+.
Favored Side: none.
Hardest to Play: USA.
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Steam User 34
Information / Review English
SGS Pacific D-Day is a strategy/war game developed by Strategy Game Studio.
Gameplay / Story
Battle of Tarawa: At 5:00 a.m. firefights between naval artillery and coastal guns began. The bombers arrived a little later than planned. Eventually, after this attack, the island was completely blanketed in smoke and smoke and it had become almost impossible to target point targets like the smaller, well-fortified Japanese machine gun positions.
Battle of Saipan: Saipan was under German administration from 1899 to 1914. After the departure of the German colonial troops in 1918, the Japanese Empire took over the island and built an airfield there in 1930. Saipan and Tinian were upgraded to strong forts in 1941, while the island of Guam, captured by Japanese soldiers in early 1942, was fortified in 1943. At the end of 1942, around 6,000 soldiers were stationed on Saipan, who were reinforced by a further 20,000 in the course of 1943.
The Battle of Tinian: The Battle of Tinian was an American landing operation as part of the conquest of the Marianas Islands during the Pacific War of World War II. On July 24, 1944, 6000 soldiers of the 5th Amphibious Corps with 200 amphibious tanks landed on the Mariana Island of Tinian. The island was defended by 8050 Japanese soldiers. The American marines finally broke enemy resistance on July 28, and Tinian was considered secure by August 1, although scattered Japanese soldiers continued to fight.
The Battle of Peleliu: On September 15, 1944, the 1st Marine Division began landing as planned. On the way to the beach, the Marines in their Amtracs were still quite confident of victory because of the damage that the US 3rd Fleet had inflicted on Peleliu. However, when the Amtracs reached a coral reef several hundred yards offshore, the Japanese gun batteries opened fire.
The Battle of Iwo Jima: The Battle of Iwo Jima refers to the battle for the island of Iwo Jima, which is just under 24 square kilometers in size, which was fought towards the end of World War II as part of the Pacific War between the armed forces of Japan and the USA. This extremely bloody and costly battle lasted from February 19 to March 26, 1945. Today it is considered a prime example of a classic amphibious landing operation.
The game offers you many different scenarios that give you the options of lightning fast offensives, defensive work to defend your defenses, amphibious assaults, but also air attack options made it into the game. What I liked very much and what is striking is that decisions that affect the economy, industry and production that are involved in the long war have an impact. The different scenarios offer a good variety, regardless of whether they only go for a few laps or several, as each brings its own experiences with it. There are several ways to solve the game's event cards and the different situations, for example solving a situation diplomatically or using military, political or economic means to conquer a territory or make room.
Per
+ forgotten history
+ lets you immerse yourself in wartime
+ handsome card effects
+ symmetrical resources of the armies
+ good interface
+ suitable background music
+ several units are available
+Tutorial
cons
- no achievements and trading cards available yet
- Price so far set a bit too high in my opinion
Conclusion
SGS Pacific D-Day shows you forgotten history of yesteryear and lets you play it out strategically. Clear purchase recommendation for those who like history and are interested in it
Information / Review Deutsch
SGS Pacific D-Day ist ein Strategie/Kriegsspiel, welches von Strategy Game Studio entwickelt wurde.
Gameplay / Story
Schlacht um Tarawa: Um 5.00 Uhr morgens begannen die Feuergefechte zwischen Schiffsartillerie und Küstengeschützen. Ein wenig später als geplant trafen die Bomber ein. Nach diesem Angriff schließlich war die Insel komplett von Qualm und Rauch bedeckt und es war beinahe unmöglich geworden, Punktziele wie die kleineren, gut befestigten MG-Stellungen der Japaner anzuvisieren.
Schlacht um Saipan: Saipan stand von 1899 bis 1914 unter deutscher Verwaltung. Nach dem Abzug der deutschen Kolonialtruppen 1918 übernahm das Japanische Kaiserreich die Insel und baute dort 1930 ein Flugfeld. Saipan und Tinian wurden 1941 zu starken Festungen ausgebaut, während die Insel Guam, die Anfang 1942 von japanischen Soldaten erobert worden war, 1943 befestigt wurde. Auf Saipan waren Ende 1942 etwa 6.000 Soldaten stationiert, die im Laufe des Jahres 1943 durch weitere 20.000 verstärkt wurden.
Die Schlacht um Tinian: Die Schlacht um Tinian war eine amerikanische Landungsoperation im Rahmen der Eroberung der Marianen-Inseln während des Pazifikkrieges im Zweiten Weltkrieg. Am 24. Juli 1944 landeten 6000 Soldaten des 5. Amphibischen Korps mit 200 Amphibienpanzern auf der Marianen-Insel Tinian. Die Insel wurde von 8050 japanischen Soldaten verteidigt. Die amerikanischen Marineinfanteristen konnten den feindlichen Widerstand am 28. Juli endgültig brechen, und Tinian wurde ab dem 1. August als gesichert betrachtet, obwohl versprengte japanische Soldaten vereinzelt noch weiterkämpften.
Die Schlacht um Peleliu: Am 15. September 1944 begann die 1st Marine Division planmäßig mit der Landung. Auf dem Weg zum Strand waren die Marines in ihren Amtracs wegen der Schäden, welche die 3. US-Flotte auf Peleliu angerichtet hatte, noch recht siegessicher. Als die Amtracs jedoch ein mehrere hundert Meter vor der Küste liegendes Korallenriff erreichten, eröffneten die japanischen Geschützbatterien das Feuer.
Die Schlacht um Iwo Jima: Die Schlacht um Iwojima bezeichnet die Schlacht um die nur knapp 24 Quadratkilometer große Insel Iwojima, die gegen Ende des Zweiten Weltkrieges im Rahmen des Pazifikkrieges zwischen den Streitkräften Japans und der USA ausgetragen wurde. Diese äußerst blutige und verlustreiche Schlacht währte vom 19. Februar bis zum 26. März 1945. Sie gilt heute als Paradebeispiel einer klassischen amphibischen Landeoperation.
Das Spiel bietet dir viele verschiedene Szenarien, welche dir die Möglichkeiten geben von blitzschnellen Offensiven, Defensivarbeiten um deine Verteidigung zu verteidigen, amphibischen Angriffen, aber auch Luftangriffmöglichkeiten haben es ins Spiel geschafft. Was mir sehr gut gefallen hat und ins Auge sticht, dass Entscheidungen Auswirkungen auf Wirtschaft, der Industrie und der Produktion, die in den langen Krieg haben und diese darin verwickelt sind. Die verschiedenen Szenarien bieten gute Abwechslung egal ob diese nur wenige Runden gehen oder mehrere, da jede ihre eigenen Erlebnisse mitbringen. Dir stehen mehrere Lösungswege zur Verfügung, um bei den Ereigniskarten des Spiels und den verschiedenen Situationen vorzugehen, in dem du als Beispiel eine Situation auf dem diplomatischem Weg löst oder eben militärisch, politisch oder wirtschaftlich vorgehst, um ein Gebiet einzunehmen oder Platz zu schaffen.
Pro
+ vergessene Geschichte
+ lässt dich in die Kriegszeit eintauchen
+ ansehliche Karteneffekte
+ symmetrischen Ressourcen der Armeen
+ gutes Interface
+ passende Musikuntermalung
+ mehrere Einheiten stehen zur Verfügung
+ Tutorial
Kontra
- bisher noch keine Errungenschaften und Sammelkarten verfügbar
- Preis bisher etwas zu hoch angesetzt meiner Meinung nach
Fazit
SGS Pacific D-Day zeigt dir vergessene Geschichte von damals und lässt dich diese Strategisch nachspielen. Klare Kaufempfehlung wer Geschichte mag und sich dafür interessiert.
Zunächst einmal vielen Dank an den Entwickler, der uns diesen Schlüssel für die Gruppe zur Verfügung gestellt hat. Hier findest du weitere gute Bewertungen von anderen und mir unter und wenn dir das Review gefallen hat, dann würden wir uns über einen Daumen nach oben freuen.
Steam User 4
I played Tarawa as the USA and found it quite challenging to meet the victory conditions. The card system insures satisfying replay-ability and you get 5 of the biggest island assault in the pacific (except Okinawa). The game is up the usual high standard that SGS places on historical accuracy. Its great value for money.
Steam User 4
Great variety of locations to choose from. Brings back childhood memories. The only negative is that for my old eyes some of the text is a bit to small. Enjoyed many hours already with hundreds more to come
Steam User 2
It's a good game, but it has a bug
I'm the Japanese army and I'm on the defensive side of the battle, in the battle the US didn't play offensive battle cards, I had defensive battle cards that I could play but I chose not to play them, I had to hit the No card button twice to make sure I didn't play any battle cards, I have to press the button twice.I found that in the Iwo Jima script, when I was in the US Army, I chose not to play an attack card in an attack battle and had to click the button twice This may be a bug. In combat, if the US plays an offensive battle card and I choose not to play a defensive battle card, then I only have to click the button that doesn't play the card once. I found this problem in Iwo Jima script. Can you fix this bug
Steam User 3
Just remember: You are not fighting to beat the enemy. You are fighting to win more VP than them. This is the lesson a SGS game teaches me. I really love these games, and this one is a great deal of fun. It's actually five games (ten if you play both sides) and each has its unique features. I have only played Tarawa so far. Lost on VPs but played to the bitter end. In my timeline, FDR would have fired a bunch of USMC brass after my performance!