SETTRIS
◆Game Description:
“SETTRIS” is a block-arranging puzzle game in which the player fits pieces of various shapes into empty squares on the puzzle board, and fills all empty squares to clear the board.
The player must rotate and flip the pieces to fit them together and successfully place them in the right order. Sometimes you may have to try a new approach to solve the puzzle, such as removing all the pieces.
There is no time limit, so you can take your time to solve the puzzle.
Relax and enjoy the puzzle in the sea.
◆Two game modes are available!
- Stage Mode
In this mode, the game is cleared when all the squares on the puzzle board on the stage are filled.
The difficulty level increases with each new stage.
- Time Attack Mode
This is a game mode in which players compete to see how many puzzle pieces they can solve within a time limit.
The pieces distributed are designed to fill all empty squares on the puzzle board.
The number of pieces that appear changes depending on the stage, and the number of pieces increases as the difficulty level increases.
Steam User 0
Ryan George Style Pitch Meeting:
The setting is two hundred feet beneath the ocean surface inside a glowing glass dome constructed entirely out of ancient, neon-blue coral reefs. Phosphorescent jellyfish drift lazily past the walls, casting a surreal late-90s synth-wave glow over everything, while glowing deep-sea anemones pulse in hypnotic magenta and cyan hues. Instead of chairs, executive swivel-thrones float effortlessly inside massive, pressurized bubbles. Off to the side, a band of hermit crabs wearing tiny sunglasses is playing a continuous, high-energy synth-bass groove using hollow seashell drums. The air is thick with the acoustic echoes of aquatic synth-house chimes, and floating kelp banners display glowing neon text reading "Welcome to the Blue-Hue Grid Zone."
Publisher: So, you have a cozy block-stacking aquatic puzzle game with cheerful sea creatures for me?
Game Designer: Yes, sir, I do! It is called SETTRIS, where you rotate, flip, and fit colorful sea-block shapes into static empty puzzle grids across 80 full stages until the whole board clears!
(The Game Designer aggressively twerks in his full heavy-duty deep-sea scuba suit, flippers loudly slapping against the glass floor in perfect sync with the synth beat.)
Publisher: (Staring blankly, entirely flipper-gasted) ...Why are your hips moving like that in twenty pounds of pressurized rubber?
Game Designer: Immersion! And it oxygenates the ideas!
Sebastian: (Bursting into song, waving his tiny baton furiously at the crab band)
♪ Under the sea! Under the sea! ♪
♪ Where hips are shaking, and rubber is breaking, take it from me! ♪
Flounder: (Dashing around in a complete circle, hyperventilating) Ariel, why is the human in the rubber suit doing that with his rear end?! Is it a defense mechanism?! Are we in danger?!
Ariel: (Combing her hair with an oversized fork, breaking into melody)
♪ Look at this suit, isn't it neat? ♪
♪ Wouldn't you think he's the guy who twerks... EVERYTHING? ♪
♪ I've got block pieces and shapes galore... eighty whole stages? He's got eighty and more! ♪
Scuttle: (Standing on a podium in a tiny tailored suit, squinting at kelp) According to my expert human analysis, that move is called 'The Aquatic Aerobic Brain-Storm'! It increases intelligence by forty percent!
Publisher: I am utterly flipper-gasted, but eighty relaxing puzzle stages with smooth Sega Dreamcast-style arcade house music? Wow wow wow. Wow.
Game Designer: Exactly! You get a vibrant, all-blue-hue aesthetic with bright, dynamic candy-colored blocks popping against a dull gray-and-black static board, surrounded by constant undersea coral backdrops! And the sound effects? Every flip, rotation, and placement hits with little retro arcade blips, accompanied by a mix of upbeat and serene ambient tracks!
Publisher: Oh, retro blips and serene tracks are tight! What about the gameplay mechanics?
Game Designer: You get Stage Mode with static barrier blocks and special color-matching square requirements, plus a competitive Time Attack Mode with global leaderboards across 3-block, 4-block, and 5-block modes! Super easy, barely an inconvenience!
Publisher: Wait, what if you place a block completely wrong and get stuck in a corner?
Game Designer: You just pick the pieces right back up or wipe the whole board clean with zero penalty!
Publisher: Oh, resetting the board with zero penalty is tight! But tell me, is there a complex, tragic backstory about why these shapes fill the ocean floor?
Game Designer: No! You solve the puzzles purely because of... good vibes!
Publisher: Good vibes as a primary motivation?
Game Designer: It's the highest form of game design, sir!
(The Game Designer drops into an even lower, hyper-frequency twerk, flippers squeaking with cosmic vibrations against the floor.)
Publisher: You're still doing it! The lower you go, the more flipper-gasted I become. How are your knees surviving this?!
Game Designer: Pure aquatic passion, sir!
Sebastian: (Singing dramatically to the publisher)
♪ There you see him, twerking across the floor... ♪
♪ He don't say much, but his core is sore! ♪
♪ Go on and flip the blocks, kiss the stress goodbye... ♪
♪ Sha-la-la-la-la-la, my oh my, looks like the suit's too tight! ♪
Scuttle: (Singing off-key while taking notes on damp kelp)
♪ Look at those blocks, fitting so square! ♪
♪ No rushing clocks in main mode, no worries or care! ♪
Publisher: Wow, no timers in main Stage Mode, no combat, no RPG leveling, and no crafting?
Game Designer: None at all! Just radiant colors, clear water, and turtles!
Ariel: (Gasping with delight) Turtles! Oh, they are so polite!
Flounder: Okay, turtles are safe. I'm feeling a little less terrified now.
Publisher: People love turtles! Nobody dislikes turtles!
(The Game Designer twerks with such absurd, unhinged velocity that friction creates localized underwater lightning. A blinding beam of rainbow light shoots out of the floor.)
(CAPTAIN PLANET materializes mid-air, floating in full green-mullet glory.)
Captain Planet: BY YOUR POWERS COMBINED, I AM CAPTAIN PLANET! ...Wait, why am I two hundred feet underwater? And why is a man in a scuba suit generating atmospheric energy with his glutes?!
Game Designer: We summoned you with eco-friendly block-puzzling and pure gluteal energy, sir!
Publisher: Whoops!
Game Designer: Whoopsie!
Captain Planet: A clean, stress-free puzzle game with retro tunes and zero ocean waste? I'm staying! I am officially joining this game pitch!
Publisher: A very unexpected, permanent 90s superhero cameo!
Game Designer: A very majestic co-presenter!
Captain Planet: That's right! Protecting the environment includes promoting low-stress, non-toxic video games! The power is yours!
Publisher: Does Captain Planet get a percentage of our revenue?
Game Designer: He only accepts environmental goodwill and pristine coral reefs!
Publisher: Oh, environmental goodwill is tight!
Publisher: So let me get this straight: we’re releasing an 80-stage retro-vibed puzzle game with zero stress?
Game Designer: That’s what we’re going with! It's method game design—if the game takes place underwater, the ideas have to come from underwater!
Publisher: That is definitely not a real development philosophy, and your continuous twerking is deeply confusing, but with Captain Planet on board, I am entirely sold!
Game Designer: Excellent! Now if you'll excuse me, I legally cannot stop twerking until this game reaches one million wishlists or my suit completely dissolves into sea foam!
Publisher: That sounds like a severe medical concern, but as long as the Steam page is up, fair enough!
Game Designer: My core has achieved complete, irreversible, eternal momentum!
Publisher: Are we technically breaking several laws of marine biology right now?
Game Designer: Absolutely!
Publisher: Incredible!
Game Designer: I can feel the retro arcade beats vibrating directly through my scuba mask!
Publisher: That sounds alarming!
Game Designer: Is it possible I'm actually twerking at quantum speeds right now?
Publisher: It seems entirely likely!
Game Designer: Should I attempt a backflip in full scuba gear to celebrate?
Publisher: Please do not risk our underwater structural integrity!
Publisher: Well, okay then!
Game Designer: Great!
Captain Planet: (Posing heroically alongside the twerking designer) Remember, gamers: keep your oceans clean and your puzzle grids filled!
Sebastian: (Screaming over the synth music as the whole group joins in)
♪ Poor unfortunate souls! So stressed and blue! ♪
♪ They need a game to clear their mind, and SETTRIS comes through! ♪
♪ Bring us home, boys! Triple beat! ♪
(The hermit crab band strikes a massive final chord. Ariel claps, Scuttle rolls up the kelp transcript with a polite bow, Flounder finally stops trembling, and Captain Planet high-fives the Game Designer as he twerks effortlessly into the sunset.)
Steam User 0
i love this game
i love its music
if only it was longer