School Days
The toughest school sim in the yard finally makes its PC debut, ahead of its bigger brother following later this year! For the 1st time ever, the original touch-screen concept has been adapted for a controller and a higher resolution display.
The prison from Hard Time has closed down and re-opened as a school, but the challenge to survive and thrive remains the same! Live every hour of every day in real-time – from getting out of bed in the morning to attending a timetable full of classes, as you explore a city filled with interactive props. Picking up knowledge from each class helps you answer real questions in each subject, as you work towards the grades you need to graduate. But with over 100 fellow students walking the halls, an equally important popularity contest decides whether your days are filled with fun or fear.
Fully unlocked as standard, you can start with a character of your own creation and save your changes to every other to make the world your own.
- Manage your health to survive every hour of every day in real-time!
- Gather the clues you need to answer real questions in each subject!
- Develop unique relationships with hundreds of other characters!
- Fend off bullies with a combat system inspired by wrestling!
- Explore a city beyond the school gates on your way home!
- Use hundreds of interactive props to get through each day!
- Manage your finances to pay your way in a real economy!
- Watch every other student grow up each year alongside yourself!
- Save your changes to each character to make the world your own!
Steam User 1
despair stress agony suffering more agony despair racism hatred violence into one compact 2d mini game!
Steam User 2
School Days is a school-life sandbox simulator developed and published by MDickie that blends open-ended gameplay, social interaction systems, life simulation mechanics, and unpredictable chaos into a surprisingly distinctive experience. Known for creating games that prioritize freedom over strict structure, MDickie applies that philosophy to a school environment where academic success, social reputation, exploration, and survival all compete for the player's attention. The result is not a traditional educational simulator or a heavily scripted story experience. Instead, it becomes a living sandbox where every day can unfold in unexpected ways.
The premise places players inside a school populated by hundreds of characters, each following routines and participating in daily activities across a dynamic environment. Rather than pushing players through fixed objectives, School Days allows them to create their own stories through choices and interactions. Attending classes remains important, but school life extends far beyond textbooks and exams. Friendships form naturally, rivalries emerge unexpectedly, and ordinary situations can escalate into bizarre moments that define the experience.
One of the strongest aspects of School Days is the freedom it gives players. There is no rigid path that determines how success must be achieved. Players can focus on academics, social standing, exploration, or simply experimenting with the sandbox systems available. Every decision influences how daily life unfolds. Ignoring responsibilities may create problems later. Building positive relationships can make navigating school easier. Actions carry consequences, which gives even smaller decisions a surprising amount of importance.
Academic systems help ground the experience beyond its more chaotic elements. Classes function as more than environmental decoration. Students participate in lessons covering different subjects, and learning material contributes directly toward later academic performance. This creates meaningful incentives for attending school and engaging with educational activities rather than treating them as optional distractions.
At the same time, School Days never limits itself to realism. The unpredictable nature of MDickie's design philosophy remains visible throughout nearly every aspect of gameplay. Strange situations appear regularly. Conflicts between students emerge unexpectedly. Social dynamics constantly shift as characters react to both player choices and independent events happening throughout the environment. This unpredictability creates memorable moments that feel unique to each playthrough.
The simulation systems contribute heavily to replay value. Hundreds of characters interact within the school setting, creating situations that rarely unfold exactly the same way twice. Friendships can evolve into rivalries. Small incidents may spiral into larger conflicts. The open-ended design encourages experimentation because players quickly realize that seemingly minor choices can influence events in unexpected directions.
Social interaction plays a major role in shaping progression. Relationships matter. Building trust with classmates can improve daily life, while creating enemies introduces additional complications. Reputation becomes part of the larger experience because navigating school successfully depends on more than simply attending classes and earning strong grades.
Combat and physical interaction systems also contribute to the game's unusual identity. Like many MDickie projects, School Days embraces absurdity and player freedom equally. Physical conflicts can break out naturally, objects can become tools during unpredictable situations, and the environment itself often contributes to the game's chaotic personality. While these systems may feel unconventional compared to more traditional simulators, they create some of the experience's most memorable moments.
Exploration adds another layer to progression. Players are not restricted entirely to classrooms or academic spaces. The larger environment encourages movement and discovery, helping daily routines avoid becoming repetitive. The freedom to approach school life differently during multiple playthroughs strengthens long-term engagement significantly.
Visually, School Days follows MDickie's recognizable presentation style. Character models and environments emphasize functionality over realism. The graphics remain modest by modern standards, but visual presentation clearly exists to support systems and interaction rather than spectacle. Players familiar with MDickie's earlier work will likely recognize the style immediately.
The game's greatest strength and greatest weakness ultimately come from the same source: unpredictability. Players looking for carefully scripted progression and polished structure may occasionally find its chaos difficult to embrace. School Days thrives when players allow unexpected events to become part of the experience rather than obstacles to avoid.
MDickie succeeds because School Days commits completely to player freedom and emergent storytelling. Instead of controlling every moment carefully, the game creates systems that encourage unexpected situations and personal stories to develop naturally. That design philosophy gives the experience a personality that feels difficult to replicate elsewhere.
School Days may not deliver a conventional school simulator, but it creates something far more unusual. It offers a sandbox where education, social life, exploration, and chaos exist together in ways that constantly surprise. Players willing to embrace its unpredictable nature will likely discover an experience that remains entertaining long after graduation.
Rating: 7/10
Steam User 0
Very good game. Great game. It has raised a future trillionaire.
Steam User 2
no guns :(