Satellite Reign
Contains the game, original soundtrack, 'Satellite Reign: Reboot' e-book and 'The Art of Satellite Reign' e-book. Co-Op Multiplayer Play the entirety of Satellite Reign with your friends in co-op multiplayer. Up to four players can each control their own agent, opening up a whole new level of strategic and co-ordinated play. With full drop-in/drop-out support, LAN and Internet play, and customisable agent assignment, get ready to experience Satellite Reign like never before. Strategic Cyberpunk Action Satellite Reign is a real-time, class-based strategy game, set in an open-world cyberpunk city. You command a group of 4 agents through rain-soaked, neon-lit streets, where the law is the will of mega-corporations. Use your agents to sneak, shoot, steal, and sabotage your way up the corporate ladder, and take control of the most powerful monopoly of all time.
Steam User 88
Satellite Reign is a spiritual successor to the classic Syndicate series, offering a real-time tactical experience set in a sprawling cyberpunk city. Players control a squad of four agents, each with unique abilities, as they navigate a dystopian world ruled by mega-corporations. The game emphasizes
Steam User 9
Such a fun game, reminds me a lot of the Syndicate games from back in the day. It really abodies that old school spirit. The graphics are really good.
I wish they had made more, DLC or sequal, but the game has replay value, so I can return to it whenever I want, every playthrough is different.
Steam User 7
I played this games years ago when it first came out but didn't get very far, and recently jumped back in as I remembered enjoying the gameplay. For a kickstarter project that had limited funding, this game is quite good, the gameplay is real time (with optional pause) squad based combat in a semi open world that is focused on various heists you perform to move the story forward and get upgrades for your squad. Combat is actually the least interesting part of the game for me as the stealth, and various methods of bypassing obstacles and enemies are all what I enjoy the most, for example you can highjack enemy soldiers with your hacker and have them open gates or scout the enemy base for you, and you can even use highjacked bodies to upgrade your squadmembers.
All in all it still holds up today in 2024 and there really arn't any other games quite like it which is a shame because while it is enjoyable you can see that it was limited in scope due to its budget. I would absolutely love a modern take on this game that fleshed out more mechanics and had a bigger, more interactive world, but this game is worth checking out.
Steam User 6
Every now and then I come back to this game, in search for any news of a sequel, some meaningful mods, or another game that is similar enough.
Played the game with a friend in coop mode and we loved every bit of it, despite it having a fair share of bugs. There's just nothing quite like it, it's a near-perfect blend of cyberpunk, tactics, real-time, isometric, an interesting world, and some great and fun mechanics. There are always multiple approaches to all the missions, it's awesome to split up in coop and simultaneously try to find a way inside a guarded area. I loved how alive the city feels and how it connects all the missions seamlessly. We had so many moments where we were about to be caught, and then just barely managed to either escape or go under cover again. Just brilliant.
I'll probably do another playthrough sometime, but in the meantime I'm writing this love letter in hope for a sequel someday. Thanks, 5 Lives Studios!
Steam User 4
The game gets very frustrating at the start, but once you get cloaks on everyone the game is a breeze, you really have to use stealth if you wanna win buddy!
Steam User 3
Spiritual successor to 90's Syndicate games and quite reminiscent of them. A real-time tactics game that is fun and atmospheric, but somewhat rough on the edges. Basically you commit a series of heists on various subsidiary corporations and locations to build up your team and unlock new areas until you can go after the big bad boss. At least for me, managing all this in real time can be quite overwhelming, but there's an option when starting a new game to make it real time with pause, and you can unlock the bullet time ability for your support class later. Also, I ended up doing at least half of all things stealthily with the infiltrator.
Biggest problem is the roughness. Even the achievements are little janky. The interface isn't the smoothest and I had my characters getting killed on multiple occasions by getting stuck on map geometry and not being able to escape. Would probably be useful to figure out beforehand how to suicide your agents if any of them gets stuck somewhere where they will not be found. Death doesn't mean much in this transhumanist cyberpunk future.
Don't pass this if you like tactics and cyberpunk.
Steam User 31
Satellite Reign is a worthy spiritual successor to Syndicate and Syndicate Wars, as it keeps everything that made these games such great cynical cyberpunk experiences, while adding modern gameplay ideas that meaningfully expand on the formula: Satellite Reign is set in a mostly contiguous open-world-ish city environment filled with lots of interactive environmental features that combine to create very dynamic gameplay scenarios. There are vents to use as shortcuts, power generators you can hardwire to deactivate connected devices, hackable computers that can turn turrets into allies, and much more. The game also gives you plenty of tools to interact with the world, from explosives and EMP grenades to portable invisibility generators. There’s a stealth system and a cover system, and in true Syndicate style you can research new gear, weapons, and implants or kidnap civilians to upgrade your drone agents.
Satellite Reign feels a lot like a top-down immersive sim, as these systems combine to give you lots of freedom to approach any given situation the way you want. The game supports this with its open-world-ish structure, with most missions only giving you a set goal (infiltrate a specific building in a restricted area of the city), and then letting you figure it out from there. You can pay informants to acquire useful information on your target (“there’s an electrocuted zipwire that’ll get you easy access to the area if you can first deactivate the power generator”) or do side quests to gain advantages (“assassinate a specific civilian to get the access codes to a door in the target area”). Once you feel prepared enough, you can make your way to your target in whatever way you wish, as the large open maps are all designed to allow for many different approaches. But naturally, the hard part is getting out of the lion’s den after the deed…
As far as I’m concerned, this is what makes Satellite Reign such a brilliant successor to Syndicate Wars. After the initial tutorial, the game is entirely player-driven. You’re just given an idea of useful targets in the cyberpunk city and you can decide whether to go for it or do something else. Need some money to fund your research? Just rob a bank (in the game!) or hack ATMs to siphon off a regular income. You’re planning to infiltrate a big military base and you just know you won’t be able to stay stealthy? Use your hacker to mind-control a bunch of cops, then use them to attack the guards in another area of the base as a distraction. Or just provoke the different factions of the city into fights with each other.
What’s perhaps most telling in regards to this open, player-driven design is that you could theoretically just walk straight from the tutorial area to the endgame area and finish the game, because there are no hard progression stops in the game, in the sense of “you have to do quests X and Y before the endgame area becomes accessible”. Sure, there will be tons of turrets, mechs and cybered-up guards in the way, but if you’re good enough, you might be able to bypass them even with the starting equipment. The game won’t artificially stop you from doing things like that, it’ll just have you face very challenging gameplay situations to entice you to prepare better for the final showdown.
Literally the only thing I can see potentially becoming an issue for some players here is the fact that the game can be a bit micro-management heavy and the controls may take some getting used to. Unlike the original Syndicate, your agents won’t eventually become unstoppable killing machines to the point where the game effectively plays itself – Satellite Reign still requires you to play well to succeed. When you get into fights, you not only have to take positioning and cover into account, but also stop your agents from shooting at nothing because their AI doesn’t realise there’s a wall between them and their target (the attack move command is much more reliable in this regard). There’re also lots of active abilities you can unlock via the skill system (the soldier can draw enemy fire, the infiltrator can turn invisible and so on), and you’ll need to make good use of them, because it’s very easy even for hardened agents to get overwhelmed as they’re spotted by a security camera and all the guards in the area start converging on you. If you don’t like that kind of pressure, the developers have patched in a way to start the game with the support agent’s time-slowing skill fully unlocked, so you can effectively play the game like a ‘real-time with pause’ game in the vein of Baldur’s Gate.
I’ve loved Satellite Reign every time I’ve played it since release, as it’s one of those games that’s built from the ground up to put you in charge, just like the original Thief or most other games on the immersive sim spectrum. In a typical gameplay session, you’ll buy information about the tech you can steal from the local corporate headquarters, infiltrate the area through a hacked backdoor, deactivate the CCTV system and get your prize. But then, a guard spots you on the way out and raises the alarm, which wakes up a nearby mech standing between you and your exfiltration point. So you get out your guns and improvise an escape plan, as more and more guards start putting the pressure on you. You finally blow up a gate at the exit of the restricted area which your hacker isn’t experienced enough to hack yet, only to find yourself getting spotted by cops and cameras on the city streets. So you have your hacker hijack a guard or two and use them as disposable puppets to cover your escape. In Satellite Reign, pulse-pounding shootouts and thrilling stealth infiltrations happen not because the developers scripted them into the game, but because of how you chose to approach the situation and how you used the game’s systems. That makes it incredibly satisfying to pull off a dynamic heist or even a flawlessly silent infiltration, knowing you’ve got no one to thank for it but yourself.
If you have a love for Syndicate and Syndicate Wars, or just enjoy systems-centred, player-driven gameplay in mechanically believable microcosms, there’s no excuse not to at least try Satellite Reign. By now, it’s old enough to frequently be on sale with a significant discount, and I promise you: Even at full price, this game is still well worth it!