Samurai Simulator
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About the Gamehttps://store.steampowered.com/app/1440340/Cannon_Foundry_Simulator/
https://store.steampowered.com/app/1403850/Mars_Colony_Builder/
You are a young warrior training in the art of bushido. Born in the turbulent times, you cross the country to find your life’s purpose in service to one of the powerful Daimyo. Find a lord whose ideals you hold dear, pledge allegiance to him, and lead his family to victory in the struggle for influence and power. Become a true legend among both samurai and local people. Make the right choices and defend your honour to live to old age and train your followers! Rise through the ranks or… start your own clan!
Samurai Simulator is an expansive life simulation game set in feudal Japan and inspired by the best RPGs on the market. Travel through a huge, open-world and perform various quests. Through them, you will gain experience that will allow you to develop your skills, and become a powerful warrior through one of several extensive skill trees. Feudal Japan is full of untold mysteries. Spread the glory of your lord across the region and you may also have to prove your strength against deities and local demons.
Be a lone traveller or build your clan, and your disciples and supporters will fight alongside you during the most demanding battles. Meet historical characters and perform interesting and complex tasks for them. Let the whole country know your name, so your clan becomes the most powerful clan in the region!Game Features:
- An open world full of mysteries just waiting to be discovered
- Extensive RPG mechanics inspired by the classics of the genre
- Lead the samurai through his life and become a legendary warrior!
- Be whoever you want to be: a lone warrior, an army commander or village, castle or city owner
Steam User 21
Sometimes keeping it simple is better than complicating a good video game. Its rare to see top down fighting games. This reminds me of my favorite video games, Baldur's Gate: Dark Alliance 1 and 2, Champions of Norrath, Champions: Return to arms. Fighting in this game is good enough. The controls are sufficiently responsive. Usually the video games that are fun and don't require much thinking sell the best. Also, I think the devs are very aware of the value of their game and what people are willing to pay for a video game. I don't have to wait for a sale to buy this game. So...GameHunters, can y'all make a fantasy version of this similar to these games: Baldur's Gate: Dark Alliance 1 and 2, Champions of Norrath, Champions: Return to arms; thanks.
Steam User 2
Okay so I finished the game already. I love the concept all in all. It is not hard but your main enemy is how unresponsive the controls are. The combat kinda lacks that satisfaction of specially when the enemy is literally next to you but you can't seem to hit them as it doesn't target locks which is annoying. I love top down games and I can see the potential this game has. Maybe future updates will fix all the issues but kudos to the developer for this. Hopefully you can adapt sekiro combat or ghost of tsushima where killing enemies are full on satisfying.
Steam User 4
haven't fully finished yet but the game is really smooth nice simple combat parry system ect, 1 enemy type is super random but that's fine, one level I couldn't see the parry marker so that was weird. overall I'm enjoying it and its a nice past time game with a lot of promise
Steam User 8
Fun especially for the $5 price point; sometimes the controls arent crispy but excited to see the updates for the game over the next few years
Steam User 1
I enjoyed the game, very fun and a value at that price. Ran into one softlock after a bossfight and had to restart, but otherwise smooth experience from start to finish.
Note: You might have a better experience with controller than I did, had to play with mouse and keyboard.
Steam User 1
Samurai: Ronin's Path — A decent little indie for the price
EDIT (24/07/2026) — updated after the post-launch patches:
After several patches, the game is much easier to get to grips with and plays a lot more smoothly than it did at launch. Combat readability was my main issue and it has clearly improved. Add to that the fact that it was made by a single developer who responds quickly to bug reports, and I think this game deserves a positive rating — I'm switching my review to recommended. It's not going to give you a Dark Souls-level experience, and it's not trying to, but it's absolutely worth its €5.
One thing I'm still hoping to see developed is the three stances. As it stands I still don't notice any real difference beyond the visuals of the attacks — no meaningful impact on how the combat actually plays. Giving each stance its own identity (damage, speed, range, whatever fits) would add a lot of depth to a system that's already there.
Original review below.
Overall impression
The game itself isn't bad at all — it's a nice little indie title that'll keep you busy for about 60 minutes. That's a bit of a shame, because I think a lot of people will want a refund once they've finished it. Personally I wouldn't do that, because I did enjoy my time with it. Overall it's a decent little game, but in its current state I can't really recommend it — though I'm not going to trash it either. For €5, the experience is there; it holds up for about an hour. Whether it'll improve over time remains to be seen, and honestly I doubt it. If you're after a no-frills indie game and the price doesn't scare you, go for it. Otherwise, move along without any regrets.
Graphics
Visually it's pretty nice. There's sometimes a bit too much rough 3D, but for the price the game does the job. The ragdoll goes completely haywire on some dead enemies, but it's funny to watch. The menus get the job done, even if they're far from a genuinely polished, well-designed interface.
Sound
Sound-wise it's not too bad. The music, on the other hand, is very generic — nothing memorable to note.
Gameplay
The gameplay is interesting in terms of the controls and inputs. You sometimes struggle to understand how you died or to read certain enemy attacks. Difficulty-wise it should be fine once you've figured out how things work (be careful — you don't have much margin if you move around too much early on).
It's a shame the moveset doesn't change much and is poorly explained: there seem to be three ways to move from what I could tell, but as far as I'm concerned it's purely cosmetic — I didn't see any real difference in the gameplay itself. When you die, you respawn at the start of each new zone you've reached, not at the beginning of the level. As for the bosses, they're okay — nothing too complicated. Only the final one gives you a slight sense of challenge, and even then, barely.
Translation
The game offers several languages (not bad), and I tested two of them. The English is well translated. The French, however, is very shaky at times — I wonder if it was done with a machine translator or an AI. It doesn't hurt the gameplay, but it can get inconsistent, even incomprehensible in places.
Steam User 0
pretty fun game. kinda short. a little clunky. still only $5.
buy a copy and play it