Games of the Year

Samorost 3

Samorost 3 Screenshot 1
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Samorost 3 is a masterpiece of art and design. Beautiful atmospheric puzzles in a fantasy world, designed in an a way, where a story told without a single word. Follow a curious space gnome who uses the powers of a magic flute to travel in outter space in search of its mysterious origins. Visit nine unique micro-worlds teeming with colorful challenges, creatures and surprises to discover, brought to life with beautiful artwork, sound and music.
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Game Discussion

Review by Anonymous

I love this games

This beautifully crafted game is a true adventure set in a cozy micro universe. Really great points about it:

-Family friendly and even educating with it's puzzles
-Completely single and offline playable
-It's made without a single word, but the infographics are international
-Awesome visuals and great soundtrack

Review from Steam

So proud of our Czech game. My boy Henry of Skalitz would be happy.
I've really never seen a game as beautiful as Samorost 3, the artstyle mixes this organic and fantasy nature effortlessly.
The art is absolutely awesome. All of it is such a joy to look at, and I would even consider the music a massive part of the art. The little interactions between characters made me smile on multiple occasions. The emotion they convey purely through little sounds is astonishing, and made the entire ride extremely worthwhile. I love the Czech people. And this kind of art reminds me to the Czech soul - mysterious, melancholic and thoughtful.
To track on to that, the world is definitely a blast to explore. There were so many little things to click on, but none of it ever felt overwhelming because it all just gave nice little insight into the world. With that, the puzzles are also really intriguing, and if you get stuck, the puzzle hint book they provide gives just enough of a hint at a glance that you don't really need all of it to solve any puzzle, unless you're genuinely stuck.
The way music is implemented in every single element of the world and is a joy. It's not uncommon for me spend 10+ minutes just appreciating the music somewhere.
What is essentially the cost of a mediocre night out, or a trip to the cinema buys you 4-6 hours of this weird trip that scratches a really really difficult to reach itch for me.
I would highly, highly recommend this game to anyone who enjoys point and clicks with a slightly more whimsical story and beautiful art.
10/10

Review from Steam

What I needed
Samorost is, somehow, Amanita's birthplace. It started off the team's deep dive into visually compelling point and click adventures, with the first title being a really simple, yet relaxing and enjoyable title, even if really short.
Eventually, they mastered their craft and decided to give this series a third installment.
It's safe to say that we needed this! A must have title, absolutely worth its price.
If you want to hear more though, I'll share some personal thoughts below.
Space and forests
Much care has been put into world building here, and it pays off every time you boot up this game.
As the sub-title says, it's like walking into the woods. In space. You see and hear this fictional naturalistic setting and it's so alive, yet so calm.
While playing, you'll visit various celestial bodies, each with an unique vibe and recognizable environment. Every puzzle or zone easily sticks to your mind, and I must say that they are not hard at all with a couple of exceptions.
Amanita did think about this, though: at any given time, by solving a really simple puzzle in the menu (accessible by pressing esc in-game), you can access a book which grants you every solution.
As I've already said with Creaks, this is better than having to search for a whole walkthrough just to get unstuck. This shows that difficulty is yet again not this game's main focus, and I'm fine with it. I wouldn't appreciate it the same way, as it's intended to be really immersive and relaxing.
Other than that, puzzles were fun and engaging, always coming off as original rather than frustrating. Except for the termites' egg one, with the switches. Good luck figuring that one out without a solution.
Floex, again
Creaks elevated its quality with its score provided by Hidden Orchestra. Here, the music is no different. Floex has created these unique sensations with an excellent composition, ambient vibes and tunes which are beyond original. I may be biased, since it's an interesting genre for me, but I'm sure anyone who plays Amanita titles enjoys the musical component as much as everything else.
Masterfully made.
Brief but concise feelings
As always, my aim isn't to describe every aspect, rather than explaining what I've felt about the game and what really did stick with me.
This is a staple of point and click adventures and I couldn't recommend it more, as it deserves every penny. The last thing I'm going to say is that it's best played with some good headphones.
It really shines.
More reviews:

Review from Steam

Third (and so far the final) part of the Samorost mini-saga, cute mid-length adventure game in which our beloved space gnome hero acquires a powerful space flute artifact, and sets out on a quest across – well, not exactly the stars, but a handful of wooden demi-planets, to save them and their troubled space spirits from a fallen space monk and his iron dragon monster. Game features similar graphic and puzzle style as its predecessor, except it’s more advanced and polished, and music that really excels in several moments (soundtrack is also available for purchase separately). A must have for all players that enjoyed previous Samorost games, or are fans of Amanita Design franchise in general.

Review from Steam

Beautiful storybook game. The artwork and music are the main attraction, and the story is enough to keep it going. The humor is just enough throughout. Puzzles are a mix, I used a walkthrough for much of it. Patience is required as you will likely end up trying things then trying them again, then looking at a guide to see what you actually should do. Still it's fun and charming. I would still say machinarium is the best amanita game I've played in terms of puzzles, but this one has more beautiful atmosphere. It's well worth it, as oftern goes on sale for less than $10.

Review from Steam

I remember when I was just a little child I stumbled upon this weird game with a small white clothed gnome and his dog. That game captured my imagination and left a very happy stamp in my mind. It was only many years later, when I found out about Machinarium and suddenly I realized it had to be the same developer, that I realized the game was in fact Samorost - that bizzare game I really liked.
One can only imagine how stoked I was when I found out Samorost 3 is coming out. 30 minutes of playing have already taken me back to those places of mystery I frequented as a child. It feels as if I am reliving my earliest years.
Samorost 3 is 7 times more vibrant and beautiful, and mystical, than its incredible predecessors. It's filled with fantastic imagery, beautiful scenes, vibrant soundtrack, peculiar story, and original and unique mechanics.
I just want to thank Amanita Design for their originality and loyalism to such a unique genre, in the ever changing environment - that is the video games scene in general. Thank you for such a creative and thought provoking world, and for such a fantastic, amazingly produced game.
If you liked Machinarium or played Samorost as a child like myself, or hell, just like games that see beyond the horizon, there is no reason you won't like Samorost 3, for it excels in what it does - portray a world the wildest of minds wouldn't be able to think of. I think the price is more than fair considering the amount of love this game got and how carefully and warmly it was handled by its developers. Thank you for a once in a life time experience.

Review from Steam

A beautiful and enchanting game with weird and wonderful creatures and landscapes. My son, 4yo, loved it and wanted to keep playing it even after we'd finished it, though some of the puzzles were a little bit tricky for him (couldn't figure out how to reset the game so we could play it again?). Its like fantastically illustrated children's book that you can interact with. Magical to to core!

Review from Steam

I was in a strange mood 7 or 8 months ago and was looking through my Steam library for something unusual to play. I ended up playing several weird games that were in my library, but had never been on my radar as games I wanted to play. Samorost 1 was one of them; apparently I'd got it for free at some point.
It was an extremely short game, but very entertaining. Shortly after that, a special military operation initiated the Russo-Ukrainian War of 2022. The developer, Amanita Design, put the Samorost trilogy on sale to signal that the video game development studio had taken a side in that conflict. I haven't stated my support for either side, but I stated my support for Samorost by purchasing the next two games at a discount.
Samorost 2 was also very short. I completed it, and the 13 achievements, in under an hour. This third installment is where they finally made a full game out of the Samorost formula.
It's whimsical, it's charming, and the puzzles are all cryptic as heck. There were only few moments when I knew exactly what I needed to do to make progress. Mostly, I stumbled my way along.
2D puzzle/adventure games are a subgenre I've overlooked in my gaming career. I regret that. You know, I've never played Amanita's classic adventure game, Machinarium. I don't even own it. I'll go add it to the wishlist.

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