RONIN: Two Souls CHAPTER 1
In this fictional world, witness the journey of Kenji, who lives on a small island in a deserted corner of Japan, meet other people and lead the story of Kenji. Kenji, who lives alone on the island of Toshi, one day had to do something he did not want, and his whole life changed. As a player, you are free to designate your enemies as friends and your friends as enemies.
In our game with FPP and TPP camera angle, you can chat with people around and learn additional information about their lives. You can make friends with your enemies and benefit yourself from these friendships in the following episodes. Build the basic structure of your character in our first episode that we release as early access, build the game on this structure in new episodes added with updates. Give life to Kenji, who takes firm steps towards becoming a samurai.
“Sometimes life becomes cruel and asks you to do something you don’t want to do. You have to do it. Because you have no right to choose.”
RONIN is a RPG that focuses on the story and completely frees the player into the game’s universe. It is an action/adventure game with its own style, where there are no boring and unnecessary missions which you play on and on to win the same loots. The Kenji character which we started the game with in Episode 1 works hard to become a samurai. But with the end of the first episode trouble comes after us that we can never escape. Kenji is no longer alone, and he can’t be alone until the mission is over. With the following episodes, privacy and many more mechanics will be added to the game. We even have crazy ideas like adding Co-op and PVP modes. We think you should know that we have high hopes for the Co-op mode.
2-PART ROAD MAP
We believe that it’ll be better for us and for you to release the game in episodes. While the story will move one step further with the each episode, with the new features and localizations, we will gain more and more players and show you what we can do. Now I want all of you to be realistic, we are a small team living in Turkey and this project is a pretty big deal to us. If we want everything to be perfect, we have to be organized and move in small steps. Am I right? But we believe that this project will grow with you and turn into reality.
Steam User 0
Игра 'RONIN: Two Souls CHAPTER 1' предлагает интригующее начало истории о мести и сверхъестественных способностях. Визуально игра выполнена в стильной пиксель-арт графике, которая отлично передаёт атмосферу мрачного и жестокого мира кибер-панка, смешанного с японской мифологией. Боевая система построена на таймингах и использовании различных гаджетов, что требует стратегического подхода к каждой схватке. Главный герой, Рон, обладает необычными способностями, позволяющими влиять на ход времени, что добавляет глубины геймплею.
Однако, первая глава ощущается несколько короткой, и некоторые моменты в сюжете кажутся недораскрытыми. Хотелось бы больше взаимодействия с миром и возможности для исследования. Тем не менее, 'RONIN: Two Souls CHAPTER 1' оставляет положительное впечатление и создаёт сильное желание увидеть продолжение истории. Многообещающий старт с хорошо продуманной боевой системой и интересным сеттингом. Рекомендую любителям динамичных экшн-платформеров с элементами RPG.
Steam User 0
RONIN: Two Souls CHAPTER 1 is a small action RPG that lets me step into the role of Kenji, a young man living alone on the island of Toshi who wants to become a samurai. What I like about it straight away is that it does not try to make me follow one completely fixed path. I can talk to people, explore the island and make choices that can change how I deal with different characters. The game is clearly trying to build a bigger story around Kenji, and even though this first chapter is limited, there is a decent amount of freedom in how I approach it.
The choice system is probably the most interesting part for me. I can decide how I treat people and even make friends with characters who could have been enemies. That gives some conversations more importance because I am not simply picking dialogue to reach the next quest. I am also thinking about what kind of relationship I want with the people around me. The idea of those relationships carrying into future chapters is interesting too, although the fact that this is only the first chapter means I do not get to see the full potential of that system yet.
I also like the way the game mixes first person and third person views. I can explore the island and talk to characters while also getting into sword fights and other action sections. There are plenty of little things to discover around the environment, and the game gives me reasons to talk to people instead of treating the world as nothing more than a path between combat encounters. The samurai setting has a nice atmosphere as well, and I think the small island works reasonably well as a starting point for Kenji's story.
The biggest problem for me is the roughness of the actual gameplay. The combat can feel basic, and the movement and animations do not always have the smoothness I would want from an action RPG. Some of the presentation also makes it obvious that this was made by a small team working with limited resources. I can see what the developers were aiming for, but there are moments where the game feels more like an ambitious early project than a fully polished RPG. That does not make it unplayable, but it definitely affects how much I can get out of the experience.
The other major issue is the chapter structure. I understand why the developers chose to release the story in episodes, but it means I finish this chapter without getting a complete adventure. A lot of the systems feel like they are laying the groundwork for something that could become much larger later. I would have liked more content and more consequences from my choices before reaching the end. The fact that the game is free makes the limited scope easier for me to accept, but I still have to judge what is actually here rather than what the game might eventually become.
Overall, RONIN: Two Souls CHAPTER 1 is a rough but interesting start to a samurai RPG. I like the freedom around relationships, the choice driven story, the island setting and the idea that my decisions can shape Kenji's journey. The combat, animations and general polish are weaker than I would like, while the short chapter format makes the game feel more like an introduction than a complete RPG. There is enough here for me to see the potential, but I think the concept is stronger than the execution at this stage. For a free first chapter from a small developer, I still think it is worth trying if I enjoy choice based RPGs and do not mind some rough edges.
Rating: 7.5/10