Ride 2
Welcome to the temple of motorcycles, the only digital garage that will allow you to discover, transform and test the world’s fastest, most iconic and original vehicles.
The top of the range of the most famous brands will await you to compete against each other in a unique videogame and show the world their full potential!
Over 170 bikes are the undisputed protagonists of the new chapter of this long-waited two-wheel racing game! Feel the adrenaline rush through your veins and face the most dreadful bends with the passion and the boldness of a professional rider!
RIDE 2 will include the tracks of the wildest and most exciting races of all time! Country, City, GP, Road, Motard and Drag race: challenge the toughest types of roads and leave a slipstream at every squeal of tyres!
Over 170 bikes! Collect them all to create your own personal garage, choosing from the most powerful and iconic categories and models (like the Nakeds and the Supersports).
Steam User 10
I wanted an easy to play and fun racing game.
First I try Ride 3 and I did enjoy it for awhile. That got me interested more so I thought Ride 4 might be better
but I did not enjoy it as much.
I don't car about realism all that much for these game.
Ride 2 is the one, most forgiving, easier to reach targets needed to progress and most intuitive steering and control.
Not sure why but it seems Ride 3 and 4 have gone to make it harder to be more realistic or something.
It seems the Ride games gradually get harder from 3 onward to 4 with 2 being the easiest.
Ride 2 is the one to pick If you are like me just a casual gamer who wants to play and enjoy the "Ride"
Steam User 5
This is the only Ride game worth getting. If u want visuals go for Ride 5 but if u dont care about graphics this is the game to get.
Steam User 4
Ride 2 is a festival of motorcycles, a Gran Turismo on two wheels. There are so many tracks and so many bikes included here that one has to appreciate the effort that went into presenting it as a complete package.
Over the past three years I've played more than a handful of arcade and simulation racers and Ride 2 strives to do more than the 'cookie cutter' low effort career mode presentation of many licensed simulation racers and always offering new surprises via the experience of a new bike and the challenges of mastering each.
For casual gamers and non-bikers, I appreciate the simulation handling that motorcycle games offer. It feels like you're really learning a life-skill that translates to other games and facets of life, and the respect and discipline needed the navigate and commandeer a vehicle.
In terms of difficulty, I scoured some other reviews before starting and I saw a few general notes regarding low incentive to increase difficulty. Here is my experience....
For the most part I played on easy difficulty. From the start the idea was to "get the hang of it" and then see if I wanted to graduate from there. The game offers small percentage earnings boosts to turn off certain assists. So I opted for no steering and brake assists and NO REWIND, whilst keeping racing line to learn tracks and auto tuck-in and some braking stability, its the one where you don't frontflip when braking too hard by pulling front and back brakes as equally as needed which I can turn off if I wish to perhaps.
But as the other reviewers noted, the incentive to majorly increase the difficulty did not present itself as much there, but the option to do so is there.
As you unlock bikes it is not always guaranteed that you will have the best bike for the event you enter, and some races even on easy remain challenging, as well as late-game becoming naturally more difficult which I think many players don't factor in necessarily.
With my settings it meant that I would usually win by 5-8 seconds with the constant reality that falling twice off your bike will definitely pose a great risk to your odds of winning the race which is fueled by playing with no rewind option available. So this incentivised pushing hard whilst still remaining disciplined, cautious and conservative.
All that said, there are some events I still only get bronze instead of gold, which I would say is about 10% of the events. Admittedly, depending on the bike you can win by as much as 20 seconds. It sounds like a lot but remember one or two crashes places that at risk. In the modern era I think many gamers don't want to constantly restart the same race over and over to progress 0.1% in a career mode and then do a hundred of that, so its understandable.
Regarding the handling, I found it it to ultimately be more forgiving to MotoGP and MXGP. There are a number nuanced exceptions, learning to carry speed with heritage bikes, nose climb accelerating uphill, all sorts of things.
Some of the 'jumpy' and super-tight motobike races did not translate as well, but the camera turns very slowly and cornering judgement was somewhat influenced by this for me. The kerbs on the tracks for all the other categories are quite realistic in terms of elevation otherwise.
The multiplayer still works but was matched with two human bots a week after the game was on 90% sale, but the achievements still work. It should be more popular but I don't know why it's not....
For budget set-ups, there was some performance issues on some of the tracks with wide outfield areas, like Donington and Nurburging GP which results in frame drops which also creates input lag at the rate of the frames which make it very difficult in tight high-speed sudden-corner races or turning-a-boat-on-a-dime situations...
Like in the perfect trajectory event, not one of my favourite modes, because the driving is made nonsensical by the cone placement in relation to the bikes' performance and you can't see the unnatural path it sets out ahead of you because the cones are so far and small.
Spending money to upgrade every bike with the selection of part is not always beneficial, you can often buy a bike for the price of a full upgrade, which sometimes does not deliver better results. There were some small discrepancies in the comparative /10 rated stats for some bikes however, but bike advantages also change depending on the race so whatever, the rated states generally provides a fairly good idea of performance.
But not understating, in closely matched races, putting tyres or a racing gearbox or an air filter or adjusting final ratio makes noticeable differences the closer to the requirements you upgrade the bikes.
There should be an easier way to downspec existing over-the-limit bikes but this has to be sort of remembered and done manually by yourself in the garage.
I usually went for new bikes instead but some of the classics in my garage kept delivering on performance time and again.
After doing almost a hundred season races with a special race every eight races, I was happy to discover the other events that quickly unlocked more bikes to reach fifty bikes for the achievement and lots of cash.
I became the number one ranked motorcyclist in the world in the career mode and that represents about a third of the career mode.
Steam User 3
This is arguably better than Ride 4.
Steam User 3
I finally can ride NSR 125
Steam User 2
No girl just chill and moto yep dream
Steam User 2
Only just brought ride 2 for me deck in the sale, let me tell you...
I'm a 40 summat year old gamer who has played pretty much every game going and I can honestly say,.this game feels better racing than any other bike game I've played before (I have tried ride 5).
This game is recommended for all racer fans, the inside bike view feels like you are actually racing.
Trust me race fans, you won't be disappointed, absolute quality