Reventure
An adventure with 100 different endings You are a wannabe hero who is supposed to do hero-ish things but sometimes blows that off and does crazy stuff instead. One hundred different endings Choose your path, every decision leads to a new ending. Will you find the real one? Is there such a thing? Only one way to know… Lots of "Aha!" moments The world doesn't change with each new game, you do. Well, actually it DOES change, but that's a secret for you to find out. A big bunch of unlockable stuff New playable characters, hints, costumes, visual effects and more! Bazillions of secrets and pop-culture references They are, you know, secrets. So we won't spoil them here ;) Magic Even a simple-looking-yet-amazing game like this takes a lot of time and big piles of money to make, but you can get it for only a few bucks. How's that for magic? Time travel, battle royale fights, mimics, permadeath, shotguns, mining, resource gathering, base building, global leaderboards, farming… Ok, we may have had exaggerated on that one… OR HAVE WE??? Humor Yup, there's that too. Available in many flavours. A beautiful OST Don't believe us? Listen to it here.
Steam User 19
Reventure is the equivalent of a book of solid knock-knock jokes: funny but ultimately repetitive due to the medium's restrictive structure. Playing more like a puzzler than a 2D action-platformer, most of the game's 100 endings will warrant a chuckle or two, especially if you enjoy zany/absurd humor. The methods to unlock each end aren't quite as engaging, partly due to backtracking but primarily due to repeat solutions (i.e., stab this NPC, stab that NPC, stab the next NPC). Although completionists will gorge themselves on this game, most gamers will feel satiated after 30 or so endings.
Steam User 6
You start as an ordinary hero on a quest to save the kingdom, but it quickly becomes apparent that this is no ordinary adventure. Every decision you make, no matter how small, can lead to wildly different outcomes. The game encourages you to think outside the box and embrace failure as part of the journey. Jump off a cliff, steal from an old man, or just go back to bed instead of saving the princess—each action brings a new and often hilarious conclusion
Steam User 5
This is a tricky review to write. I do like the game, but I really don't like parts of it. I could summarize the game but I'm going to skip that part. The main issue with the game is that it's fun for the first several hours (let's say the first 40-50 endings), up to the point you've rescued the princess at least once. The game was already starting to annoy me by then, but at least I could feel like I "finished" it once I got the princess back to the castle.
The problem at that point is, about half the "endings" (achievements, also usually deaths) remain, and the requirements to find and activate them get progressively less likely. Try all the combinations of 4 of the 16 or so items in the game, try going to every place you can think of, try using the items. Oops, I died randomly some way I'd already died before. Now I get no achievement, but a time delay as I try to skip the cutscene I've already seen, then have to start all over with no items back at home.
Here's a simple fix or two the game could make that would help. If I've managed to die (aka hit an ending) that I've hit before, let me press Escape or something and go back to the point just before I screwed up. I saw a dev comment saying that would take away the importance of making decisions in the game or something, but that's only true the first time you reach an ending. Being human, I often make mistakes. In this game, it's easy to accidentally walk past a point where you're now doomed to die in a way you've done before and have to restart. Super annoying and easily fixable.
The second change (maybe allow an option to have it, so it doesn't affect speedrunners) would be to, on quest start, have access to every item you've previously found inside the chest in your home. You could choose which items you want to start your quest with so you don't have to, say backtrack to pick up an item that helps you fall more slowly. As you get farther into the game, setting up the scenario for an ending you think may exist gets tiresome due to the needed object retrieval beforehand, only to either die again accidentally or discover there's no ending where you suspected one might be.
Steam User 2
Reventure is a very unique adventure game with a great sense of humor and a lot of charm. The goal is to find all 101 endings in the game and while resetting can get repetitive it is a lot of fun to find new endings.
nobody told me there would be jumpscares
Steam User 3
Playtime: 19.6 hrs
I believe they changed the name of the game because I watched someone else play it before I bought it, and the new name fit the theme and gameplay of this game quite well. The graphics was pretty cute, combined with a interesting plot and enjoyable gameplay, this game certainly didn’t disappoint me. Shame that there is no sequel.
Steam User 2
More than 100 endings??? YES. Any game that allows me to win by having stupid ideas and actually account for something is a 10/10 in my mind. From dying in different ways, to killing anything, try anything with a different outcome, and that will likely work to get a new ending. So addicting and fun.
Steam User 2
Very much a "just one more" game.
It might feel a bit monotonous at first as you always start from the same point and have to find 100 endings, but as i got into the rhythm of it, i kept wanting to see the number go up higher to the point that i was playing at work on a slow shift, i had 20 minutes before i was off, and i just didn't want to stop. In the end it took me a shift and a half to finish up everything and ended up being very fun to binge with only a handful of endings i had to look up due to the compass+hint combos not being that helpful.
Older game, but still quite fun.