Resident Evil Zero HD Remaster Screenshot 1
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Resident Evil Zero HD Remaster

Be prepared to relive the first nightmare in Resident Evil 0, a remastered version of the popular prequel to the original Resident Evil game. This remastered version takes the fear-inducing atmosphere from the original 2002 release and transforms it with stunning new HD visuals, improved sound, widescreen support and an optional modernized control system and more. It’s the best way to experience the story of what really happened before the iconic mansion incident that was the catalyst for the entire Resident Evil saga. The story of Resident Evil 0 takes players back to 1998. Reports have been mounting about unusual murders on the outskirts of Raccoon City. The city’s Special Forces division, S.T.A.R.S., sends their Bravo Team - including rookie cop member Rebecca Chambers - to investigate. On route, the team’s helicopter suffers engine trouble and is forced to make a crash landing, where they find an overturned prisoner transport vehicle.
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Game Discussion

Review by Anonymous
Review from Steam

if u like getting pissed off play this game

Review from Steam

A quality remaster well worth the price. A nice little twist on the classic Resident Evil game play loop having to coordinate all the items on the map rather than having a supply point. Otherwise it's the same classic action from the original series. Looks and runs great!

Review from Steam

🖋️ If you browse through other reviews for this game, you will quickly understand what people complain about the most – boring inventory management, unfair difficulty, uninspired enemy design, lacklustre story – just to name a few. However, what really sets my teeth on edge is the fact that when you interact with random static items you find around the world hoping to read a witty (or scary) one-sentence description – which I consider to be one of the best and most immersive features of RE games – you're mostly slapped in the face with the same sentence over, and over, and over again: "There doesn't seem to be anything special about it."
To me, this screams "creative writing failure". Nothing special about The Last Supper cut into eight pieces? Are you kidding?.. It can at least be stained with fresh blood, or have some unsettling details not found in the original painting. Ironically, this line alone perfectly encapsulates what it feels like to be playing Resident Evil 0.
It's an okay game; truth be told, not without some serious flaws, but still playable and enjoyable. There just... doesn't seem to be anything special about it. Or, to be more precise, some very questionable design choices ruin the impression the developers were going for and leave a uniquely bland, boring, forgettable aftertaste. You know, like when you find a cockroach in your otherwise perfectly cooked lamb casserole the waiter has just put on your table – I doubt you'd be leaving any tips that evening.
Let's begin with the cockroaches. Yes – plural 🙄
🦂 The music is slightly disappointing
😒 Level of annoyance: 💢🔲🔲🔲🔲 (variable – tastes differ)
Take it with a grain of salt since it's just my opinion, but I think the majority of background music in this game falls flat and fails to produce any effect apart from slight dissatisfaction. Any other Resident Evil game I can think of has many themes I can remember and still be mesmerised by – chilling, dismal compositions that set the perfect mood for a survival horror game, or warm, relaxing tunes from safe rooms that wash away the unspeakable terror of dark hallways even just for a moment.
Enter Resident Evil 0 – not all tracks are horrible, there are a couple of fairly good ones, but I mostly found myself turning down the volume at first and then switching to my favourite online radio on subsequent playthroughs. Even when you first launch the game, the song that greets you sounds like it wants to rip your ears apart and scratches at your eardrums with unparallelled bloodthirstiness of one thousand rabid dogs. I mash the "Start" button to skip it harder than I mash all the other buttons while a giant mass of slimy flesh chews on Rebecca's pretty face and she's already in "Danger".
🦂 Playing this game is like walking in pudding
😒 Level of annoyance: 💢💢🔲🔲🔲 (mild)
Some things are so-o-o slow in Resident Evil 0 – even the things that have no business taking so long actually take forever. I'm not speaking of door opening animations, as these are the staple of the series and I enjoy them very much. I will also have you know that I can appreciate slow-paced gameplay and I don't need adrenaline-pumping action sequences to leave a good review. I just genuinely don't understand why I'm forced to read "THESE CONTROLS REGULATE THE SUPPLY AND DRAINAGE OF WATER IN THE TANKS AND CONTROL THE ROTATION OF THE RAILING. USE THE DEVICE?" every single time I need to interact with this machine, which I needed to do a lot before I finally figured out this particular puzzle. This sentence comes in three small parts that you have to click through before you get to choose what action to perform. Like, I get it, it's just 5 seconds, but the seconds add up, slowing down already slow sections and insulting my intelligence. I think I understand what this device is used for, thank you! Why not let me choose the action immediately after I've learned how this bloody contraption operates? This happens too often, and it's the small things that end up wasting a lot of your time. Speaking of wasting time...
🦂 Inventory management is hell
😒 Level of annoyance: 💢💢💢🔲🔲 (concerning)
You've already read (or will read) all about it in other reviews, so I'll be very brief here: there is no magical item box – you'll have to constantly backtrack and create small "bases" with your stuff as you go; lots of key items to carry with you and not enough space despite having two playable characters together almost at all times. One reviewer has put it brilliantly – you spend most of the game playing inventory management. Have fun!
🦂 Partner AI deserves a permanent dunce cap
😒 Level of annoyance: 💢💢💢💢🔲 (maddening)
Imagine trying to get out of a zombie-infested hellhole with a sidekick who doesn't shoot when he has to or runs face-first into a horde of monstrosities. Except you don't actually have to imagine it – just buy the game!
One time I was being eaten alive by this giant frog that wraps its tongue around you and swallows you whole (props to the enemy design team – every foe with very few exceptions is some regular animal made ten times larger – very creative), and Rebecca, who had a shotgun at the time and could prevent me from losing half an hour of progress with a single shot, decided to keep running straight into the beast instead of, you know... being helpful.
Most of the time you'll be playing as Billy since he has more health, leaving Rebecca behind before entering a room full of enemies. Developers figured that would be the case, so they included a couple of portions of the game where you have to play as Rebecca. Smart move, but it still feels like a crutch for a not-so-polished game mechanic.
🦂 WHO ON EARTH THOUGHT IT WAS A GOOD IDEA
😒 Level of annoyance: 💢💢💢💢💢 (JESUS FUCKING CHRIST)
The Devil himself on CAPCOM's development team, disguising as a human: "Guys, here's an idea... Hear me out. Let's have this enemy, it'll be an infected monkey LOL. It will be, like, crazy fast, jumping all the time and stuff, making it a really hard target. It should also have tons of HP, more than any other regular enemy in the game; maybe 5 point-blank shotgun blasts to kill it, or 4 grenades? But it's not even the best part, here's the fun stuff: let's put three or four of them in the same room. One can jump on Billy's back, gnawing at his head, while the others attack incessantly, effectively stunlocking the player. AND give them the worst, most irritating screams we can make."
😈 All that, of course, in Japanese.
...And a perfectly valid question
🤷‍♂️ You may ask, "Dude, are you retarded? If this game irks you so much, why do you even recommend it?" A perfectly valid question. My answer will be a meme: I love the Resident Evil franchise. When you truly love someone, you love them unconditionally. This person might not be the best in the world and may have some very apparent flaws and imperfections, but they feel very special and you still enjoy the time you spend with them. Yes, looks like I'm happily munching on this cockroach-infested lamb casserole.
Care to take a bite?

Review from Steam

rebecca is so hot wtf

Review from Steam

A classic Resident Evil (RE) game 🕹️
By that, I mean fixed camera angles, "tank" controls*, door animation transitions, ink ribbons, red-green-blue herbs, and the associated gameplay. If you played RE 1 (1996, 2002), RE 2 (1998), RE 3 (1999), or RE Code: Veronica (2000), you should have a pretty good idea of what to expect. You will be shooting, knifing, or evading enemies, solving puzzles, reading files, collecting key items, and all that good stuff, but with a twist! Well, two twists, actually. And they will probably make or break the game for you.
*If you abhor tank controls, it is your lucky day because this HD remaster version of the game features an alternate controls scheme. From what I gather, it makes the game easier due to being able to change directions abruptly, so dodging enemies is easier. I can't say much about the alternate controls scheme because I went full old skool and played with tank controls.
Twist 1: Partner system 💑
I'll go check over there 😁
For most of the game, you can control either Rebecca Chambers or Billy Coen, and switch between them at will. Your partner (the character you are not controlling) is controlled by the AI 🤖, and you can have him/her follow you or stand still. In addition, you can have him/her engage enemies or not.
Each character has a set of unique features, which, I suppose, were intended to make the game interesting in different ways depending on the character you are controlling. What it does, in practice, is coax players to only play as Billy. "Why is that? 🤔" I hear you ask. Just take a look at this:
RebeccaBilly
Can mix herbsHas more health points
Can collect chemicalsCan use the lighter
Throws Molotovs fasterHas more chance of headshots
Fires weapons faster
Can push heavy objects
Can play the piano
I don't know if the developers thought everybody would want to play as Rebecca (since she is a S.T.A.R.S. member 👮‍♀️ and had already appeared in the first game) so they felt the need for speed to buff Billy or whatever, the fact is that they've made playing as Rebecca a looney choice, the kind of thing that will make your parents want to disown you.
Oh, but wait! The developers came up with the perfect solution: to make Billy unavailable during certain parts, thus forcing you to play as Rebecca. Wow, that's what I call an elegant solution! 👏
Twist 2: Items management 🗝️
So you like those classic item boxes 📥 that are magically interconnected, huh? Well, time to forget those. In this game, instead, you can drop items basically anywhere! How cool is that? Well, apparently a lot of people didn't find it cool enough. This is the #1 complaint for this game. But you know what? I really like this approach. Not only is it more realistic but also more flexible since you can drop any item pretty much anywhere.
OK, it's not entirely 100% anywhere because the rooms have a limit of how many items you can store there, depending on the size of the room. Usually that's not a problem, but if you want to store everything in one single room (which I don't recommend), chances are you're going to hit this limit.
Detractors will say that the absence of magical item boxes makes you backtrack. And I will ask "in which classic RE game you don't have to backtrack? 🤨". It's true that if you manage your inventory poorly, you will have to backtrack a lot, but that's not different from the other games.
And if you're wondering "how in the world will I remember where I put that key?", the answer is "you don't need to" because the developers implemented a neat feature in the map that shows what items are stored in each room 🤩. Actually, the game marks on the map any item you interact with. Just check an item once (you don't need to pick it up) and it will be shown on the map 🗺️. It's also worth mentioning that you don't lose access to areas you previously visited, so you can always go back and pick an item if you need.
The story 📜
Ah, the story 😶
I've had the pleasure of playing games with gripping, engrossing stories. And I assure you this is not one of them. To be fair, I don't think the series' forte is the story, but this one has arguably the worst story of the classic games. For me, it not only adds nothing relevant to the overall narrative but also clashes with the first game. I think it is the low point of this game.
It feels like it is only there to "justify" things the developers wanted to happen (some of them absurd, I might add).
What is new in this HD Remaster version? ⌨️
As the name implies, the textures are in high definition.
Besides the 4:3 aspect ratio (original), you can play using 16:9 (wide). Bear in mind that the backgrounds are pre-rendered and made for the 4:3 aspect ratio -- when using 16:9 the screen is panned up and down to reveal the cropped area.
Wesker Mode: Albert Wesker substitutes Billy as Rebecca's partner. Also, Rebecca uses a device similar to the P30. Wesker has three special abilities: Shadow Dash (can run faster), Death Stare (powerful ranged blast of energy), and mixing herbs.
Alternate controls scheme.
14 new costumes for Rebecca and/or Billy (some are DLCs).
Verdict 🧑‍⚖️
All in all, I found this game to be very good. The plot is lame, but the gameplay more than makes up for it. From this perspective, it's a solid entry. It has interesting locations (probably the train 🚂 is the most iconic), the puzzles are quite diverse and some have multiple solutions, it has extra game modes once you beat it once, and quite a bit of replay value (so far, I beat the game five times).
I will finish with two pieces of advice:
In your first run, I strongly recommend avoiding the hard difficulty. Unless you are a masochist 🔗, you will probably drop the game before finishing it.
Always keep the Hookshot in accessible places. You wouldn't want to traverse half the game's map, probably still full of enemies, to get it when you need it.

Review from Steam

Nostalgia with a visual upgrade.
Good Game even in 2021.

Review from Steam

The classic RE formula (kinda)
As a huge RE fan I don't know why it took me so many years to play through this entry in the series. Having read the books, I knew exactly what to expect when I started it, still, it managed to surprise me in a bunch of ways.
This game is a prequel to the original Resident Evil, it takes place around the same area, the Arklay Mountains, telling us the story of Bravo Team and how Rebecca Chambers got to the Mansion. The story is straightforward; you start off as Rebecca Chambers, who is a member of S.T.A.R.S. investigating a series of brutal attacks in the region with her team. After your team finds a wrecked prison transporter, you're tasked with finding the escaped convict. Strange things begin to occur, killing some members of your team. While exploring a nearby apparently abandoned train you end up crossing paths with the escapee, Billy Coen, who's going to become your partner, setting the tone for the rest of the game. Overall, the story’s alright, it provides some solid background to the Mansion arch, it’s not as mysterious as the first one but gets the job done. Some things I found silly and corny, like Billy’s backstory or the villain’s cutscenes.
The gameplay is core classic Resident Evil, with the fixed camera and pre-rendered backdrops. You're going to be exploring, reading notes, managing your inventory (2x), gathering items and supplies, surviving the common enemies and killing the occasional bosses. I loved the creatures in this game; the mutated animals look awesome. The location's design and the color palette used this game reminded me a lot of the first RE, it looks and feels the same, although this one is a bit more “claustrophobic” with the environments. The main difference gameplay-wise is that now you’re playing with two characters at the same time and you can switch between them whenever you want (for the most part). They have their own abilities, inventory and health, bringing new challenges to the game, like, some particular actions can only be done by a certain character and in some puzzles you’ll need to position them in a specific way or with a specific item. You can give orders to the other character you’re not controlling, things like: hold your fire, fire at will, follow, stay, meaning that there are many ways you can face a situation. The levels and environments in this game are very cramped and tight. You are going to be either using a lot of ammo, a bunch of healing items or both since it’s pretty tough to avoid the enemies in the narrow halls and corridors, which is a huge problem cause the inventory space is a joke (more on that later). Like the originals, this game has no “dodge” in combat, so you either run or gun the enemy down.
The game also features two extra game-modes that you unlock after beating the game for the first time, one called leech hunter and the other is Wesker mode. Leech hunter is basically a poor man’s raid mode, not really engaging, you unlock new guns and bonus after completing it, only worth it if you’re a completionist or would like some fun with unlimited ammo in the campaign. Wesker mode on the other hand is great, one of my favorite things in the game. You play the same main story but Albert Wesker replaces Billy Coen as your partner. I loved playing as him, his abilities are awesome, he looks great and Rebecca is a total Babe in that outfit.
All my gripes with this game come down to one thing: the stupid inventory system. Look, I get it, it’s part of the RE series to manage your stuff and make good use of your inventory space. In this game though, they take that to next level and ruin it, there are just too many items you have to keep, taking precious space, it seems like some of them take way too long to get used in the story. There’s a goofy ass grappling hook that takes two inventory slots and you have to carry it through almost all the levels, it serves absolutely no purpose other than moving your character a level up in a building, you can’t even use the thing as a weapon or something, couldn’t they find a better way? Maybe a quest to build a ladder? Even a simple rope would do, taking less space and making more sense. Another major issue that the inventory bullshit creates is backtracking. Again, I know backtracking is a part of the classics RE, I don’t mind it at all when it makes sense. In this? It is waay too much, excessively frequent, feels forced as hell and drags the story. All because your inventory sucks and you’ll have to return to a place to get an item you couldn’t carry before.
I really enjoyed this game and I recommend it to any classic RE fan, if you liked the originals or just want to know more of the story and some Rebecca Chambers “fan-service” ( ͡° ͜ʖ ͡°), you’re going to love this. If you are new to the series, I suggest you try the original first as it makes more sense and it’s the overall better game.