Games of the Year

Resident Evil Zero HD Remaster

Resident Evil Zero HD Remaster Screenshot 1
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Be prepared to relive the first nightmare in Resident Evil 0, a remastered version of the popular prequel to the original Resident Evil game. This remastered version takes the fear-inducing atmosphere from the original 2002 release and transforms it with stunning new HD visuals, improved sound, widescreen support and an optional modernized control system and more. It’s the best way to experience the story of what really happened before the iconic mansion incident that was the catalyst for the entire Resident Evil saga. The story of Resident Evil 0 takes players back to 1998. Reports have been mounting about unusual murders on the outskirts of Raccoon City. The city’s Special Forces division, S.T.A.R.S., sends their Bravo Team - including rookie cop member Rebecca Chambers - to investigate. On route, the team’s helicopter suffers engine trouble and is forced to make a crash landing, where they find an overturned prisoner transport vehicle.
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Game Discussion

Review by Anonymous
Review from Steam

It is a decent Resident Evil game, but the scariest thing of this one is the
inventory management.

Review from Steam

All these bad reviews don't understand what makes a resident evil game great. They complain of unbalanced weapons and lack of inventory.. First of all, a good player doesn't try to kill every enemy thrown in front of them in a game like this. The weapons aren't balanced because you actually have to weigh what is worth killing and expending ammo and health to kill. Because you gain nothing from killing an enemy, only lose resources. Maneuvering around enemies is a must. But maneuvering isn't always possible and is sometimes hard... That's where the planning and genuine fear comes from in this game. The mechanics aren't set up for you to be able to snipe a zombie from 1000 yards away and breeze through the area. They also aren't set up for you to be able to take out an entire hoard of zombies. You may not always be able to bring an entire aresenal of weapons. This isn't that type of game. You have to plan. Pick and choose which weapons to take with you. This is a game where one enemy can cause so much fear and distress and make you actually run away as the player. If you fight a tough enemy, you will have to expend your best ammo and resources to kill them. If i can easily kill the enemies, why should i ever be afraid of them? This is where the frustration comes in for most players. We are so spoiled and so ready to easily defeat whatever is put in front of us.
All the people complaining about lack of inventory management or progression loss probably never made it past the train sequence. THAT IS ON YOU! You're fault as the player. You didn't manage which items and weapons to take and you didn't even manage your ink ribbons properly.
With that said, RE 0 is one of my favorite in the series. Just beat it on the GameCube and it is amazing. The puzzles are simple but fun and require you to use your notes to solve. DO NOT GOOGLE how to beat them, you will rob yourself of the experience. I love the environments and how the developers use context clues to tell a story. An example of this is in the operating room of the laboratory, with the overturned operating table and the trail of blood which leads into the next room. Inside the next room is a legless zombie in a military uniform. showing that he was the subject of one of Marcus's experiments. There is nothing in writing or in the storyline about this zombie, but just from the context clues of the map, you could piece together a small story which makes this zombie more than just a random enemy, but a person who was taken here and experimented on. An unobservant player will miss these details which immerse you into a much bigger world. The game is great and i recommend playing it with some patience and care. Actually think about what you're doing and you will get immersed in it.
It's just more of what made classic resident evil so good. This era of Capcom resident evil games were just so good. This and the 2002 remake of RE1 are among the best in my opinion.

Review from Steam

A quality remaster well worth the price. A nice little twist on the classic Resident Evil game play loop having to coordinate all the items on the map rather than having a supply point. Otherwise it's the same classic action from the original series. Looks and runs great!

Review from Steam

RE 0 is a slow-paced, challenging survival horror. Its gameplay creates tense moments sending a character into an area the other can't access forcing them to go alone is always nerve racking. I love having a secondary character to back me up in hairy situations. RE 0 has improved graphics, new modes, and still is a great classic RE 0 game 13 years later.

Review from Steam

The Dark Souls of Resident Evil Games.
Rating: 8.5/10

Review from Steam

rebecca is so hot wtf

Review from Steam

The classic RE formula (kinda)
As a huge RE fan I don't know why it took me so many years to play through this entry in the series. Having read the books, I knew exactly what to expect when I started it, still, it managed to surprise me in a bunch of ways.
This game is a prequel to the original Resident Evil, it takes place around the same area, the Arklay Mountains, telling us the story of Bravo Team and how Rebecca Chambers got to the Mansion. The story is straightforward; you start off as Rebecca Chambers, who is a member of S.T.A.R.S. investigating a series of brutal attacks in the region with her team. After your team finds a wrecked prison transporter, you're tasked with finding the escaped convict. Strange things begin to occur, killing some members of your team. While exploring a nearby apparently abandoned train you end up crossing paths with the escapee, Billy Coen, who's going to become your partner, setting the tone for the rest of the game. Overall, the story’s alright, it provides some solid background to the Mansion arch, it’s not as mysterious as the first one but gets the job done. Some things I found silly and corny, like Billy’s backstory or the villain’s cutscenes.
The gameplay is core classic Resident Evil, with the fixed camera and pre-rendered backdrops. You're going to be exploring, reading notes, managing your inventory (2x), gathering items and supplies, surviving the common enemies and killing the occasional bosses. I loved the creatures in this game; the mutated animals look awesome. The location's design and the color palette used this game reminded me a lot of the first RE, it looks and feels the same, although this one is a bit more “claustrophobic” with the environments. The main difference gameplay-wise is that now you’re playing with two characters at the same time and you can switch between them whenever you want (for the most part). They have their own abilities, inventory and health, bringing new challenges to the game, like, some particular actions can only be done by a certain character and in some puzzles you’ll need to position them in a specific way or with a specific item. You can give orders to the other character you’re not controlling, things like: hold your fire, fire at will, follow, stay, meaning that there are many ways you can face a situation. The levels and environments in this game are very cramped and tight. You are going to be either using a lot of ammo, a bunch of healing items or both since it’s pretty tough to avoid the enemies in the narrow halls and corridors, which is a huge problem cause the inventory space is a joke (more on that later). Like the originals, this game has no “dodge” in combat, so you either run or gun the enemy down.
The game also features two extra game-modes that you unlock after beating the game for the first time, one called leech hunter and the other is Wesker mode. Leech hunter is basically a poor man’s raid mode, not really engaging, you unlock new guns and bonus after completing it, only worth it if you’re a completionist or would like some fun with unlimited ammo in the campaign. Wesker mode on the other hand is great, one of my favorite things in the game. You play the same main story but Albert Wesker replaces Billy Coen as your partner. I loved playing as him, his abilities are awesome, he looks great and Rebecca is a total Babe in that outfit.
All my gripes with this game come down to one thing: the stupid inventory system. Look, I get it, it’s part of the RE series to manage your stuff and make good use of your inventory space. In this game though, they take that to next level and ruin it, there are just too many items you have to keep, taking precious space, it seems like some of them take way too long to get used in the story. There’s a goofy ass grappling hook that takes two inventory slots and you have to carry it through almost all the levels, it serves absolutely no purpose other than moving your character a level up in a building, you can’t even use the thing as a weapon or something, couldn’t they find a better way? Maybe a quest to build a ladder? Even a simple rope would do, taking less space and making more sense. Another major issue that the inventory bullshit creates is backtracking. Again, I know backtracking is a part of the classics RE, I don’t mind it at all when it makes sense. In this? It is waay too much, excessively frequent, feels forced as hell and drags the story. All because your inventory sucks and you’ll have to return to a place to get an item you couldn’t carry before.
I really enjoyed this game and I recommend it to any classic RE fan, if you liked the originals or just want to know more of the story and some Rebecca Chambers “fan-service” ( ͡° ͜ʖ ͡°), you’re going to love this. If you are new to the series, I suggest you try the original first as it makes more sense and it’s the overall better game.

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