Resident Evil Zero HD Remaster
Be prepared to relive the first nightmare in Resident Evil 0, a remastered version of the popular prequel to the original Resident Evil game. This remastered version takes the fear-inducing atmosphere from the original 2002 release and transforms it with stunning new HD visuals, improved sound, widescreen support and an optional modernized control system and more. It’s the best way to experience the story of what really happened before the iconic mansion incident that was the catalyst for the entire Resident Evil saga. The story of Resident Evil 0 takes players back to 1998. Reports have been mounting about unusual murders on the outskirts of Raccoon City. The city’s Special Forces division, S.T.A.R.S., sends their Bravo Team – including rookie cop member Rebecca Chambers – to investigate. On route, the team’s helicopter suffers engine trouble and is forced to make a crash landing, where they find an overturned prisoner transport vehicle.
Steam User 29
---{ Graphics }---
☐ You forget what reality is
☐ Beautiful
☑ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☐ Very good
☐ Good
☑ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☑ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☐ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☑ Potato
☐ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☑ Old Fashioned
☐ Workable
☐ Big
☐ Will eat 10% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☐ Easy to learn / Hard to master
☑ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☑ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☑ Average
☐ Good
☐ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☑ Short
☐ Average
☐ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☐ Worth the price
☑ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☑ 8
☐ 9
☐ 10
Steam User 22
A classic in the Resident Evil line with a fun story and good characters and if your a fan of extra unlockable content, then this game has it!
Something to bare in mind for newcomers to the franchise or people who have only played the later games/remakes, this is when the games where extremely trial and error and you had to be very resource mindful. You are not (nor do you need to) supposed to kill every enemy you see or rush through the game. There are some fundamental things you must understand about the legacy games before you play them as I have listed below:
These games are not meant to be beaten in 1 sitting as fast as you can. Take your time, make notes of things and take breaks.
Adding onto what I said above, keep a notepad be it virtual or an actual notepad with you. Maybe even have a print out or digital version of the in game map. Write down what enemies are weak to when you discover it, write down where you found things, the answers to puzzles and where tricky enemies are. Pay attention to what enemies you NEED to kill and which ones you can simply avoid. Information is key to beating resident evil.
Don't be afraid to load up a save or die. Make multiple saves (you have 10 slots so use them) but don't over save since you have limited ink ribbons to do so. Take a risk like I mentioned above, the game is very trial and error so you are bound to make mistakes or even soft lock yourself on the first playthrough. So BE SURE to use all your slots up instead of saving over 1 slot. Don't take death as another set back but instead treat it like a lesson. What did you learn from your death? did you discover where some useful items where? did you find out the location of enemies that are important? did you solve a tricky puzzle? Death is common in this game, if you view it as just a set back then your going to keep failing. Use and write down all the info you learned and try again using your new knowledge.
NEVER JUST DROP SOMETHING! Seriously there is an unwritten rule with these games I see almost nobody mention. The game has an interesting mechanic few people seem to either pick up on or mention to newcomers. Whenever you pick up and use a key item be it an actual key or some piece of equipment, you will be asked "this item is useless now, would you like to discard it?" this means you no longer need it and so you are safe to throw it away. The other instance of this is automatic discarding meaning you use an item and the game disposes of it without your permission. HOWEVER! if you have a piece of equipment and the game doesn't auto discard it or ask you if you wish for it to be removed.....that means you shouldn't abandon it! For example everyone likes to mention the hookshot being an item that can set you back. What they fail to realise is its because the hookshot is to be used the entire game. It never discards it for you and it never asks for it to be discarded. This means the games wants you to keep it for something later. Other RE games have similar items like code veronicas fire extinguisher. The tricky part is this game has no item box, so be prepared to juggle items around, but DON'T abandon them.
Use your characters wisely. For some reason I keep seeing people primarily (or only) use Rebecca. The issue is they keep dying or using up all their ammo failing to realise what the game warns you of at the start. Billy is the combat guy, he tanks more damage, deals more damage and can solve puzzles that involve moving heavy objects. Rebecca can mix herbs and uses a mixing tool which is very useful for a puzzle later in the game. Rebecca however is very weak to damage and not the best at combat. So stop using Rebecca as the primary combat role when that belongs to Billy. Both have their places in this game so use them accordingly. Also their weapons also have unique abilities with Billy's pistol being slower but more powerful in overhaul damage, but Rebecca's pistol is faster and has higher chance of critical hits (headshots). A little extra tip is use your inventory to reload! seriously it saves you precious moments in game. The in game reload animation can let enemies get dangerously close to you and risk you getting attacked. Simply bring up your inventory and combine the ammo with your gun. It's slow in terms of real time pacing but fast in terms of not getting hit. You should also switch to your knife when safe to do so and finish zombies on the floor. Don't waste precious ammo on shooting the zombie an extra 3 times on the floor, instead equip your knife and stab em.
Lastly READ! seriously the amount of playthroughs I have seen or forum posts of people not being able to solve puzzles or getting lost simply because they refuse to read is infuriating. This game has notes scattered all over the place and many of them contain clear answers to what your supposed to do. You can tell this too because many people don't read the tutorial notes that explain characters abilities and how to use certain items hence my previous post about people not using Billy correctly. Once you have done your first playthrough you shouldn't need the notes, then you can speedrun to your hearts content. But don't skip them then complain your stuck.
If you can bare all this in mind you should have a lot of fun with the game. I'm not saying its perfect and it certainly has flaws like removal of the storage box, poor AI for the teammate, annoying enemies that are either just bullet sponges or poorly made and LOTS of backtracking. But you can certainly help yourself by following some of the tips above and not treating it like RE4 onwards where you rush in, gun everything down and move on.
Steam User 20
I spent almost 3 hours only seeing door animations but yeah, the game is good
Steam User 15
I was already loving the game but once I beat it and saw "You can now play Wesker mode" I legit felt joy that nothing else can replicate
Steam User 14
Got played through Resident Evil Zero on Hard difficulty playing it for the first time and... It was really kind of stuffy. The discovery for me was that the game doesn't take place most of the time on a train, because before I started the game that's what I thought for some reason.
Overall - it's not a bad part of the “classic” series, which even now looks absolutely amazing in some places. The backgrounds are nice and the design is good. The section on the train I liked 100%. However, the problems in this part are unfortunately much bigger than in the first one.
The performance of the game on my laptop is absolutely terrible, I got through the game in almost 10-20 fps, this wouldn't be a problem if the game didn't have the most obnoxious and nasty Hard Mod I've ever played in Residents.
The game's rather large zoo of enemies is both a plus and a problem, as every enemy besides the classic zombie is a pain due to its difficulty and unfairness. This game has a lot to surprise in terms of making the player angry. And a certain bossfight in the church is the worst bossfight in the history of Resident Evil for me personally.
There are also a lot of bad decisions in the game, for example: no item box, no normal AI partner, and a small number of weapons.
Otherwise? An otherwise enjoyable part, during the playthrough of which I generally had my fair share of fun. I can only recommend NOT to play on hard mode, if you do not want to suffer. I also knocked out 100% in the game for some reason, as I will try to do in other parts of the series.
Pros:
+ Nice atmosphere, the train section is very good.
+ Passes in one breath.
+ Old, but still decent gameplay.
+ Great music.
Cons:
- Poor performance on laptops.
- Hardmode is gross.
- The nastiest enemies and bosses in the series.
- The main disadvantage of the game is the lack of chests, because of which you constantly have to go back for items. But it will cause problems only on hardmode.
As a result, we have a good example of the classic Residents, which is worth passing if you are interested in the series, but passing on hardmode is not worth it, if you are not a fan of the series, as I am.
«I could shoot, you know» (c)
Steam User 19
Resident Evil?! Zombies? No, more like insect exterminator simulator.
Approved, 10/10.
Quick spoiler on how the game works: you gotta travel to China to bring back an item to Africa, but you lost gasoline and now you need to play a piano to catch a plane and go to Russia to activate the energy for the elevator back in China. Do you still remember about Africa? if no, mix some herbs and try again.
Steam User 19
Resident Evil 0 serves as a narrative precursor to the iconic original Resident Evil, diving deeper into the origins of the T-virus and the early days of the STARS team. Released initially for the Nintendo GameCube and later ported to multiple platforms, it’s a visually impressive entry in the series that blends classic survival horror mechanics with some bold—if uneven—gameplay innovations.
The game follows rookie officer Rebecca Chambers and fugitive ex-soldier Billy Coen as they investigate a derailed train and a mysterious training facility, encountering grotesque biological experiments along the way. The story adds texture to the overarching Resident Evil mythos, though it doesn’t quite reach the narrative intrigue or character depth of later titles like Resident Evil 2 or Code: Veronica.
The environments are a standout. The Ecliptic Express, in particular, is one of the most atmospheric settings in the series, packed with claustrophobic tension and rich detail. The eerie silence, subtle music cues, and unsettling creature designs all contribute to a classic survival horror feel.
Resident Evil 0 introduces a unique partner system that allows players to switch between Rebecca and Billy on the fly. While this adds a new layer of strategy—encouraging cooperation for puzzles and resource management—it can also lead to frustration. The AI partner isn’t always reliable, and the system can feel cumbersome in tense combat scenarios.
One of the most divisive changes is the removal of the traditional item box. Instead, players drop and pick up items in the environment. This increases realism and forces more careful planning, but it also results in excessive backtracking and inventory micromanagement that can kill momentum.
Even decades after its original release, Resident Evil 0 remains visually striking. The pre-rendered backgrounds and character models hold up well, especially in HD remasters. The lighting is moody and deliberate, and the attention to detail enhances immersion. The voice acting is serviceable, though some lines suffer from awkward delivery—a staple of early Resident Evil games.
Resident Evil 0 is a flawed but fascinating installment in the franchise. It offers a rewarding challenge for longtime fans and deepens the lore in meaningful ways. However, its experimental mechanics and some outdated design choices might alienate newcomers or players accustomed to the more refined systems of later entries.
It’s not the strongest chapter in the Resident Evil saga, but it’s an atmospheric and memorable ride worth revisiting—especially for those curious about how the nightmare began.
Rating: 7/10