Repterra
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the GameRepterra is a base-building survival game set in a world overrun by dinosaurs. Fend off massive hordes while building your colony. Manage resources, breed your own dinos, and research genetic mutations to survive in this dino-infested land.
Breeding
Put a male/female pair of dinos in your breeding station and let nature do its thing! The offspring may surprise you. Cross breeding with genetic mutations is encouraged.
Taming
Lure in enemy dinosaurs with food, distractions or sex. Once tamed they will fight along side you.
Genetically Modified Dinos
Mechanical legs, flame throwing saliva glands, the ability to breathe underwater? Use your genetic research centre to give your dinos a customized edge.
Features
Unique Breeding, Taming, and Genetic Modification mechanics
Story and Survival Mode
100,000+ dinos running at a smooth 60fps
Advanced tech tree (Story Mode)
Dozens of different units, dinos, and buildings
Achievements and Steam Cloud
Reclaim the earth and stop the dinos from breeding.
Steam User 45
You Wanna Know If It's Worth It?
As someone who grew up during the golden age of RTS games, think Red Alert 2, Command & Conquer, Age of Empires, Stronghold, StarCraft, and so many more, that I can't list off the top of my head. I can’t help but get excited when something new tries to capture that magic. Do you remember those endless hours of strategy, challenge, and fun? I sure do. But so few these days know how to recreate it. It's always these long 4X complex monstrocities.
Repterra is all of that nostalgia, but with a modern twist: it’s procedurally generated, and it borrows the best elements from the greats. You’ll find classic colony building, resource gathering, production management, hero based RTS, and the ever-present threat of enemy swarms barreling toward your town hall. Massive hordes (like They Are Billions!) keep you on your toes, and you get to fortify your position, manage familiar units, and, yes, tame, raise, and breed dinosaurs. It’s wild, and the action just keeps coming, in all the right ways.
Despite the variety, Repterra isn’t bogged down by complexity. It’s accessible but still manages to deliver a serious challenge, from Easy all the way up to Insane. Personally, I managed to scrape a win on Very Hard, but the highest difficulties are brutal, the enemies just don’t go down! Quick thinking, clever rotations, and smart defenses (like using trees for walls) are absolutely essential.
If you love classic RTS games and want a fresh challenge, Repterra is absolutely worth checking out. But, while it is almost the perfect title, let's point out some of my concerns.
Issues
I had a few concerns while playing this game that stood out to me. First, there’s no option to garrison your units inside watch towers or most of the buildings you construct. Strangely, you can put them inside derelict buildings, which feels inconsistent and limits your tactical choices. It would be great to have more control over where my units can take cover, especially in my own structures, which could possibly even increase their own firepower, similar to archer towers in a game like AoEII. On the positive side, being able to have units ride dinosaurs is a fun touch, but it doesn’t fully make up for the lack of garrison options.
While you can tame Plesios and other elites, you don't seem to have the ability to Tame the elite pterodactyls. They don't do a whole lot of damage, honestly, so no big deal there.
Since it's using the old-style of RTS. You can kite units with the hero, to keep your armies alive as they pick off the strong tanks. Good for helping them promote into higher tiers and fend for themselves, when you unlock the healing passive and such or find a hospital. It's one of those old-quirks that is both a good and bad feature since its a classic gimmick that is a part of hands off strategy and cheese.
Another issue is the absence of quick formation tools. You can’t easily organize your units into preset or complex formations. Instead, you have to pause the game and manually position each unit in the desired zones, which becomes tedious, especially when trying to set up elaborate defenses. This limitation makes it nearly impossible to manage large-scale strategies efficiently. As a result, I often had to rely more on sniper and artillery towers for defense, using them as my last line of protection when the walls were breached.
It uses a form of Roguelite progression. The more you play, the more things like 10% increase to production and other such values you can unlock, which are limited to a maximum of (4) when you've fully unlocked the full list of perks. Weird, I feel like it defeats the purpose. You don't have to use it, it's just... weird to see it. Like, if you were playing Age of Empires and using the monks to hold onto a relic, it's the joy of searching for them, not having a perk given to you immediately to tell you where it is on the map, before the game even starts. It would be better to have the ability to see all the resource boxes on the map as a research upgrade instead of this out of game feature, in all honesty.
Overall, these missing features and weird features made the gameplay feel a bit restrictive. I hope future updates address these areas to give players more tactical flexibility and smoother control over their armies, since this is still n Early Access. Lots of possibilities still to come.
Conclusion
Repterra manages to balance nostalgia and fresh ideas, offering a top tier experience for strategy fans. While a few things hold it back from being truly great, it’s clear there’s a solid foundation here and plenty of potential. I’m cautiously optimistic about where it could go from here, and for anyone who enjoys this genre, it’s definitely one to keep your eye on. I'm still enjoying every moment, and the more stages I unlock, the more desperately hopeless it seems for my own survival, but that's the best part.
Video Review TBD
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Steam User 29
Basically the best age of empires with dinosaurs ever made!! even tho its still in early access, the game already has a lot of content and four different campaign maps. the mechanics and gameplay are very similar to age of empires, you build your city, research upgrades, create armies (made up of both dinosaurs and humans), explore the region for resources and, of course, fight enemies. the biggest difference is that right now theres no kingdom vs kingdom battle mode, which would be the perfect addition and i really hope they add it at some point, bc for me the best part of age of empires has always been those deathmatch style battles between kingdoms, whether against other players or the AI. in repterra that mode doesnt exist yet, theres only the campaign, which is all about building a kingdom from scratch across four different regions, each with its own challenges, adapting to each environment to survive and grow depending on the available resources and unique conditions of every map. from time to time you also have to survive waves of enemy dinosaurs attacking your city from different directions. each map has several waves, ending with the final and most difficult one before you can complete the stage and move on to the next. the biggest issue for me is that you need to earn enough points to unlock the next map, creating a grind system where you have to replay the same maps on higher difficulties to collect enough points. i think it would be much better if all four maps were unlocked from the start, although that would also make the game much shorter since you could finish it in less than 8 hours this way. overall this is a really good and promising game and i hope they improve the point system, add more campaign maps and eventually create a kingdom vs kingdom battle mode like age of empires!!
Steam User 18
Been playing this since about the beginning of early access, and I'll break down my thoughts below. This is often compared to They Are Billions, but I can't judge that for myself as I've never played said game.
Anyways, the positives:
+ Scratches that PvE-based, RTS itch that I've had for so long.
+ Some unique mechanics
+ Hero units are distinct from one another
+ A few of the perks do make a genuine difference
Now for the negatives:
- In spite of being out of early access (as of this review), it distinctly does not feel like it's no longer EA quality
- A number of soft-locks remain present, such as when the auto-save function procs at the same time as, say, the perk selection screen procs
- Entering the Overworld (level select screen) sees the same screen panning to the left for a few seconds. This is forced, cannot be mitigated in its duration and as far as I can tell, is not affected by any of the settings Oh, there's a fix. Still needs more in other areas (Not being able to select certain buildings when surrounded by units)
- The dino breeding aspect is only present for one of the three factions in the game; the Primal Vanguard. As well, all it amounts to is applying a random "mutation" to the resulting offspring. Furthermore, actually getting this process started requires a substantial degree of micromanagement; in a game with the potential for high intensity situations, this can be a real drag
- Despite being distinct from one another, there are clear balancing issues between the three heroes. To put it simply: Pachy >> Troodon > General. The latter of the listed three heroes, frankly, only has firing rate going for him (right in between that of the king that is the Pachy, and the so-close-but-not-quite Troodon)
- The "Maintenance" feature is an annoying bottle-neck that becomes more blatant the higher the difficulty setting
- Map editor could use a bit more work
- How successful a given run is depends almost entirely on RNG, particularly with the placement of neutral building placement, amount of resources immediately present, and water volume.
- Food production mechanic is hit-or-miss and there is no visual indicator of viable (read: fruitful for development) areas in a map
- The volcano map, while burdened with a unique gimmick against the otherwise typical maps, kind of sucks to play on. There's far fewer places in which you can reliably extract the food resource, compared to every other map
- A "Guard" command would make a bit of difference
- Lastly (for now, anyway), after having just played a "Very Hard" run, I am going to say this: any difficulty above "Hard" is practically impossible to pull off.
Gets a solid "B" from me, in spite of the negatives above.
Steam User 15
It plays a lot like They Are Billions, with more maps and enemies that fly and swim. The Dinos are very tanky on the harder difficulties. You can capture dinos and breed them which is a nice feature to play with. This game is more forgiving than TAB, but still a challenge .
Steam User 19
Its literall They Are Billions, but with dinosaurs. Every single mechanic is a 1:1 clone from TAB. Its perfect
Steam User 18
TLDR: They Are Billions + Red Alert 2 + dinosaurs = Repterra.
Repterra has an awesome retro RTS vibe and aesthetic, addictive gameplay loop, unlockable upgrades / perks, solid classic RTS with base building, resource management and wave based siege defence mechanics.
Really fun game even in early state with more content in the future and an active dedicated developer who listens to feedback and addresses bugs quickly.
Steam User 12
A fantastic base defense game in the style of They Are Billions.
Currently in demo and early access it is a big rough around the edges. But the developer is skilled and i believe he will eventually polish this into a proper gemstone.