Remnant: From the Ashes
Remnant: From the Ashes is a third-person survival action shooter set in a post-apocalyptic world overrun by monstrous creatures. As one of the last remnants of humanity, you’ll set out alone or alongside up to two other players to face down hordes of deadly enemies and epic bosses, and try to carve a foothold, rebuild, and then retake what was lost. The world has been thrown into chaos by an ancient evil from another dimension. Humanity is struggling to survive, but they possess the technology to open portals to other realms and alternate realities. They must travel through these portals to uncover the mystery of where the evil came from, scavenge resources to stay alive, and fight back to carve out a foothold for mankind to rebuild… Explore dynamically-generated worlds that change each time you play through them, creating new maps, enemy encounters, quest opportunities, and in-world events. Each of the game’s four unique worlds is filled with monstrous denizens and environments that will provide fresh challenges with each playthrough. Adapt and explore… or die trying.
Steam User 38
Remnant: From the Ashes ⭐️⭐️⭐️⭐️
=== ( 🎯 Difficulty ) ===
☐ No Difficulty
☐ Easy
☑ Standard (Co-op)
☐ Big Learning Curve
☑ Hard (Solo)
☐ Impossible
=== ( 👪 Audience ) ===
☐ Everyone
☐ Kids
☑ Teens
☑ Adults
☑ Mature
=== ( 👀 Graphics ) ===
☐ What Is This?
☐ Bad
☐ Acceptable
☐ Good
☑ Great
☐ Stylistic
☐ Beautiful
☐ Masterpiece
=== ( Sound/Music ) ===
☐ Bad
☐ Nothing Special
☐ Okay
☑ Great
☐ Beautiful
☐ I´m Gonna Cry
=== ( 🌏 Story ) ===
☐ This Game Has No Story
☑ Nothing Special
☐ It´s Alright
☐ Well Written
☐ Epic Story
☐ Thinking About It, When I Sleep
=== ( Grinding ) ===
☐ Nothing To Grind
☑ Isn't Necessary To Progress
☐ Average Grind Level
☐ A Lot Of Grinding
☐ You‘ll Need A Second Life For Grinding
=== ( 💎 Price ) ===
☐ Free
☐ Underpriced
☑ Perfect Price
☐ Could Be Cheaper
☐ Overpriced
=== ( ☣ Requirments ) ===
☐ A Toaster Could Run This
☐ Low
☑ Average
☐ Above Average
☐ High End
☐ NASA Computer
=== ( ⏰ Game time/length ) ===
☐ Really short ( 0 - 4 hours)
☐ Short ( 4 - 12 hours)
☑ Average ( 12 - 24 hours)
☐ Long ( 24+ hours)
☑ Multiplayer/Neverending
=== ( 🐞 Bugs ) ===
☐ Game itself is a bug
☐ Lot of bugs
☐ Few Bugs
☑ Nothing
=== ( Controller Support ) ===
☑ Yes
☐ no
=== ( Steam Deck Friendly ) ===
☑ Yes
☐ no
=== ( Enjoyment ) ===
☐ I´d Rather Watch Grass Grow
☐ Hard To Enjoy
☐ Repetitive
☐ It's Okay
☑ Fun To Be Had For Sure
☐ The Kind Of Fun You Will Remember
☐ Life Changing
=== ( Replayability ) ===
☐ One-Time Experience
☐ Only For Achievements
☐ If You Wait A Few Months/Years
☑ Definitely
☐ Infinitely Replayable/Multiplayer
=== ( Worth Playing ) ===
☐ No
☐ Wait For A Sale
☑ Yes
☐ I Can´t Recommend It Enough
TOP FUN THINGS TO DO:
⭐️ The gunplay is very snappy and satisfying.
⭐️ Bosses a fun and challenging.
⭐️ So many interesting weapons to choose from.
THE UNIQUES:
💎 The enemy design is refreshing.
💎 Weapons, perks and mods are all different.
PLAYER GAMING REQUIREMENTS:
💼 Souls-Like.
💼 Action.
💼 Co-op.
PROS:
+ As a stated above, the enemy design is very unique, each area has a new set of enemies to fight along with different kind of elites, so each encounter feels slightly different from the last.
+ Again, I stated this above, the gunplay is so fun, with each weapon having a different mod, especially when finishing off a boss, I never settled for the same weapon, constantly changing and finding out what other weapons could do.
+ The atmosphere is very captivating, each area I went into, the mood was set almost instantly, this was also helped with how each enemy was designed for each map.
+ The loot felt rewarding, making you go back to kill the enemies again to collected the loot again! Beating a boss came with it's own rewards too.
CONS:
- Walls are not your friend, normally you can hide behind a wall for cover but with enemies/bosses that have a big melee range, the wall is pretty much invisible to them, I'm assuming this isn't a bug and the devs intended this to be a thing but I found this extremely annoying when needing to heal or applying a buff.
- The difficulty can be a learning curve, this is where the souls-like tag comes from, this isn't a major con but it might put some players off, especially playing solo, I for one enjoyed the challenge but if you're wanting an easier time, grab a friend and go through it with them.
- The content of the game seems to run out quickly, you'll get a few new encounters but this is purely RNG based, meaning you could go back 100's of times and not find that one item you've been looking for, kinda annoying.
- Story/lore went over my head, I didn't feel drawn into what was going on behind the scenes, nor did I overly care, the gameplay holds this game up by itself.
VERDICT:
I played this solo and enjoyed 80% of the game, choosing the right weapons and stats is a must when doing a run by yourself, this isn't much of an issue if you're playing with someone else. Overall I enjoyed myself playing this solo, the other 20% are all on the bosses, but it's many other bosses, learn their pattern and you'll eventually win.
The biggest downfall would be the lack of story that's around this game, personally it doesn't need it but a lot of people would say a good story always makes the gameplay 10x better.
I personally think this is worth the asking price, especially if you buy the bundle.
Total Score = 79/100.
OVERVIEW:
Remnant: From the Ashes takes place in a post-apocalyptic Earth that has been devastated and overrun by an interdimensional evil called the Root. The player is a wandering survivor of the apocalypse driven to put an end to the Root by traveling to a tower on an island that appears to be the epicenter of the invasion.
■■■■■■■□□□ 7 / 10
Pull out from the root.
RECOMMEDED SPECS:
OS *: Windows 10 or better
Processor: Intel Core i5
Memory: 8 GB RAM
Graphics: Nvidia GeForce GTX 970
Storage: 20 GB available space
Steam User 15
Amazing 3rd person shooter both solo and co-op. Played it all on Hard, not too difficult, but Survival can be a bit tough. Story is nothing special, but the combat and scenery are great!
Steam User 12
Excellent Souls-like game with procedural world design, tons of different enemies and bosses and very addictive gunplay. There are a few flaws, like bosses spamming endless waves of smaller enemies and most of the game can be cheesed by using summons, but there's so much more left to enjoy. Very recommended, well done Gunfire Games!
Steam User 10
TLDR: Short but sweet co-op experience that's best played with a friend. Fun shooting and gorgeous visuals are brought down by some egregiously bad design choices. Get it on sale.
Pros:
- Absolutely fantastic shooting mechanics including impactful weapons, meaningful upgrades/traits/abilities, and frantically fast enemies. MOST enemies are fun to fight against; presenting genuine challenges while still reacting appropriately to punishment from the player.
- The visual and auditory presentation are fantastic. The game looks beautiful both in style and technicalities. Lighting effects, texture work, and constantly changing environments are beautiful to behold. The soundtrack is worldclass, too.
- When played with a friend(s), the game rewards teamwork. The boss fights and puzzles require strategy and are more manageable with multiple players.
- Great environment and ENEMY variety keep the game from getting boring or feeling 'grindy'
- The game rewards preparation and critical thinking. Preparing for monster boss fights like a Witcher can make difficult bosses a cakewalk.
Cons:
- Difficulty scaling. The game has several "unfair" boss fights (looking at you, bridge battle of the two fly queens...) that might induce rage in the player. The end boss fight is heinously designed. Enemies can spawn right on top of or directly behind you.
- The WORST intro/tutorial I've ever experienced in a game. Lengthy, unhelpful, and confusing.
- The game's way of navigating maps/levels/missions is obnoxiously convoluted and confusing...resulting in at least one player on your team to be constantly stressing over 'where to go next?'
- Throwaway story and severe art-style identity crisis. The art designers threw the kitchen sink in and the result is a disjointed mess of themes (steampunk, medieval fantasy, aliens, SWAT, science labs...)
- My friend and I finished the game in 11hrs on the normal difficulty setting and we aren't DYING to replay it. Will probably grab the sequel on sale
Steam User 28
Take Diablo, Dark Souls, The Division and Hellgate London, mix them in a bowl and you get Remnant from the Ashes. In the game, Earth has been rendered uninhabitable by an invasion of demonic beings from multiple dimensions, and humanity is on the brink of extinction. As a member of the Remnant, the last surviving group of humans, we set out to find the place where the evil beings came from and put an end to it. The gameplay is a shooter with a mix of action, RPG, and spiritual genres. Throughout our adventure we will slaughter many creatures and strengthen ourselves by collecting crafting materials. The game features a Dark Souls-style boss fight at the end of each level, and even the entrance to the boss is the same as in Dark Souls. (We pass through a grey, foggy door and enter the boss's location). The game has a dark, fairytale-like art style, similar to Darksiders and Vampyr. I think it's quite nice. You can play the game either as a single player or in co-op.
Steam User 59
It’s Dark Souls but in America
Bought this game because I'm bitter about my lawnmower breaking and I need to destroy some plants.
This game feels like edging. It's enjoyable but it’s really hard to reach the peak where you can feel satisfied.
I think time will show this game to be a pioneer of an entirely new thing, and I certainly hope so. It didn't just add another dimension to the third person/looter shooter genre, it opened a whole new can of worms for ARPGs too. It’s basically a Roguelike, and is fairly dynamically generated. This game gets reduced to 'Dark Souls with guns', and while that is fair because it features elements like bonfires, estus flasks, dodge rolls, sidestep, encumbrance etc, the gameplay really doesn't play anything like Dark Souls and it really is its own game. The aesthetic and overall world reminded me a lot of Stephen King's Dark Tower series in terms of vibes: the mishmash of different cultures and technological levels is absolutely spot on for me. The shooting is tight as hell as well.
The lore is definitely my favorite thing about this game. Finding bits and pieces and putting them together or reading diary entries about some badass monster before finally encountering it was great. I honestly wasn't expecting much from this game and it delivered so much in that aspect. This was one of my biggest surprise games ever. I had practically no idea what I was getting into. And honestly, it does a terrible job of pulling you in at the start with the sort of mundane looking Earth level. It kinda makes it all the more intriguing when you go from generic ruined city level to the crazy and imaginative levels that follow.
You're given a minimap as well as vague objectives so you at least have an idea of what you should probably do. The bosses, while challenging, aren't insanely so. You may get super frustrated with a few of them but they won't hold you up for hours upon hours. The most I failed at a boss before beating it was maybe 10 times max, and I even beat some on my first try. You also don't lose your experience points upon death, which is good. It's also got tons of replay value, as each area is procedurally generated. You can "re-roll" the campaign at any time, essentially starting it from scratch, and it even features an adventure mode where you can tackle certain worlds to hopefully grab some good loot you may have not been able to get as of yet. There's also a survival mode if you really want to challenge yourself, where you basically go until you die.
The world is also really cool, with several different realms you can visit, and all of them look totally unique. You have a destroyed post-apocalyptic city on Earth, a desert wasteland world that's a mixture of high and low tech, a swamp world, and a jungle world reminiscent of Mesoamerica. Each boss is really unique and there are tons of weapons and gear you can find. It feels really good to beat a boss and get some amazing piece of gear from it that boosts your power. I found this great mod for my weapon that summons minions to help me fight, which dramatically increased my survivability, but instead of it making the game feel too easy or the challenges too cheap, I felt like I earned it because of the battle I fought to acquire it.
The other thing that I really liked most about this game is that the enemy types really feel unique from place to place. In other shooters like Destiny all the adds always felt the same. But in this game I always felt like new areas had to be dealt with differently, to best get through them. In the first world I felt like being out in the open wasn't such a bad thing and would let me see and adjust to each enemy. But in the second area I had to use cover a lot more and be more aware of my surroundings. Nothing changed but the enemies attacking differently and that forced me to play differently to accommodate the new enemy mechanics.
Gameplay feels amazing. Movement and gun play is very smooth. Done perfectly. Plenty of great, unique bosses. Some even the souls franchise would be proud of. However, there are some that use a lot of mobs as filler and plenty of people don't like that as it seems a cheap shot. But I think as a shooter game it works. Collecting items, armours, weapons etc. Is genuinely an enjoyable experience, finding another piece to a set really gets you excited. On top of that, there are so many set ups you can use. Pretty much anything is viable if you think about the set up properly and apply it in the right way and environments.
How “loot” is handled in this game, though l'd struggle to even call it loot, is great too. Most loot based RPGs just dump dozens of trash gear on you and that very quickly makes looting feel tedious and waters down moments of finding something you actually want to equip. In this game when you find gear it feels like you made a significant discovery. Not to mention it makes upgrading your weapons and armor more meaningful since you're not always thinking 'I'm gonna upgrade this and then sell it after finding something better in an hour aren't I?'
Remnant from the ashes felt like a love letter to gamers. It truly felt like the devs made the game for fun rather than money. It was one of the few games where I bought the DLC to support the devs rather than serve my own gamer needs. The lore and story were interesting enough to keep me invested in all the readables and dialogues, and that certainly isn't always the case, or even something I expect from a combat heavy game. It may not have the scope and glamour of a blockbuster GOTY contender but it's among the best games I've played in the past few years. It's more original, exciting, and has more character than a lot of AAA titles of late. If you like a challenge and want to try something legitimately fresh and different, Remnant From The Ashes is a pretty solid bet for a great time.
9/10
Steam User 11
Remnant is a great game, despite how hard some of the bosses might be. You get a great challenge and an awesome time. There are pretty much zero bugs in it. When playing it you unlock and upgrade amazing weapons, get cool mods for your weapons, defeat bosses and special enemy's, unlock new zones, and you can even play it with friends. I really think that everyone should try this game.