Remnant 2
Remnant II is the sequel to the best-selling game Remnant: From the Ashes that pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself. To succeed, players will need to rely on their own skills and those of their team to overcome the toughest challenges and to stave off humanity’s extinction.
A mix of methodical and frenetic ranged/melee combat returns with cunning enemies and large scale boss battles. Choose specific gear and weapons to optimize for the different biomes and battles ahead. Bosses will bring high-level players to team up to overcome the challenge and try to obtain the biggest rewards
Players can travel alone or with friends as a team through strange new worlds and beyond, overrun by mythical creatures and deadly foes while trying to stay alive. There are multiple worlds to explore with different types of creatures, weapons, and items. Utilize and upgrade discovered items to take on tougher challenges
Branching quest lines, augments, crafting, and loot rewards will test the resolve of even the most hardened players in dynamically generated dungeons and areas. Playthroughs will feel challenging, varied, and rewarding as players succeed against unrelenting odds. Various stories are woven throughout the different worlds, encouraging exploration and multiple revisits
Expanded Archetype system provides players with unique passive bonuses and stunning powers. Multiple Archetypes can be unlocked during play, leveled up, and equipped together for a variety of play styles
Steam User 111
Would recommend the whole game except for the cube mission. Whoever designed that, I wish steps on a pile of legos everyday.
Steam User 120
Bought this game to play with my GF, she ended up cheating on me but I ended up still playing, so thats gotta count for something.
Steam User 48
There are very few games that have left as strong of an impression on me as Remnant II.
In essence, this is "Dark Souls with Guns", but it's just a rather lazy (albeit accurate) attempt to describe key combat gameplay.
I'd say there are three things that make this game as loved as it is: exploration, builds and replayability.
Exploration is the name of the game. This game has so many little secret rooms, puzzles and hidden mechanics for you to figure out, you can scour each inch of a location, find two amazing items, then look up a guide and realize you missed three or four more in that very place. Being attentive is key, and curiosity is rewarded.
Builds in Remnant 2 are much more varied than in the first game. You can build your character as a melee or ranged tank, as an ability or weapon mod "caster" or just go for the plain old pew-pew build (ok, to be fair, there are several ways to do a good pew-pew build as well). The amount of traits, items and mods in this game is impressive, and the ability to combine any two of the existing classes really gives you an impression that your build is limited by only your imagination. Some of those classes are hidden by rather obscure puzzles, but my is it a treat to finally find them! Oh, and you can respec at anytime and even save several builds and change those on the fly.
Finally, replayability. The game is built around randomly generating locations and no two playthroughs will be the same. First, there are two (three with DLC) versions of each of the three worlds, often showing you a different side to some conflict or conundrum this world is facing. Each world will feature random locations and there are often multiple ways to finish an event or kill a boss. One of the bosses has four different ways you can play out his fight, each yielding you a different reward. You would think playing through the same campaign will become boring, but you can actually at any time create a separate single-world "adventure" for you to try and see everything this game has to offer.
The game isn't perfect, sure.
If there is one weak part in this game, it's the plot of the main campaign. It's... lackluster,
But the plots of each world more than make up for it, especially when you visit each of the nine world versions.
In short, grab two of your friends, get this game and play through one of the most amazing co-op experiences in your life. And if you don't have friends, playing solo is completely possible (if not easier in some ways).
It's extremely fun, varied and well-crafted!
Steam User 61
I proudly watched my Wife become great at this game, her first souls-like. We beat it together, through thick and thin.
Steam User 59
Tldr, get it full price or on discount, it'll be worth the hours you put into it (this is my 2nd playthru, first on xbox now on steam). It's not a revolutionary new approach to a 'souls-like' game but doesnt have to be. It’s well made, great artistically, and confident in its design. Worth the purchase for the world building alone.
The environments are an obvious homage to H RGiger, Alien, The Matrix, and other visual dystopias. The game uses familiar visual cues to ground you, then twists them into something distinct. Each world is coherent, oppressive, and deliberate. Art direction is really cool to see and the gameplay matches the artistic height.
Combat is where Remnant 2 separates itself from the Soulslike comparisons people lazily throw at it. The difficulty is not arbitrary or punishing—it scales with the player. You grow stronger, the world responds in kind. The more you level the more the challenge escalates. If you're really running into challenging roadblocks then you can either run it in co-op with others (having a healer changes a lot) or you can reroll campaigns.
Weapon systems have more depth than they first appear. At a glance, it’s a third-person shooter with some loot mechanics. But once you begin switching weapons and mods, you realize that every choice subtly reshapes your approach to fights. Some guns have pretty wild game-changing mods and you'll soon learn they are far better than the crafted mods you can get in town.
Procedural map generation often means “bland and forgettable” in most games. Here, it means variance in a way that matters. Bosses rotate slightly just in a way to make a memorized map feel fresh. Layouts reconfigure. There’s just enough familiarity to orient you, but not enough to make replaying feel redundant. The puzzles are well-placed—some clever, some opaque. Occasionally you’ll think them through; occasionally you cbf and look them up. Either way, they serve a purpose: to interrupt the rhythm of combat and force you to engage with the world on different terms.
Steam User 43
Amazing 3rd person shooter, played it all on co-op, and completed it on Apocalypse, has friendly fire and a lot of replayability. Achievements are not hard to unlock and game is a lot of fun. Requires dlcs.
Recommended 10/10
Steam User 26
Play with friends, and you can easily sink hundreds—if not a thousand—hours into this game. There’s never a dull moment or a mission that feels tedious. The grind for unique weapons and mutators might drive you crazy with all the rerolls, but it’s completely worth it when you step into a boss arena and feel yourself getting stronger with every fight. A fantastic game—I couldn’t praise it enough to do it justice.