Remnant 2
Remnant II is the sequel to the best-selling game Remnant: From the Ashes that pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself. To succeed, players will need to rely on their own skills and those of their team to overcome the toughest challenges and to stave off humanity’s extinction.
A mix of methodical and frenetic ranged/melee combat returns with cunning enemies and large scale boss battles. Choose specific gear and weapons to optimize for the different biomes and battles ahead. Bosses will bring high-level players to team up to overcome the challenge and try to obtain the biggest rewards
Players can travel alone or with friends as a team through strange new worlds and beyond, overrun by mythical creatures and deadly foes while trying to stay alive. There are multiple worlds to explore with different types of creatures, weapons, and items. Utilize and upgrade discovered items to take on tougher challenges
Branching quest lines, augments, crafting, and loot rewards will test the resolve of even the most hardened players in dynamically generated dungeons and areas. Playthroughs will feel challenging, varied, and rewarding as players succeed against unrelenting odds. Various stories are woven throughout the different worlds, encouraging exploration and multiple revisits
Expanded Archetype system provides players with unique passive bonuses and stunning powers. Multiple Archetypes can be unlocked during play, leveled up, and equipped together for a variety of play styles
Steam User 110
Would recommend the whole game except for the cube mission. Whoever designed that, I wish steps on a pile of legos everyday.
Steam User 77
tl;dr
very engaging third-person Looter Shooter with Rogue- as well as beginner-friendly Souls-like elements and an incredible replay value
Overview:
Play as the Traveler, a nameless hero trying to survive in a world compromised by the evil Root. Traverse through several completely different Worlds and a total of 9 Storylines (including the DLCs) on your quest to find a cure for the infestation that seeks to afflict every place there is. Remnant II is designed in a way that the goal is for one character to unlock everything, instead of having to play several chars. The game heavily relies on its replay value. You can just restart the campaign as often as you want to, with every time being different than before as the progression is mostly randomized. Which world and which corresponding storyline you encounter first is different in every run. You can also play adventure mode, which just lets you play through a random storyline. Or you just start a Bossrush which explains itself. In terms of gameplay, it’s a straightforward third-person shooter focused on staying alive and killing enemies. In total, there are 4 difficulty levels, and you will need to get stronger if you aim for the higher ones. But don't despair - the challenge is neither mundane nor impossible. Most people should manage to finish it.
The Good Stuff:
First of all, the replay value and the pure content you can get out of Remnant II is incredible. You can play for hundreds of hours and still miss out on several items or occurrences. The game leads you through different worlds, which all have their very unique design, enemies, and world-building, with most of them being well crafted and just a joy for the eyes. The 3D minimap stands out and is appreciated, although it took some time getting used to. The different classes ("Archetypes") that you can unlock feel creative and unique. In general the build system is a huge sandbox that offers a lot of viable diversity and a myriad of ways to play. The bosses mostly feel rewarding, creative, and challenging, especially in the beginning. While the main story won't get any awards for innovation, it is still engaging, and the fact that there is an underlying storyline for each of the different worlds that you can discover and immerse yourself in is very positive. And if you don't care about the story at all, you can ignore the lore to be found and just keep on killin'. Lastly, the game ran very smoothly and was mostly bug-free. I encountered an occasional FPS dip when playing coop, and some minor bosses can glitch and stop moving towards you, which is actually helpful in the beginning. But those encounters are very rare and nothing to get crazy about.
The Sorta-Kinda-Grinds-My-Gears-Stuff:
You can not jump whenever you want, only when the game thinks it's opportune. Otherwise, dodge and jump/vault share the same button. You get used to it but it is something I dislike in general. Just let me jump when I want to jump. Also, some Interactions get a bit tedious after a while, for example, trying to open a locked door. You will enter a mini-interaction scene that can not be skipped. When you encounter a lot of doors, it gets slightly unnerving. Some items are very RNG heavy to obtain, which can get frustrating in the long run. Furthermore, there are several riddles and challenges needed to unlock specific items that just feel arbitrary and somewhat impossible to stumble upon naturally without checking the Wiki. Sometimes it feels like in a crime movie, where the investigator offers his glorious deduction and refers to hints and clues that were not shown to the audience, which is quite unsatisfying.
The Atrociously-Bad Stuff:
I strongly dislike the world-building in the Dark Horizon DLC. I can't even put my finger on it, but it is the story I was glad to be done with and henceforth just skipped and never touched it again. A negative outlier in otherwise brilliant design.
Achievement-Hunter-Things:
All DLCs are mandatory, and it took me roughly 90 hours to reach 100%. Might be a bit off, because I "idled" a couple of hours while scanning the Wiki. I believe it can be done much faster with a bit more planning, as I didn't focus on the Achievements for quite a while. It is recommended to play the Dark Horizon DLC asap. Other than that, nothing too challenging. There are no difficulty related Achievements. All of them can be done on "Survivor" (easy). "The Master Builder" seems to be the most hated one, as many steps and materials are needed for completion, and many voiced opinions declare it as agonizingly grindy. Imho it is not overly grindy. Yes, it takes time, but you just have to play the game. If you play coop, it can even be cheesed. There are many challenges out there that are way more time-consuming and tedious.
Conclusion:
Overall, Remnant II is an outstanding third-person looter shooter that excels in replayability, world-building, and gameplay depth. Highly recommended for fans of challenging but accessible shooters (everything will get easier when you reach endgame min-maxing) and for everyone who likes shootin' and lootin', bossfights and an exhaustive lore filled world to explore with a lot of secrets to unravel.
Steam User 120
Bought this game to play with my GF, she ended up cheating on me but I ended up still playing, so thats gotta count for something.
Steam User 54
Played the game
finished it, thought it's kind of short but still good
friend wants to play the game
say less i'm in
game starts some place i've never been to before
fast forward i get Youtube shorts about hidden items and what not
"Did you know in Remnant2..."
95 hours later we got all the Achivements
what a game 11/10
cant wait for Remnant 3
Steam User 53
this game is cool n all
loving it and all
good game 10/10 mostly
but like
the secret weapons and items in it leads me to believe the developer was not loved as a child and wants us to suffer the same
one of them goes "TALK TO THIS OBSCURE NPC AND TALK AGAIN 3 TIMES THEN HAVE THIS SPECIFIC ITEM IN UR INVENTORY THEN GO BACK TO THAT OTHER WORLD ANDB AKC AGAIN AND THEN THEY ARE GONNA BE LIKE THERE TALK TO THEM A FEW MORE TIMES ? OK NOW LEAVE TO THAT OTHER WORLD UR NOT EVEN SUPPOSED TO GO BACK TO AND WALK TOWARDS THIS LOCATION AND THEN INTERACT WITH THIS WITH THAT ONE ITEM THAT HAS NO REAL USE AND THEN GO BACK TO THE BEGINNING OF THE GAME TALK TO THAT GHOST THAT WILL APPEAR FOR A SECOND THEN GO BACK TO THE PLACE U FOUND UR HIGH SCHOOL CRUSH AND FIND THE EXACT COORDINATIONS AND THEN GO BACK TO THE MAIN PLACE AND THEN TALK TO THE GHOST ENTER A CUTSCENE SKIP IT EXACTLY AFTER 35.5 SECONDS AND THEN REINSTALL MARIO 64 ON UR EMULATOR IT HAS TO BE THE DOLPHIN ONE AND THEN GO BACK AND GET UR WEAPON WHICH ACTUALLY IS SUPER SUPER WEAK BUT LOOKS KINDA COOL"
So yeah game is good but the secrets and requirement to getting them are insane
Steam User 59
Tldr, get it full price or on discount, it'll be worth the hours you put into it (this is my 2nd playthru, first on xbox now on steam). It's not a revolutionary new approach to a 'souls-like' game but doesnt have to be. It’s well made, great artistically, and confident in its design. Worth the purchase for the world building alone.
The environments are an obvious homage to H RGiger, Alien, The Matrix, and other visual dystopias. The game uses familiar visual cues to ground you, then twists them into something distinct. Each world is coherent, oppressive, and deliberate. Art direction is really cool to see and the gameplay matches the artistic height.
Combat is where Remnant 2 separates itself from the Soulslike comparisons people lazily throw at it. The difficulty is not arbitrary or punishing—it scales with the player. You grow stronger, the world responds in kind. The more you level the more the challenge escalates. If you're really running into challenging roadblocks then you can either run it in co-op with others (having a healer changes a lot) or you can reroll campaigns.
Weapon systems have more depth than they first appear. At a glance, it’s a third-person shooter with some loot mechanics. But once you begin switching weapons and mods, you realize that every choice subtly reshapes your approach to fights. Some guns have pretty wild game-changing mods and you'll soon learn they are far better than the crafted mods you can get in town.
Procedural map generation often means “bland and forgettable” in most games. Here, it means variance in a way that matters. Bosses rotate slightly just in a way to make a memorized map feel fresh. Layouts reconfigure. There’s just enough familiarity to orient you, but not enough to make replaying feel redundant. The puzzles are well-placed—some clever, some opaque. Occasionally you’ll think them through; occasionally you cbf and look them up. Either way, they serve a purpose: to interrupt the rhythm of combat and force you to engage with the world on different terms.
Steam User 26
Play with friends, and you can easily sink hundreds—if not a thousand—hours into this game. There’s never a dull moment or a mission that feels tedious. The grind for unique weapons and mutators might drive you crazy with all the rerolls, but it’s completely worth it when you step into a boss arena and feel yourself getting stronger with every fight. A fantastic game—I couldn’t praise it enough to do it justice.