Red Faction Guerrilla: Re-Mars-tered Edition
Set 50 years after the climactic events of the original Red Faction, Red Faction: Guerrilla allows players to take the role of an insurgent fighter with the newly re-established Red Faction movement as they battle for liberation from the oppressive Earth Defense Force. Red Faction: Guerrilla re-defines the limits of destruction-based game-play with a huge open-world, fast-paced guerrilla-style combat, and true physics-based destruction. Open World Guerrilla Warfare – You decide who, when, where and how to battle. Utilize guerrilla tactics, improvised weaponry, and modified vehicles to lead insurgent attacks on EDF targets. Launch attacks based on your own gameplay style, take on missions in any order you choose, or engage in destructive activities to weaken the EDF's grip on Mars. Strategic Destruction – Use destruction to your tactical advantage, setting ambushes or chain reaction explosions to attack enemy strongholds and permanently modify the game environment.
Steam User 26
I managed to destroy that giant bridge with only my sledgehammer.
A massive piece of concrete immediately squished me so I didn't even get to watch it fall.
10/10, I hate this game
Steam User 22
I played the original version of this back on the PS3 and on PC many years ago when it came out. To the point that I ran a clan for the game with a website and forum, and while that didn't last all that long it was something I was really looking forward to.
It's a good game, but a saddening one. It is saddening because it does so much right, but we never got more of it.
Red Faction Guerilla is a third-person shooter in a somewhat open world Mars area, split between various territories. You go around sticking it to the man as a rebel, fighting enemies, destroying the environment, and ultimately trying to wrest control of Mars away from an authoritarian Earth-based government.
What is has going best for it is the destruction, which on its own makes this game go from mediocre to quite good. Buildings are entirely destructable, and you can destroy them with explosives, sledhehammers, nano-rifles that disintegrate the environment, and more. You can destroy bridges when enemies drive over them, collapsing the supports. You can enter buildings to attack enemies from behind by using demolition charges to create an on-the-fly entrance. You can crash through buildings with vehicles and mechs, and can take out their major supports - seeing buildings collapse in a fairly realistic way (though it's not perfect by any means).
That level of environmental destruction has yet to be beaten in any game, sadly. The story in this game is serviceable, the music is good, the combat is fun, and the world is somewhat unique. What really makes it great however is the destruction aspect of the game, and I really wish that they had made a more proper open-world sequel rather than the linear corridor shooter we go with Red Faction Armageddon.
Give it a try, especially on sales, if you like the idea of an open-world third person shooter with a unique destruction mechanic and cool sci-fi Martian setting.
The multiplayer used to be quite great too, with special backpacks you could pick up on maps that gave you abilities like being able to ram through walls or such, but I'm 99% sure it's dead and has been for many years. Still, it might be worth playing if you can rope together a few friends for a match.
Steam User 15
i played this game on the 360 when i was a wee lad and i feel like more people need to play it.
Steam User 21
Mostly the same as the original Red Faction: Guerilla with some updated graphics and the same annoying open-world wanted-level mechanics as before
Red Faction: Guerrilla’s biggest strength is without a doubt the sheer amount of fun you can have smashing things across Mars. Sadly, that initial enjoyment doesn’t last long as you proceed to do the same missions over and over again
+ Destruction system
+ Fun
- Dated gameplay
- Repetitive missions
- Terrible story
-Empty open world
6/10
Steam User 15
In my ongoing and likely futile effort to write a review for every game in my Steam library (#521 out of 1000+)... it's time for Red Faction: Guerilla Re-Mars-tered.
┛Blowing Stuff Up Is Great Fun – Everything Else Kinda Suck┏
Ostensibly a remaster of the third Red Faction game, Red Faction: Guerilla Re-Mars-tered (what a tortured pun that is) is virtually indistinguisable from the original. Few, if any, noticable improvements have been made to the visuals, mechanics or UI. If you're trying to decide which version to play, I simply recommend going with whichever one provides you with the fasted, smoothest framerate. Otherwise I don't really think it matters.
Now let's dive into the review proper.
Red Faction: Guerilla is a game that practically screams "I am a generic mid-00s action game." It has all the hallmarks of that crude era: grizzled, deep-voiced space marines; bland, desaturated environments filled with rubble; extremely condensed open-world environmental design that ensures players and seldom more than a few seconds away from the nearest points of interest; multiple driveably vehicles with very questionable driving physics; lots of bald heads because the tech for decent-looking 3D hair just wasn't quite there yet; and a bog-standard, utterly uninspired narrative that's very vaguely about fighting fascism, populated by characters with less depth than those of your average childrens' cartoon.
There are really only two areas where Red Faction: Guerilla can claim any unique appeal: its setting and the environmental destruction mechanics. The former quickly loses its luster once you realize that the Martian setting seems to exist primarily so that the game developers wouldn't have to render detailed environments – it's all rocks and rubble and dust, without even a single plant in sight. Everything is also rendered in rust-colored hues of red, because Mars is the "red planet," nevermind the fact that the Martian surface is no more red than the Earth's is blue. The environmental destruction, however, is pretty cool, and gives Red Faction: Guerilla a significant advantage over other shooters.
While not quite as robust as in previous games, whever virtually everything could be destroyed, Red Faction: Guerilla still provides plenty of targets for demolation. This time around you're essentially limited to only being able to destroy man-made objects, but the underlying physics are a bit more complex and engaging. Want to take out a large building? Blow up the supports and watch it collapse. Or take a bit longer to dismantle the whole thing from the top-down. It's safe to say that even as the actual assets you're destroying are recycled again and again (and again and again), you'll very seldom see any two destroyed in precisely the same manner.
To aid you in your quest to blow a lot of crap to smithereens is a delightful arsenal of explosive weapons. There's nothing too imaginative here, but remote mines, rocket launchers and grenades are always fun, so I don't see that as much of a deficiency. The combat feels punchy and responsive, and the sheer chaos you can unleash as you obliterate the battlefields around you make Red: Faction: Guerilla well-worth playing a decade later, even as almost all of its contemporaries are forgotten.
Worth playing but not, perhaps, worth finishing. As engaging as the minute-to-minute combat can be, the rest of the game is more annoying than anything else. The narrative framing your adventure is as dull as they come, and the player character has all the personality of a rotting tree stump. The combat loop also takes several cues from Grand Theft Auto, so you'll often have to balance a "wanted level" that sends increasingly powerful waves of enemies at you the more you make a nuissance of ourself. Which wouldn't be too bad if Red Faction: Guerilla could at least be bothered to clearly indicate which NPCs are freinds and which are foes, but it does not. Friendly miner NPCs (who, by the way, are universally supportive of your indiscriminate terrorism) look almost exactly like the fascistic Mars cops you're fighting – and when combat breaks out, you'll almost always have a swarm of friendy miners running up to help you, shooting off their guns willy-nilly, penalizing you for any friendly-fire they might happen to catch.
And they're gonna catch a lot of friendly fire.
It's hard not to look at Red Faction: Guerilla and not wonder at what might could have been. It could so easily have been a cult-classic if only the protagonist had even a smidgen of charisma, the supporting cast even on iota of personality, the visuals just a touch of color, the level design just a bit more expansive and dynamic. Playing the game now, 14 years after its original release, it's immediately clear both why the Red Faction series was as popular as it used to be, and why that's no longer the case. The core gameplay loop is very solid: blowing stuff up is always great fun – but everything else just kind of sucks.
Arbitrary Rating: 7/10
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Steam User 24
---{Graphics}---
☐ Battlefront II 16K
☐ Beautiful
☐ Cute
☑ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ Paint.exe
---{Gameplay}---
☐ If you try this, you will not have a life anymore
☐ Addictive like heroin
☐ Very good
☑ Good
☐ It‘s just gameplay
☐ Mehh
☐ Starring at walls is better
☐ Just don‘t
---{Audio}---
☐ ASMR
☐ Eargasm
☐ Very good
☑ Good
☐ Not too bad
☐ Bad
☐ Earrape
☐ Audi.. WHAT?
---{Audience}---
☐ Kids
☐ Teens
☐ Adults
☐ Human
☐ Aliens too
☐ Everybody
☑ Michael Bay
☐ Mussolinis... Mussolinis...
---{PC Requirements}---
☐ Paint.exe isn't working
☐ Potato
☑ Weak like Superman with Kryptonite
☐ Decent
☐ Fast
☐ Ask NASA if they have a spare computer
☐ Flash
---{Difficulity}---
☐ Just press ‚A‘
☐ Easy
☐ Ordinary
☐ Easy to Learn/Hard to Master
☐ Significant Brain Usage
☑ Difficult
☐ Conquer the Soviet Union in winter
☐ Dark Souls
☐ GRIND IT, GRIND IT LIKE A BULLDOG, GRIND LIKE A BULLDOG
---{Story}---
☐ Story?
☐ Batman/Superman Public Enemies Animated Movie Quality
☐ Just go and punch idiot
☑ Nobody cares about it, but I love it
☐The history repeats itself
☐ Very Good
☐ Lovely
☐ It‘ll replace your life
---{Game Time}---
☐ Whats under your blank it
☐ Short
☑ 1 Walkthrough
☐ 2-3 Walkthrough
☐ Walking Dead
☐ To infinity and beyond
☐ Barátok Közt
---{Price}---
☐ There is no „price“
☐ Worth the price
☑ Steam Sale
☐ If u have some spare money left
☐ Not recommended
☐ "Amazing Fantasy"
---{Crashes}---
☐ Never
☑ Sometimes
☐ Lot
☐ Always
Steam User 12
You get to blow up buildings made of cardboard in almost every single mission