Reclaim The Sea
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Reclaim the Sea is a roguelike strategy game inspired by Faster Than Light, set in a steampunk fantasy atmosphere. Your goal is to save the World by fighting your way through dangerous seas. You will encounter each time different ships from many factions and face tough decisions. Will you defend this civilian ship attacked by pirates … or will you take advantage of its weakened position ? If you engage in a fight, you will have many options: taking down the enemy crew, burning or sinking their ship, stay at long range and play defensively or engage at close range… Each game is unique thanks to randomly generated ships and maps.
Key Features:
- Command your crew. Order your crew to move in the ship to accomplish all the required tasks : charge weapon, pilot the ship, charge the steam overdrive, repair the ship and many more.
- Gain power through the game with new weapons, devices, ship upgrades, and powerful unique figureheads.
- Upgrade everything and sharpen your builds to be able to defeat the bosses
- Choose your path wisely in a random generated universe
- Hire new crew members from different species on your way and help them gain XP and skills.
Steam User 1
Absolutely addicting and wonderful game, but a challenge you'll have to learn. Easy isn't bad. Normal and Hard will be rough.
Steam User 0
I love this game. It’s a real hidden gem.
The pirate theme works surprisingly well with the roguelike structure, and every run feels fresh without being overwhelming. It’s simple, fun, and has more depth than you’d expect.
Definitely worth checking out if you like roguelikes and want something a bit different.
Steam User 0
Reclaim The Sea be what happens when ye’ take Faster Than Light, toss it overboard, and let it wash ashore on a cursed sea full of rum, rot, and rogue-like chaos. It’s FTL in a tricorn hat and with a cutlass between its teeth, and just like FTL it’s tight, tense, and more addictive than a siren’s song. Combat’s a real barnacle biter too. Thar be things you’ll remember from FTL: broadside-blastin’, boarding enemy ships, and patchin’ holes faster than a one-legged carpenter. Yet, unlike FTL positioning yar ship plays a major part in combat. Like any proper pirate's life, death comes quick, but the glory lies in the journey. Ye’ll unlock new ships—robot crewed galleons, magic wizard powered corsairs, even one that’s just a tiny little raft. Each voyage is different, and the RNG be as fickle as a drunken helmsman in a storm. She’s not all smooth sailin’. The game be tough as old boot leather. New hands might find themselves scuttled before they even hoist the mainsail, and some events repeat more than a drunken boast, but these barnacles don’t sink the ship. She’ll chew ye’ up and spit ye into the briny deep, but ye’ come crawlin’ back for "just one more run" like a lovesick sailor.
Steam User 2
Arm yourself with cannons, mortars, lightning blasts, boarding grapples (and the occasional grenade-carrying parrot) to deal with your tyrannical pursuers.
Hews fairly close to the FTL formula (which isn't a bad thing - it's a very good FTL-like!), with a cool map exploration mechanic that gives you more freedom to chart your own path through each sector.
Another neat twist is managing the range between ships - shooting out the enemy's helm (or simply sailing faster!) lets you dictate the range of the engagement, allowing you to position your ship to beneift your own combat build while hopefully making things harder for the hostile ship's weapons.
A good variety of encounters (and many of those encounters can go sideways in surprising ways!), lots of weird ways to customise your ship, with rooms, crew, augments, weapons, magic, figureheads and more.
There's a lot to like here, so whether if you're looking for something to scratch the FTL itch, or just seeking for a chill way to spend any afternoon slinging cannonballs, it's a great choice.