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Rebel Galaxy

Rebel Galaxy is a swashbuckling space adventure, with action-packed combat, exploration, discovery, trade, and “negotiation” with the outlandish denizens at the edge of the known universe. As the commander of an immensely powerful star destroyer, you’ll battle pirates, explore anomalies, befriend aliens, scavenge battle wreckage, mine asteroids, and discover artifacts. Choose your path as a roguish do-gooder, crafty space-trader or power-hungry privateer – or maybe a little of each! Buy larger and more powerful craft with your hard-earned credits, and outfit them with a variety of wicked weapons and defenses. Set in a galaxy of fantastic sights, and secrets to be found, Rebel Galaxy is above all a space epic of adventure, exploration, and combat.
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Game Discussion

Review by Anonymous
Review from Steam

Yeah, this game is fine. I played the opening hours twice, once at release and once several years later. In both cases, I ran around the opening area doing missions (go to X where you kill Y) until I felt confident. Then I got to the second area and did some more missions (go to X where you will kill Y, for more money) before realizing that I had seen the entirety of the gameplay, and if I continued it would be solely for the purpose of doing the same thing again and again to make my numbers go up.
I enjoyed my time making numbers go up. I enjoyed the soothing twang of the hardblues and the exhilarating feeling of the warp drive kicking in at the right moment in the groove. I even enjoyed the tempo of driving real' slowly away from the space station so you can turn on your warp drive, and the way that gravity seems to distort your warp capability in a way you slowly develop a feel for, like you're learning to pilot a spaceship. I have the sense that the code behind the commodities market is really elegant and complex.
It is fun for ten to fifteen hours every few years, and I applaud it for that.

Review from Steam

---{ Graphics }---
☐ You forget what reality is
☐ Beautiful
☑ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☐ Very good
☑ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☐ Very good
☑ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☑ Potato
☐ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☑ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☑ Average grind level
☐ Too much grind
☐ You'll need a second live for grinding
---{ Story }---
☐ No Story
☐ Some lore
☑ Average
☐ Good
☐ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☐ Long
☑ To infinity and beyond
---{ Price }---
☐ It's free!
☐ Worth the price
☑ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☑ 7
☐ 8
☐ 9
☐ 10

Review from Steam

I like it. Good atmosphere, graphics are decent. Story is a bit flat but the music compensates a lot.
The whole space thing is actually flat. You cant really move up and down here, but smaller fighterships can. The battlemechanics are a bit like playing a navy battle, but with spaceships. (I hope that makes sense).
There are many ways to play it, robbing freighters, trade, doing missions for different factions and such.
Overall it feels a bit like Firefly.

Review from Steam

This is an odd one. There are a few weird gamedesign choices which are not bad IMO.
* Your ship is NOT flying around in a 3D space, but on a flat plain.
* The tutorial calls the combat itself "naval style" with broadside cannons. You also have turrets, which automatically shoot the enemies who fly around in 3D. Weird at first, but it works. Your Broadside cannons can be aimed sideways at a limited angle but lock automatically precisely onto enemies.
* Warpdrive behaves weird. What I observed is that the warpspeed slows down when you are near POIs, possibly to easen manual stops. So usually when warping your speed goes up and down which is annoying if you simply want to go quickly from point a to point b.
So far everything else is pretty standard. You can do various things like bounties, trading and mining. You can buy better weapons and equipment as well as better ships. Acquiring the money for this feels rather grindy. A story exists. The music is good, but gets repetitive fast.
Verdict: Nice and fun time waster with no need to complete the game. Buy on sale only.

Review from Steam

Space
Rebel Galaxy is a third person ship-combat/Space sim set in the frontier of space. The final frontier if you will.
You play as you. After getting a message from your aunt Juno as well as one of her old ships, you set out to meet her only to end up in a wacky set of scenarios that may or may not lead to inter galactic war.
The game is practically Sid Meier's Pirates meets Star Control. And if you don't like either of those.
What's wrong with you?
Unlike, uh, most modern space games, Rebel Galaxy's ship movement and combat takes place entirely on a 2d plain. Except for gunships, bombers, and fighters because they didn't read the tutorial. The draw of Rebel Galaxy's combat is that it's basically High-Seas ship combat. But in Space.
So the opposite of high-seas.
What you gotta do is roll up on someone, maneuver into range, and then broadside them like that one scene from Master and Commander. Supporting your big-ass cannons are secondary and even tertiary weapons ranging anywhere from particle cannons to missile launchers to that gun that never hit anything from the Pearl Harbor movie.
Outside of the main quest, Rebel Galaxy fancies itself a space simulator. You spend a lot of time warping from place to place, and I do mean a lot of time, so much time that I started doing other stuff while traveling from station to station of mission to mission. I can't really complain about that, space is big, and it would be weird if you just had loading screens from area to area. You do have to use jump gates to get from sector to sector, but that's kind of a given.
At space stations you can take on missions, read the news, talk to a barkeeper, and stay up to date with the market and trading. Its nothing hyper complicated, but its just deep enough that you can exploit the market like a good capitalist. Profiting off the suffering of others by selling them water in the times of famine.
Or orchestrating their suffering by selling them Spin Doctors CDs.
You start out with a ship called the Hammerhead, a cute little thing that I would probably live in if given the chance. From there you collect credits to buy yourself larger, angrier, hornier ships. While low to mid-tier ship combat can be exciting, firing 15 broadside cannons at once is the closest I've ever come to meeting god.
The story and universe is. Well it's there. There really isn't all that much info you can go off, there is no Codex that I know of and the lore and history of the part of the universe you're in is pretty lack luster. If there's some in depth bible I don't know about, someone could probably share it with me.
You have an assortment of factions to pick a fight with. The pirates such as the Red Devils, the local law and military known as the Militia. Korians, who are fat idiot aliens. Greels who are skinny idiot aliens, and the Mua-...Mar...Mor...Martha's who are space bears.
There's also this religious group called the Lightforged. They sound like a Dungeons and Dragons race but they're actually just space popes with space ships.
I don't know what their religion is actually about.
None of these are your friends. You can sometimes talk to them at space stations and even hire mercenary pilots who come in alien flavors. But for the most part they'll either try to rob you, kill you, or both.
Talking to other characters take place in first person scenes where 3d models of whoever you're talking to talks to you with template animations. They're sort of basic but they remind me of something from Masters of Orion or Fallout so I like them.
Other than that, what else did I like?
Sometimes you get stuck into really big space battles. I don't think they're planned unless they're missions because sometimes reinforcements will just warp in at random, sometimes for minutes at a time. They're cool but unless you're really packing heat or playing smart you'll probably get mulched.
I like how an NPC ally ship killed the super boss at the end for me, that was funny. He didn't even take a scratch.
You can also upload your own music to Rebel Galaxy and listen to it in game. A practice I haven't seen done since Raw 2 on the Xbox.
Wait no, I think GTAV did it as well.
What else. Uhhh.... No I think that's it. Look, I only knew this game existed because I saw it for 10 dollars on the PS4 at Wal-Mart back in, like, 2016. It took me a while to get around to playing it to completion, but I'm happy I finally did.
Its not going to blow your mind, Its not the most in depth space game, you're not going in for Freelancer or something like that. But its still a good time. There's another game in the series called Outlaw, but I heard that's more like a dog fighter game than a capitol ship combat game.
Rebel Galaxy was a good time, I'll probably come back to it sometime in the future, if not just to blow up more Korians.
Rebel Galaxy gets 7 made up alien languages out of 10.
Peyton Manning owns 21 Papa John's in Colorado.
Join the Curator and help me get more Space Western games made.

Review from Steam

I wanna try and keep this one a bit shorter. So lets do a pro/con list
PRO-
1. Sid Miers Pirates! Vibes
2. Difficulty curve keeps things mostly challenging
3. The Soundtrack- OMG whoever picked this loves my ear holes.
4. No time limits on anything
5. Ship customization options and types are pretty wide and varied.
6. Be who you want, do what you want. Raise the black flag, double cross people, work for the fuzz. Whatever.
Con-
1. The single plane of movement, and "broadsides" "ship" combat, makes this feel more like a reskin or mod of a naval combat game, than a full out space game.
2. The difficulty is a very sharp inverted V, instead of a bell curve. It just spikes and drops. Once you're outfitted for an area, it becomes *almost* trivial.
3.The money grind is real. In nearly 50 (optional and randomly generated on a board btw) missions, i've only gotten one that paid over 100k. Most pay between 15 and 60. When you're trying to grind out 9 million for a new ship- Well it's discouraging to say the least.
4- The story exists, it seems, as a reason to explain to you why your ship is talking to you (ok not really, but that's about as interesting as it is. These guys just aren't writers. LoL)

Review from Steam

Imagine Elite Dangerous, removed of the pretentiousness, busywork, and being a fancy tech demo that can't even run half the time, all in the "excuse" of being a sim.
That's rebel galaxy. This is an arcadey space RPG where you get upgrades, get cooler ships, with fun combat mechanics that make the majority of sim like space games an utter chore by comparison. There's interesting broadside mechanics, equipment to upgrade, looted gear to find with unique effects, and a large variety of ways to play and build vessels that let you be a trader, pirate, miner, merc, or a combination of all of them.
Take it from someone who has a HOTAS and put thousands of hours into Elite - this is literally a better game in every way. It gets rid of the needless busywork and replaces it with style and panache, something that the majority of space games utterly lack today. There's an actual soundtrack with actual moody western rock music, making you feel like a real goddamn space cowboy while blowing up enemies.
The game is not without some flaws. I will say however, this can be heavily mitigated and or removed by modding.
1: Scaling is awful. There are 6 tiers of gear items and the difficulty/scaling depends on your best equipped gear and the system you're in. Systems have a "cap" of difficulty but the jumps are fairly extreme. This leads to gameplay where you're less likely to make upgrade jumps in favor of playing it safer to avoid getting smacked by arbitrarily harder enemies.
But - you can mod this to be heavily mitigated. But this problem is partially brought on by the next issue.
2: Weapon balance is poor. In the vanilla game, lasers are effectively the only effective weapon outside of spamming broadsides point blank. Other weapons either have extremely low DPS, low range, or low accuracy against fighters. Or literally any combination of those. It leaves the game feeling a little one note when you use only a few weapons.
However, I have taken it upon myself to rebalance the majority of the game's weapons and have loosely rectified it by personally modding every single underpowered weapon to have much greater efficacy while still maintaining some balance without being *completely* overpowered, as some other mods did to begin with. Fixing the above with modding helps alleviate scaling - so much so that I threw out my scaling adjustment mod and left the balance mod in because it made the game significantly more engaging without compromising progression.
Now admittedly: I got this game for a steal on sale. I would easily say 20 bucks is worth the price if you're hankering for the space RPG loop. This game is criminally underrated and deserves far more popularity.