Rebel Galaxy
Rebel Galaxy is a swashbuckling space adventure, with action-packed combat, exploration, discovery, trade, and “negotiation” with the outlandish denizens at the edge of the known universe. As the commander of an immensely powerful star destroyer, you’ll battle pirates, explore anomalies, befriend aliens, scavenge battle wreckage, mine asteroids, and discover artifacts. Choose your path as a roguish do-gooder, crafty space-trader or power-hungry privateer – or maybe a little of each! Buy larger and more powerful craft with your hard-earned credits, and outfit them with a variety of wicked weapons and defenses. Set in a galaxy of fantastic sights, and secrets to be found, Rebel Galaxy is above all a space epic of adventure, exploration, and combat.
Steam User 85
It has been years since i played this, i remember i liked the concept very much, the broadside battles in space were fun.
What i didn't like was that whole game was scaling upwards, so you always fought an uphill battle to progress, but when you returned to some older locations for whatever reason, the lowly rusty space pirates you fought at level one on equal footing now has same insane battlecruisers as you do...
That and bit of a repetitivnes towards the end.
What i absolutely loved about the game though is the soundtrack, i sometimes listen to OST to this day.
No idea why i decided to write the review now, but here it is :)
Steam User 40
The game is pretty dang fun if you're looking for an uncomplicated space battle sim & you're ok with 2d naval type combat. However it's really more about style & atmosphere than substance.
On the plus side: the combat is simple & fun, atmosphere & music are pretty great & the game maps are very, very pretty. Turn up the volume & shoot some baddies while carrying cargo from station to station (or system to system) & you'll feel like a space trucker / space cowboy.
On the downside: combat, factions, number of available ships, ship customization, npc interaction & the overall complexity of everything you're interacting with is... well, thin. Story & quests are very forgettable. This feels more like the backbone of a game rather than a full experience. What's there is functional but simple. Once i got the ship i wanted & upgraded it there really isn't anything to do.
Short & sweet experience, I appreciate the game for what it is & while it doesn't hold me engaged for long, it's good enough that i wish it did.
Steam User 23
Rebel Galaxy is a praiseworthy AA attempt at creating an open ended space sim single player experience.
The most spot on description I can give to sum it up (paraphrasing my friend Emilio for recommending it to me) is: Rebel Galaxy is a space sim that plays like AC Black Flag and scratches the Elite Dangerous itch while being 90% less complex and time wasting.
That's about all you need to know!
Steam User 21
A Hidden Gem for Space Pirate Fans
Rebel Galaxy feels like the spiritual successor to the naval combat system from Assassin’s Creed: Black Flag — but set in space. The ship battles are weighty and tactical, with broadside cannons and positioning playing a key role. If you enjoyed the naval warfare in Black Flag, you'll feel right at home here.
What makes this game really shine is the freedom it gives you. You can earn your money through bounty hunting, trading, or pure combat — or just by taking advantage of market fluctuations across different star systems. It’s up to you whether you want to become a feared pirate, a respected trader, or a ruthless mercenary.
The faction system adds another layer of depth. Your reputation with pirates, military forces, and other groups changes based on your actions, opening up new missions — or new enemies. It makes the galaxy feel reactive and alive.
Overall, Rebel Galaxy is a surprisingly deep and engaging space adventure that deserves more attention than it gets.
Steam User 20
For 17 euros, this game is a good buy.
Honest 40hr playtime to finish the game, while not rushing it at all and its only 2.2GB to download.
What I liked :
- Beautiful space environment, I mean just gorgeous to be in and fly around. I was surprised to notice that the lens flares were not in my face and were quite realistic. Whoever was doing lighting knew what they were doing.
- Naval Style engagement was definitely the right choice.
Even though the game itself is 2D in the movement of all ships bigger than a fightercraft, it totally made sense considering that capital ships are just too slow and bulky to be making any kind of excessive 3rd axis manoeuvre.
The overall gameplay loop when it comes to combat DOES NOT get boring, which I found to be surprising considering its not complicated at all.
- Gun sounds are impactful and thoroughly enjoyable
- Visual effects, from explosions or moving at Warp speed are just great and satisfying.
- Every system has multiple space stations each with its own economy, enabling trade, provided you keep up to date of the event happening within said system (although this could have been fleshed out more because it stops being efficient mid-late game when quests start giving 1M+ credits).
- Music, although you have put a few more tracks in.
What I didnt like :
- The Story could have been more fleshed out, should have been longer and more impactful.
it amounts to basically running around looking for fragments of memory only to end abruptly and to absolutely no reward for the player.
It feels more like a chain sidequest then the main storyline.
- Main villains appear near the end game but are never fleshed out AT ALL, only passingly explained as a threat to everyone and then "killed off".
- There should have been more options to interact with factions other than doing quest + or - reputation.
Militia will never need your help even if offered and will also NEVER agree to assist you when asked to. I dont understand why is the dialog even there to begin with, considering...
I dont understand why you cant actually trade with the merchants you meet in space other then buy and sell 1 random(or not so random if you think about it) item from their/your inventories respectively.
Other than it being a clear lack of options it also poses an opportunity to be exploited to get stupid amounts of credits early game.
- Inability to recruit mercenaries OTHER than fighter craft. why? because in the mid-late game they become useless and get targeted and killed against even moderate amount of enemies, let alone swarms.
- inability to recruit other factions to your cause like pirates, syndicates, militia or civilians along side the regular fighter craft sidekicks that you meet in bars.
Overall, 8.7/10
The biggest chunk of the missing score I attribute to lackluster story.
Steam User 11
Do you like EVE Online but wish it could be single player? Thats basically what this game is. Great story, combat, and upgrading.
Steam User 12
A fun little space romp game. Not too complicated trying to be one of the "X franchise" games or tedious like some other space sims that feel more like a "point and click adventure in Excel"
Here's a ship, here's how you fly it, here's how you use your "old school pirate ship" broadsides.
Go be the best little murderhobo in the galaxy.
Story is a bit mid range, missions sometimes repetitive or grindy, but then again its not trying to be "Game of the Year" either. Its an old school space sim from 2015. If you grew up on games like this, you'll have fun.
This is a game I often come back to just for some lighthearted "fly around and blow ♥♥♥♥ up" vibes.
Thumbs up I do recommend :)