Games of the Year

Rebel Galaxy

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Rebel Galaxy is a swashbuckling space adventure, with action-packed combat, exploration, discovery, trade, and “negotiation” with the outlandish denizens at the edge of the known universe. As the commander of an immensely powerful star destroyer, you’ll battle pirates, explore anomalies, befriend aliens, scavenge battle wreckage, mine asteroids, and discover artifacts. Choose your path as a roguish do-gooder, crafty space-trader or power-hungry privateer – or maybe a little of each! Buy larger and more powerful craft with your hard-earned credits, and outfit them with a variety of wicked weapons and defenses. Set in a galaxy of fantastic sights, and secrets to be found, Rebel Galaxy is above all a space epic of adventure, exploration, and combat.
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Game Discussion

Review by Anonymous
Review from Steam

I like it. Good atmosphere, graphics are decent. Story is a bit flat but the music compensates a lot.
The whole space thing is actually flat. You cant really move up and down here, but smaller fighterships can. The battlemechanics are a bit like playing a navy battle, but with spaceships. (I hope that makes sense).
There are many ways to play it, robbing freighters, trade, doing missions for different factions and such.
Overall it feels a bit like Firefly.

Review from Steam

Great game... for like 2 bucks?! Dang. I know I'm late to the party for this one but it is a gem that I've seen floating around my steam recommendations for years.
I will say there's 2 caveats or better said tips I'd give to new players...
1. You have to search for the "mod" to remove the WAY TOO LOUD radio static chirp whenever you get a comm transmission from NPCs. There's a simple mod some guy made 6 yrs ago that still works to remove the EAR-PIERCINGLY LOUD "TSSSSH" noise for every comm chatter. It worked great and now I can enjoy all the other stellar sound effects in the game without being deafened by the "TSSSSH"!
2. It'll take about 1-2 hours of play to get a feel for the naval style "broadside" combat but when you "get it" it's really quite fun. You'll need to hold off on some story missions and build up some basic defenses first before stepping into any missions labeled "High" or above. Also big tip is to manually use broadside weapons and let the AI handle firing the turrets. There's no need to manually aim those and it's too hard to aim but AI does a great job and the broadside combat is fun to manually use while learning when to use the manual deflector shields to negate big damage from incoming missiles. Other than that the game systems for combat, flying, upgrades, economy are quite easy to learn.
Hope this helps and have fun out there!

Review from Steam

Space
Rebel Galaxy is a third person ship-combat/Space sim set in the frontier of space. The final frontier if you will.
You play as you. After getting a message from your aunt Juno as well as one of her old ships, you set out to meet her only to end up in a wacky set of scenarios that may or may not lead to inter galactic war.
The game is practically Sid Meier's Pirates meets Star Control. And if you don't like either of those.
What's wrong with you?
Unlike, uh, most modern space games, Rebel Galaxy's ship movement and combat takes place entirely on a 2d plain. Except for gunships, bombers, and fighters because they didn't read the tutorial. The draw of Rebel Galaxy's combat is that it's basically High-Seas ship combat. But in Space.
So the opposite of high-seas.
What you gotta do is roll up on someone, maneuver into range, and then broadside them like that one scene from Master and Commander. Supporting your big-ass cannons are secondary and even tertiary weapons ranging anywhere from particle cannons to missile launchers to that gun that never hit anything from the Pearl Harbor movie.
Outside of the main quest, Rebel Galaxy fancies itself a space simulator. You spend a lot of time warping from place to place, and I do mean a lot of time, so much time that I started doing other stuff while traveling from station to station of mission to mission. I can't really complain about that, space is big, and it would be weird if you just had loading screens from area to area. You do have to use jump gates to get from sector to sector, but that's kind of a given.
At space stations you can take on missions, read the news, talk to a barkeeper, and stay up to date with the market and trading. Its nothing hyper complicated, but its just deep enough that you can exploit the market like a good capitalist. Profiting off the suffering of others by selling them water in the times of famine.
Or orchestrating their suffering by selling them Spin Doctors CDs.
You start out with a ship called the Hammerhead, a cute little thing that I would probably live in if given the chance. From there you collect credits to buy yourself larger, angrier, hornier ships. While low to mid-tier ship combat can be exciting, firing 15 broadside cannons at once is the closest I've ever come to meeting god.
The story and universe is. Well it's there. There really isn't all that much info you can go off, there is no Codex that I know of and the lore and history of the part of the universe you're in is pretty lack luster. If there's some in depth bible I don't know about, someone could probably share it with me.
You have an assortment of factions to pick a fight with. The pirates such as the Red Devils, the local law and military known as the Militia. Korians, who are fat idiot aliens. Greels who are skinny idiot aliens, and the Mua-...Mar...Mor...Martha's who are space bears.
There's also this religious group called the Lightforged. They sound like a Dungeons and Dragons race but they're actually just space popes with space ships.
I don't know what their religion is actually about.
None of these are your friends. You can sometimes talk to them at space stations and even hire mercenary pilots who come in alien flavors. But for the most part they'll either try to rob you, kill you, or both.
Talking to other characters take place in first person scenes where 3d models of whoever you're talking to talks to you with template animations. They're sort of basic but they remind me of something from Masters of Orion or Fallout so I like them.
Other than that, what else did I like?
Sometimes you get stuck into really big space battles. I don't think they're planned unless they're missions because sometimes reinforcements will just warp in at random, sometimes for minutes at a time. They're cool but unless you're really packing heat or playing smart you'll probably get mulched.
I like how an NPC ally ship killed the super boss at the end for me, that was funny. He didn't even take a scratch.
You can also upload your own music to Rebel Galaxy and listen to it in game. A practice I haven't seen done since Raw 2 on the Xbox.
Wait no, I think GTAV did it as well.
What else. Uhhh.... No I think that's it. Look, I only knew this game existed because I saw it for 10 dollars on the PS4 at Wal-Mart back in, like, 2016. It took me a while to get around to playing it to completion, but I'm happy I finally did.
Its not going to blow your mind, Its not the most in depth space game, you're not going in for Freelancer or something like that. But its still a good time. There's another game in the series called Outlaw, but I heard that's more like a dog fighter game than a capitol ship combat game.
Rebel Galaxy was a good time, I'll probably come back to it sometime in the future, if not just to blow up more Korians.
Rebel Galaxy gets 7 made up alien languages out of 10.
Peyton Manning owns 21 Papa John's in Colorado.
Join the Curator and help me get more Space Western games made.

Review from Steam

PROS:
-the music is fantastic and you can upload your own soundtrack if you want.
-the quests are mostly simple and ship to ship broadsides are as exciting as you think they are
-you can find equipment from destroyed ships (that cannot be bought in the store) and equip them to your current ship and most of the time they are better than what you buy
if you dont want combat there is a fairly simple economy where you can become a merchant, buy and sell merchandise across the galaxy and make goo money that way. as well as exploring and mining resources that can be very profitable.
when you sell your ships you always break even and you can always buy them back (if you are in the correct faction stations) without losing any money
CONS: can be a little grindy with side missions when youre trying to get better weapons, upgrades, etc. or ships.
-the mining lazer is a total spaz sometimes trying to target asteroids, as well as only having a range of like 2 meters(or whatever its supposed to be)
-the tractor beam range is sadly tiny
-the mercenaries you hire are pretty weak up until mid game, check out some guides to see which are the toughest otherwise they will die pretty quickly.
going to warp speed/lightspeed is a little tedious especially when trying to jump out of an asteroid/junk field. sometimes it will have an alert for a collision warning even though you are clearly going to miss whatever it is the AI complaining about.
-there is an option to use singular turrets, broadsides (the main weapon of the entire game) missile launcher, mining laser but I only ever used the broadsides and mining laser. the turrets auto aim and fire so idk why you would need those options. especially when there are a dozen ship and fighters swarming you. I always focused on the larger ships first and the auto turrets took care of the fighters.
all in all Id give this game 9/10 for replay value, fun, music, and experience. there are several different play styles available and this is a fun offline game that isnt too stressful. I hope other people will enjoy this as much as I did. its been out for awhile but the pricetag is worth it.

Review from Steam

The music alone makes it worth it.

Review from Steam

This game is really good, the plot is non existent, but the space combat is addictive, it took me 72 h to get all the best gear and ships(my internet was down for three days which is why it only shows 56h on record). Some things to keep in mind as you play: your ship has two types of shields, ones that are always active, as long as they don't go over the damage thresh hold and "deflector shields" that activate when you hit space bar, deflectors suck in all the damage you receive but they last for much less time, and they can also be overwhelmed. You have the regular shields in four different directions of your ship, front, back, right side, and left side. When you shields fail, they fail on one side, and then it takes a while for them to recharge, a big part of playing the game effectively is turning around making sure your shields don't get overwhelmed and running away when it is necessary. You also have armor which you can upgrade, but in general you should try to run if your shields fail, because your ship will go down very fast without the shields, and fixing armor is really expensive even if you survive. The game has three big weapon categories: Main weapon (portside torpedos), Secondary weapon (missiles, mines, flak gun or emp pulse weapon), Turrets (Laser beams, machine guns, ion pulse guns) No one weapon is superior to the others, each is better for a specific situation, e.g. against small enemy fighters the machine guns are very good, but if you have ion guns they can tear down the shields of bigger ships fast so you can hit in with portside torpedos and missiles. So you need to be tactical on what combination of weapons you want for your play style. There are a couple more weapons, "super missiles" and "disabling missiles", super missile can take down enemy shields really fast, but they are really expensive and you only have a couple of shots, so I wasn't a fan. Disabling missiles are really useful they break down enemy engines for a couple of seconds so you can close in you are piloting a bigger slower ship. Now some thing that took a bit of time to get used to is that of the three weapon types, you can really only control two, the players main job is to shoot the portside torpedos, and maintain the correct distance from the enemy so they auto controlled turrets can be active. The turrents are autocontrolled, BUT there is a tactical menu, where you can set what kind of targets are acceptable, e.g. fighters only, capital ships, all targets, targeted only, locked only etc. Understanding your distance and maintaining the correct distance from the enemy is absolutely crucial in the fight. The game has also some trading elements which were fun in the beginning but unnecessary in the end game where money starts rolling in fast. There is mining but to me it was boring and not worth the time economically. There is a main plot, but feel free to skip it, different type of station offer randomly generated missions which you can do, and you can also do bounty hunting or trader missions. :D you can probably tell that I fell in love with the game, but I almost rage quit in the beginning because I didn't understand how to play, really only after the first 30 hours I understood most mechanics well, as there is almost no tutorial, and I just had to read a lot online, and try out different weapon combinations and play styles. Oh one more thing, of the bigger ships Destroyers and Dreadnaughts get extra 50% range for portside torpedo weapons, this is a fact, though it is not mentioned anywhere in the game :D go figure..

Review from Steam

To start, if you're looking for some kind of space sim like Star Citizen or Elite Dangerous this isn't it. The capital ships that you and most of your opponents control operate on a static plane. There's no verticality or up-down movement. There isn't any "leaving your ship to explore" or much of any other kind of exploration seeing as the star systems you explore are very realistic, see also "largely empty." It's not a very broad game. There's a story you can do or ignore, but the thing you are going to be doing a lot of is moving from planet to planet getting quests and making money.
You'll want to buy a new ship, but if I'm being honest that is going to be a long, arduous process and the selection seems pretty big, but there's not really that much of a selection here and that is probably my biggest complaint. There are ships that are strictly better in almost all ways and very few that are pure side-grades. You can certainly make a go of some of the smaller more nimble craft, but there reaches a point where its more trouble than its worth.
If you enjoyed Sunless Sea but thought to yourself "I don't want to have to care about things like supplies, sanity, crew, loosing your stuff when you die, or Constant Companion," you'll like this game.

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