Read Only Memories: NEURODIVER
You Are A Psychic Agent
Take on the role of ES88, a young esper employed by MINERVA, a powerful organization specializing in information science, neurotechnology, and extrasensory phenomena. She has been tasked with tracking down Golden Butterfly, a mysterious psychic entity hiding in and fragmenting the memories of Neo-San Francisco’s citizens. Who are they? Why are they doing this? And how will you stop them?
The NEURODIVER
The Neurodiver is a bioengineered psychic creature made to assist in boosting an esper’s natural abilities. With its help, you’ll be able to collect clues and thoughts in your subject’s memories in an effort to piece together distorted fragments inside them, pushing Golden Butterfly out!
New And Old
Read Only Memories: NEURODIVER is a return to the vibrant sci-fi world of Neo-San Francisco from 2064: Read Only Memories with a whole new story, and a whole new cast of characters. It’s an adventure that newcomers can easily dive into, but those familiar with the original game might notice a lot of familiar faces making a comeback!
An FM Sound Sensation!
NEURODIVER’s soundtrack is inspired by the OPNA/YM2608 sounds of the PC-8801 and PC-9801 series of computers, brought to you by Scarlet Moon composer and sound designer, Ken “coda” Snyder (Tree of Knowledge)!
If you love the sharp and glossy tones generated by late 80s and early 90s FM chips found in a variety of old computers, sound cards, arcades and consoles, then you’ll be right at home here. Long live the power of FM sound! 🎹
Steam User 1
Read Only Memories: NEURODIVER, developed by MidBoss, LLC and published by Chorus Worldwide Games, is a narrative-focused cyberpunk adventure that places storytelling, character interaction, and atmosphere at the center of its design. Set once again in the colorful and technologically advanced Neo-San Francisco, the game shifts away from a broad investigative structure and instead tells a more intimate, character-driven story. Players take on the role of ES88, known as Luna, a young Esper with the rare ability to dive into people’s memories with the help of a strange psychic creature. This premise provides the foundation for a story that explores identity, perception, and the fragile nature of memory.
The gameplay follows a classic point-and-click adventure format, emphasizing dialogue, exploration, and environmental interaction. Players move through detailed locations, speaking with a diverse cast and gathering information that gradually pushes the story forward. Progression is largely linear, and the experience is structured to guide players through its narrative rather than challenge them with complex mechanics. This approach keeps the focus firmly on storytelling, but it also means that the game relies heavily on the strength of its writing and presentation to maintain engagement.
The most distinctive mechanic is the memory-diving system, which allows players to enter the minds of characters whose memories have been altered or damaged. Within these sequences, players must identify inconsistencies and piece together fragments to restore the correct version of events. These sections introduce puzzle elements, but they are generally straightforward and serve more as narrative tools than as demanding challenges. While the concept is creative and fits well within the game’s themes, it does not reach a level of complexity that would satisfy players looking for deeper gameplay systems.
Narratively, the game excels through its strong character writing and engaging dialogue. The story revolves around tracking down a mysterious figure who is manipulating memories, but the real focus lies in the interactions between characters and the emotional weight behind their experiences. Luna’s perspective as a relatively inexperienced but empathetic protagonist adds a personal dimension to the investigation, and her relationships with others help drive the story forward. The game balances humor, warmth, and introspection, creating a tone that feels both lively and reflective.
Visually, the game embraces a retro-inspired pixel art style that is enhanced with modern detail and animation. The environments are vibrant and full of personality, capturing the essence of a futuristic city while maintaining clarity and readability. Character portraits and expressions add depth to conversations, making interactions feel more dynamic despite the largely static presentation. The audio design further strengthens the experience, with voice acting that brings characters to life and a soundtrack that complements both the energetic and quieter moments of the story.
Despite its strengths, the game does have some limitations that become apparent over time. Its relatively short length means that the story concludes quickly, which can leave certain narrative threads feeling underdeveloped. The simplicity of the puzzle mechanics may also reduce the sense of engagement for players who prefer more challenging gameplay. Additionally, the linear progression and occasional lack of clear interaction cues can disrupt the flow, particularly when players are unsure of how to advance.
Even with these drawbacks, Read Only Memories: NEURODIVER succeeds in delivering a focused and memorable experience that prioritizes atmosphere and character over mechanical depth. It captures the spirit of classic adventure games while presenting a modern story that explores relevant themes within a stylized cyberpunk setting. The combination of engaging writing, distinctive visuals, and a cohesive tone makes it a compelling title for those who value narrative-driven experiences.
Overall, Read Only Memories: NEURODIVER is a well-crafted adventure that stands out through its personality and storytelling. While it may not offer extensive gameplay complexity or length, it leaves a lasting impression through its characters and thematic exploration.
Rating: 7/10
Steam User 1
Really enjoyed this game, the background art, music, character design, voice acting, and retro aesthetics are just beautiful. The plot twist at the end was a welcome surprise too. In a way, I could relate - it sure hit home for me. Would play a sequel for sure.
Steam User 0
Overall: A good game that is worth the price even if you complete game in less than 5 hours, though it leaves a bit of room for improvement. Definitely try the demo first!
Pros:
+Presentation: The visual style is incredibly charming.
+Audio: Voice acting, sound effects and music are all top-notch and adds a lot to the atmosphere.
Neutral:
Gameplay: The interactive mechanics and gameplay elements are fairly sparse.
Narrative Depth: The story feels a bit surface-level.
Steam User 0
While the first read only memories game was far better than this one, I think as long as you go into this one knowing its an entirely separate game, you'll be a-okay. They changed previous characters entirely where it feels like a standalone, and looking at it from that viewpoint, it was a short, but fun visual novel experience.
Steam User 0
i played 2064 back in 2017/2018 and it was my favourite agme for ages. i remember seeing this game being announced years ago and only remembered about it recently. the art in this is amazing and the characters are so much fun. i love the dinamic between GATE and Luna, OTP. honestly, i wish is was longer. i want more of these characeters.
MIDBOSS!!!! GIVE ME A ROM-COM COMIC ABOUT GATE AND LUNA!!!! AND MY LIFE!!!! IS YOURS!!!
Steam User 0
This game has a great idea, but a bad execution, ultimately.
First, the greats - pixel art, tunes, voice acting, and world building are awesome. I enjoyed my time with this game. Also, it’s short, yay!
Then the bads -
There were a few times I was faced with a fragment that I didn’t know how to solve, because the game hadn’t given me any clues on which pieces of evidence I needed to use to solve it. Literally had to look up a guide because I was so stuck, and stuck in an unfair way, which is frustrating.
Let's talk about the writing, were my main gripes are; first, the writing needed a heavy editing pass. I feel that 20% of the dialog could have just been cut entirely, for starters. The introduction itself commits the writing crime of “exposition dumping” on the player on what Luna is, what she does, etc. It could have slowly come out over the course of a mission; not shoved into my face the first time I sat down to play it.
Additionally, everyone stays pretty shallow. Nothing deep. It’s all just… skin deep. No bones, no meat. Just fluffy Trace being supportive, Gate being stoic, Harold being weird, etc.
I understand that this game is a sequel, but there was this weird thing with the writing where the game expected me to “know” these characters. Jess especially. You can’t have your cake and eat it; you have to put in some legwork to cater to both sides of the players, some who just picked up Neurodiver on a whim without context of the first game.
Also, I was really sick of people telling me to rest. It got on my nerves by the end of the game, I wanted to throttle them.
And finally, some spoilers on the ending -
Golden getting in ES88’s head presented itself as a psychotic break to me; not someone trying to get out into the real world. There is no motivation stated by this villain until the very end of the game. Thus, the ending didn’t land for me at all.
Laughably, I am presented with a bad guy, who, only in the last 30 seconds of their existence, tell me they love me. Then they die.
That’s not a payoff for 5+ hours of gameplay; that’s just bad writing.
I really want this team to continue making more stuff; so I’ll leave a good review. But please, please… do more playtesting! Learn to cut fluff in writing! Don’t exposition dump! Don’t ♥♥♥♥♥♥♥ tell me to rest! (laughs)
Steam User 0
A compelling lighthearted sequel with its world and characters dripping with personality. The plot is not too deep, but it's the perfect game if you want a bright and cheery story (with some hints of madoka magica-esque existential horror at the end).
Also there is beautiful fluffy yuri 10/10 would recommend