Radio Commander
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5.00
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Radio Commander is a strategy game based on one crucial idea – the player uses only a radio to command his troops on the battlefield. In Radio Commander, the player is not an invisible being hovering over the battlefield, but rather a real military commander that carries a heavy burden of coordinating military operations. It’s a bold try to redefine the genre, as player will be involved in a decision making process much more realistic than those pictured by casual RTS. The game is set during the Vietnam War and focused on a narrative driven experience. The main game scenario doesn’t avoid difficult issues of civilians trapped in the theater of action, shady CIA operations, and cynical political pressures.
Steam User 8
First playthrough review time.
I got this game for free, and it has an interesting concept for an RTS, but it doesn’t completely play like one yet. The campaign is very scripted and gives little room for players to make their own choices or change tactics. It mostly follows a fixed path made by the developers. While that can work for a story-driven game, it limits variety and makes each mission feel mostly the same. I haven’t tried the workshop content yet, so that part might offer more options.
The biggest problem I’ve noticed is the amount of issues in the campaign missions. Some maps fail to trigger important events, which forces a full restart even after spending a long time progressing. There are also times when invisible enemies or broken combat triggers stop units from moving or finishing objectives. Since the game relies a lot on interpreting limited information, these issues make it difficult to tell what is actually happening, breaking the overall flow.
In conclusion, the idea behind the game is good, but the current version struggles with too many technical and design issues. The scripting limits strategy, and the bugs make missions unreliable. With more fixes and improvements, it could become a much stronger and more stable strategy experience.
Steam User 3
This game is a hidden gem. You might think the game would be boring since all you do is look at a map and talk through a radio. But those elements actually add to the tension and the excitement, especially if you play on the harder difficulty where the game will not update the positions of your troops automatically. Many games have tackled the difficult topic of war but being put into the position of the radio commander allowed me to experience a new perspective which was very interesting. The voice recognition does not work well so I suggest not using that option. Other than that, I had a lot of fun playing this even though the later missions got way too hard on the higher difficulty which is why I sadly never finished the game since the easier difficulty was too immersion-breaking for me to play on that.
Steam User 2
It’s pretty good, but it feels more like a visual novel than a simulator because events have predetermined endings, and the game can break on you if you don’t follow the mission script. I wish players had more control and freedom in how they proceed with missions. I still would recommend this game because it gives unique experience…
Steam User 2
Game's good, story is good, but unfortunately this game seems extremely linear with a story that ends the same no matter what you do. The quick battle feature unfortunately gives you the same map with randomized enemy positions so there is really no variety and the custom mission editor is so hard to understand that making a mission is more trouble than it is worth. Otherwise despite everything I said I highly recommend this game to anyone looking to sink around 10hrs into a story with some action.
Steam User 2
Very nice idea, same concept with Kings orders game you could play as well from same company.
Steam User 0
Wow, didnt expect to find such a good game, very uniqe. Its hard but all in all its really fun you have to rely on the radio to survive and strategize its really awesome
Steam User 0
Game becomes a bit boring after couple of missions, but that's bearable for this type of game. What's not fine is that marking bones are too big - can't place them close enough. Also kinda not into bios, so skipped that. Could've seen more dialogues - they make this game feel more alive.
Duped specialists by attaching them to the same platoon. Sometimes it works, sometimes it just fills whole platoon from 30/36 to 36/36 in one click. Seems like one man Dolly snake platoons was a historically intended approach of US army on fighting commies.
Feels too easy, but maybe it's all about difficulty settings. Other than that a good time killer if you like doing nothing of particular interest, like staring at wall half a day to ease your mind.
Gonna upd my review as soon as I finish the game and play it the hard way.