Radio Commander
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Radio Commander is a strategy game based on one crucial idea – the player uses only a radio to command his troops on the battlefield. In Radio Commander, the player is not an invisible being hovering over the battlefield, but rather a real military commander that carries a heavy burden of coordinating military operations. It’s a bold try to redefine the genre, as player will be involved in a decision making process much more realistic than those pictured by casual RTS. The game is set during the Vietnam War and focused on a narrative driven experience. The main game scenario doesn’t avoid difficult issues of civilians trapped in the theater of action, shady CIA operations, and cynical political pressures.
Steam User 10
Very engaging game that does a great job of fully exploring different elements of its features. If I have any complaints it would be that the campaign isn't long enough, and quick battle has only one map. It's pretty great feedback when the only complaint is that there isn't enough game
Steam User 6
Good simulation of manoeuvring a company around using a map and radio, that was an interesting experience compared to other wargames. If you aren't interested in a slower paced game where you must use co-ordinates on a map to navigate your troops or wait for them to plod around a jungle (with time compression of course), this game is not for you.
I do find it very interesting though with all the minutiae mentioned above as well as co-ordinating artillery, air strikes, air assaults and convoys. Sole criticism, I turned off the squad banter and wanted a "Use proper radio procedures!" command, but some people may enjoy the role-playing aspect it entails. All-in-all an interesting simulation and novel approach to wargaming at a good price point.
Steam User 7
Mixed views.
Its actually a lot, lot better than it looks, keeping track of things by updates rather than real time is a novel idea. Tasking units rather than just placing them and the icons only change when you update them so none of it is automatic. The icon might say the unit is on the hill but if you haven't checked or communicated with it recently it might have not got there yet or has been held up by enemy action. This alone makes this game very realistic and not a simple game.
The bad side I found is that it gets a bit repetitive. The gameplay can be slow in places. this may increase as you progress but I got bored before then.
More to do, larger map, more units would make it a lot better but all in all its got good potential.
Steam User 4
The story itself is pretty ridged, put I would still say it was good and fun. I like a lot of the mechanics and the replay function at the end of each mission. Definitely worth a playthrough.
Steam User 6
Very engaging game that does a great job of fully exploring different elements of its features. The only downside is that the campaign is very short
Steam User 2
Gameplay is simple and experimental yet, a bit slower than you want, and despite this still enjoyable.
So, game is worth to try.
Steam User 2
Great take on the RTS genre. It's like a modern version of distilled chess. Excellent integration of radio themes. I haven't played past the 3rd mission yet, but it's already quite immersive. Recommend using open-backed headphones +radio workshop themes for the full grisly M*A*S*H wartime effect.