Quinterra
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Embark on a tale of conquest in Quinterra! Battle across 5 unique domains in a strategy tactics game like no other. We’ve taken inspiration from tabletop games, roguelikes, and our favorite tactics games to create a brand new experience ripe for exploration. Outfit your army aboard your airship, then upgrade them mid-combat using our unique drafting mechanic!
Features
- Build YOUR army: Choose Elites, Minions, Equipment, and Crystals you wish to bring into battle. Plan accordingly or you may fail your expedition from losing too much morale!
- 5 Playable Species: Choose from the headstrong Lycans, the tricksy Imps, the durable Crystalians, the knowledgeable Ethereals, or the industrious Clockworks.
- Long-term Progression: Unlock species, units, talents, loadouts, and difficulty modifiers to enhance your experience across multiple runs!
- Procedurally Generated: Random rewards, procedurally generated maps, and random enemies create a varied and dynamic experience through each expedition and each combat encounter.
Steam User 16
Information / Review English
Quinterra a roguelite Turn-based Strategy game, which was developed by Sidereal Studio and is still in the Early Access phase, so Bugs may still exist.
Gameplay / Story
At the beginning of your journey, you choose one of several heroes to begin your adventure. Each and every one of them has different skills, so each style of play feels different. So you can unlock other skills by moving up a level.
You embark on a varied expeditions through 3 of 5 different regions and in the process you collect units, items that can be equipped, gold and crystals in order to survive various combat encounters. Building your army properly is of the utmost importance, as too many casualties can cause your expedition to fail in combat encounters. The progression in Quinterra is both intuitive and engaging, but a fully fledged tutorial is offered. After completing the tutorial, you will embark on your first expedition as the Lycans! Once human, the Lycans are now trying to leave their homes in the ruins of the ancient jungle to find a magical herb called Monkshood, which is believed to heal their curse. Quinterra has always had one main facet - tiles that contain different types of energies that need to be harnessed. When a tile is drawn, it falls from the playable battle card into the "abyss". Combat encounters reward the player with gold and experience with which he can build his army during an expedition. Players earn elite units, servants, equippable items, talent points for upgrades, and crystals. Crystals play a key component in Quinterra as they can be attached to units in combat, turning a simple unit into an absolute powerhouse. There are five domains in Quinterra that house different host species and beasts. All over Quinterra you will encounter these five areas: Crystal Desert, Ancient Jungle, Arcane Swamp, Deep Mines and Restless Glacier. Each playable species begins in their home domain and moves into two separate domains that are chosen at random to achieve different victories for their respective storylines.
Pro
+ compelling story
+ superb, crafted design
+ exciting fights
+ beautiful pieces of music
+ good tutorial
+ Price / performance ratio
+ Achievements
Contra
- Frustration of having to start over
- AI could do even better
Conclusion
Quinterra offers you an excellent, well-designed Design, which also Scores with its Presentation and thus guarantees variety. Clear purchase recommendation for this genre.
PS: First of all, many thanks to the developer who made this key available to us for the group. Here you can find more good reviews from others and me at
Information / Review Deutsch
Quinterra ein Roguelite Turn-Based Strategyspiel, welches von Sidereal Studio entwickelt wurde und sich noch in der Early Access Phase befindet , daher können noch Fehler vorhanden sein,
Gameplay / Geschichte
Zu Beginn deiner Reise, wählst du aus einen von verschiedenen Helden aus, um dein Abenteuer zu beginnen. Jeder einzelne von ihnen hat andere Fähigkeiten, so dass sich jeder Spielstil verschieden anfühlt. Du kannst also andere Fähigkeiten freischalten, in dem du eine Stufe aufsteigst .
Du begibst dich auf eine abwechslungsreiche Expeditionen durch 3 von 5 verschiedenen Regionen und dabei sammelst du Einheiten, ausrüstbare Gegenstände, Gold und Kristalle, um verschiedene Kampfbegegnungen zu bestehen. Der richtige Aufbau deiner Armee ist von größter Bedeutung, da deine Expedition bei zu vielen Verlusten in Kampfbegegnungen scheitern kann. Die Progression in Quinterra ist sowohl intuitiv als auch fesselnd, aber es wird ein vollständig ausgebautes Tutorial angeboten. Nach Abschluss des Tutorials brichst du zu deiner ersten Expedition als die Lykaner auf! Die Lykaner waren einst Menschen und versuchen nun, ihre Heimat in den Ruinen des alten Dschungels zu verlassen, um ein magisches Kraut namens Eisenhut zu finden, das ihren Fluch heilen soll. Quinterra hatte schon immer eine Hauptfacette – Kacheln, die verschiedene Arten von Energien enthalten, die genutzt werden müssen. Wenn eine Kachel gezogen wird, fällt sie aus der spielbaren Kampfkarte in den „Abgrund“. Kampfbegegnungen belohnen den Spieler mit Gold und Erfahrung, mit denen er seine Armee während einer Expedition aufbauen kann. Die Spieler verdienen Eliteeinheiten, Diener, ausrüstbare Gegenstände, Talentpunkte für Upgrades und Kristalle. Kristalle spielen eine Schlüsselkomponente in Quinterra, da man sie im Kampf an Einheiten anbringen kann und so eine einfache Einheit in ein absolutes Kraftpaket verwandelt.Es gibt fünf Domänen in Quinterra, die verschiedene Wirtsarten und Bestien beherbergen. In ganz Quinterra werden Sie auf diese fünf Gebiete treffen: Kristallwüste, Uralter Dschungel, Arkaner Sumpf, Tiefe Minen und der Rastlose Gletscher. Jede spielbare Spezies beginnt in ihrer Heimatdomäne und begibt sich in zwei separate Domänen, die zufällig ausgewählt werden, um verschiedene Siege für ihre jeweilige Storyline zu erringen.
Pro
+ fesselnde Geschichte
+ hervorragend, gestalteten Design
+ spannende Kämpfe
+ schöne Musikstücke
+ gutes Tutorial
+ Preis/Leistungsverhältnis
+ Errungenschaften
Kontra
- Frustration wenn man von vorne beginnen muss
- KI könnte noch besser agieren
Fazit
Quinterra bietet dir ein hervorragend, gestalteten Design, welches auch mit seiner Präsentation punktet und so mit Abwechslung garantiert. Klare Kaufempfehlung für dieses Genre.
PS: Zunächst einmal vielen Dank an den Entwickler, der uns diesen Schlüssel für die Gruppe zur Verfügung gestellt hat. Hier findest du weitere gute Bewertungen von anderen und mir unter
Steam User 7
A fun strategy game that has a surprising amount of depth to it. You really have to play for a few hours to get a complete understanding of the draft system and the strategy behind summoning certain units. The combination of crystals and equipment for elite units as well as minions also adds another layer of planning and deck building. Each species has different mechanics tied to them that make them feel unique.
The difficulty is also in a pretty good place. You cannot expect to win every expedition you set out on, but the game is definitely beatable if you equip your units properly and plan strategically!
It is still early access but the devs have showed that they're passionate and willing to add a lot more content in the future.
Definitely worth checking out, especially for the low price point!
Steam User 3
Summary & Positives
Quinterra has a really strong underlying mechanic set, loosely reminiscent of a faster-paced Faeria. Whilst highly comparable to a card based roguelite (like Slay the Spire or Monster Train), it's not really fair to lump it into that genre.
The combat map is composed of tiles, each of which produce different 'colours'. Each turn, you pick a tile up which lets you produce a new type of unit (a bit like setting up a building to produce a unit for you in a strategy game) for that battle, with some limits. Over time, you can sequence your tile collection in a way that lets you pick up more 'colours' to use, both to get a wider variety of units to play with but also to give yourself a variety of options to augment and enhance those units more with added effects.
The game is a lot more than that, but the underlying mechanic set lets you field an army of units that shift around depending on your needs and your available resources and how you tune your army and augments (almost like your 'deck') outside of battle. In each battle, even familiar units can be played with different augments depending on the circumstance, leading to a nice variety of gameplay from each combat to the next (which is where the comparison to a card-based roguelite can come from).
The units themselves have great variety, and there's a lot of strategic depth in the game. On top of that, the developers are extremely active with community engagement, a must-have for any Early Access title. With all of that said, it's an easy recommendation... but with a caveat.
Caveats
The game is still in its early stages. Whilst from battle-to-battle there's a decent amount of variety, there's still an absolute minimum of any kind of progression between runs. Furthermore, players experienced with the genre will probably find it (in its current state, as I write this review) very easy, and may be able to identify card interactions that quickly trivialize the difficulty of even the final boss.
If you're looking for a new roguelite to sink dozens of hours into... this probably isn't for you yet, at this stage of Early Access. If you're looking for a creative new spin on the tactics/turn based/cardgame genre that rewards proactive strategy and provides deep 'deckbuilding' opportunities? This might be right up your alley.
Steam User 4
Help! I can't stop playing this game. :D
Really great game already and I am looking forward to how it develops.
Some fights are a bit difficult for new players, but the morale system makes it so that you should still be able to reach and defeat the bosses despite a few defeats. Once you got accustomed to the units + gameplay it might even be a little too easy and there are still a few mechanics that can be abused to trivialize most of the game. Regardless, it is quite addicting and very enjoyable!
The developers react quickly to feedback as well, I already got the Arriviste nerfed. Sorry guys. :D
Steam User 6
The best Strategy game in steam, bar none. Faeria's gameplay doesn't come close. The synergies, puzzles, and decision making I find myself in each game is very engaging and refreshing. The Imp race in the brown crystal desert are quite robust. one of the best strategy games on Steam. I find myself perennially stimulated playing this game!
Steam User 3
Surprisingly good. Also surprisingly easy? I'm up to three consecutive runs now without actually having ever lost. It seems like there are too many combinations that are a bit too strong right now, and its a bit too easy just to fall into the habit of building one unkillable monster, or cycling ranged units with haste to kill whatever you need to kill. I'm going to keep playing though, hoping for an ascension mechanic at some point, because as it stands the game doesn't have much in the way of teeth for any roguelike veterans.
Steam User 2
I just completed my first run, decided to skip straight to imps after failing my lycan expedition and I can say it's got some really interesting design choices. The way that the areas have different starting colors forces you to not lean your army too heavily into some color choices. Very interesting mana system. I also really found the drafting system an interesting idea. It was hard to understand at first but once I recognized how strong I could make my nukers with spell power crystals I was zooming through the battles. The combats in some cases kind of felt like puzzles I had to work through. I would like to see some different type of battle modes, some battles felt a little repetitive and like they took forever. I'll be keeping a close eye on this one as it develops.