Games of the Year

Project Warlock

Project Warlock Screenshot 1
Project Warlock Screenshot 2
Project Warlock Screenshot 3
Project Warlock Screenshot 4
Project Warlock Screenshot 5
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About the GameOne man and his guns. Become a mysterious Warlock who embarks on a dangerous mission to eradicate all evil. Put your finger on the trigger and travel through time and space to wreak havoc like in the golden days of fast-paced, adrenaline-pumping first-person shooters, hooking you for hours of super fun carnage. Let’s rock and roll!

Explore 60 vast levels in five settings, from frozen Antarctic base to the sands of Egypt to the medieval castles’ courts and graveyards. Find keys to unlock passages, reveal secret caches with ammo and gold, use lifts and hidden buttons to access new areas. Finally descend to hell to face the ultimate challenge and emerge victorious.

Combat tons of enemies from flying demons to five-story robots, splashing walls, and floors with their blood and chunks. Dodge bullets and projectiles, figure out strategies and weapons that work best against each of the nasty villains. Learn their moves and stay one step ahead to survive through the levels. Face mega bosses in vast final arenas to complete each world.

Expand your arsenal with new weapons found along your way. From powerful blades to massive guns, collect and develop your favorite gear and master the craft of carnage. Reach into the vast arsenal of 38 types of weapons and learn their secret tricks to deliver maximum damage, fast! Grab the ammo and spit out a series of bullets, walls of flames, and bursts of magic shots to bring down enemies foolish enough to stand in your way.

Develop your hero the way you like, by assigning upgrade points and perks to the favorite skills between each level. Develop and upgrade spells and weapons to create your unique character through the game, and use their powers to master the game in higher difficulty modes.Features:
  • 60 levels
  • 5 worlds
  • 72 enemies
  • 38 weapons
  • 8 spells
  • 12 perks

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Game Discussion

Review by Anonymous
Review from Steam

It's the kind of game where you hug every wall while spamming 'activate' to find secrets.

Review from Steam

Project Warlock is another new fantastic bloody fps shooter inspired by immortal titles such as hexen or wolfenstein.
Fast paced action promised in 60 challenging and detailed levels with hidden keys and excellent sound effects.

Review from Steam

Don't upgrade to the nail gun!
You can thank me later.

Review from Steam

Nice, but...
Clean it up a bit:
Have hot starts (enemies attack right as the level loads)
Put unavoidable ammo pickups
Place enemies behind the exit trigger (E1M3)
Have some gratings you can shoot through (E1M5) and some you can't
Have enemies be able to snipe you through detail sprites/excessive visual blockers (E1M6)
Invalidate a secret by pressing switches
Teleport me to being stuck inside the exit room with a locked door (E2M10)
Looking upwards and hitting the button in an elevator before it's stopped moving causes the elevator to keep moving up and you get pushed out of the world
The very first texture on the left wall in the Workshop is missaligned
In E2M6, there's an overlapping wall/z-fighting near some shells, a white light and windows overlooking an outdoor area. Also the secret near the door no entry sign in it's up position
If you hold right mouse to use the light spell then release to charge the warlock staff, on the second time it charges without it's animation and skips to the fully charged frame
The crystal testing kit is a wall texture that can't be damaged but looks the same as decorations that can like the desk
Hitting a secret destructible door with the flak cannon triggered a secret count for every projectile that hit it so I managed to get 19/9 secrets in E2M11 without even finding them all
The secret door with the radio decal makes it a one sided detail when it is opened
Using the pillar in the pit in E4M11 just makes me fall through the world. In the final room of this map, the small enemies just run through the moveable wall
Typo in the credits "Sountrack"
I completed the game on Hard, then when I started my first Hardcore playthrough, all the spells were visible in the upgrade menu but weren't buyable. On the second attempt (because the first bosses charge does massive damage with no cooldown), the menu is correct
After beating the first boss on Hardcore, E2M1 did not have the coloured background in the level select
"Hath descended" messages for every switch regardless of what it does
You can step up into window ledges
You can smash the purple windows so they are a black hole but the light doesn't change
Exiting from a level makes you face that direction when spawning in the Workshop
Floating block in E3M1
E3M7 had an out of theme health vial
Desks floating in the air in E4M2
Paper thin sloped wall in E4M8. The exit brick wall over the fence let's you see the missing side
Decorative objects only visible from one side in the E5M3 exit room
Improve the music loops
Add episode and mission numbers to the single stage select menu
Bars that raise using switches should look different from bars that are doors
Improve E4M5 and E4M6 (too short, too simple)

Review from Steam

We should enslave this kid and let him make more of these games tbh

Review from Steam

It's not flawless, but it's rather short on flaws. It's fast, it's messy, it's fun. It doesn't have a jump button, but it has vertical aiming. It has secrets that you unveil by hugging the walls while mashing spacebar or breaking the walls. It has like 20 weapons - and you carry them all with you, of course. It's a foughken boomer shooter of Wolf3D/Doom 1 variety. It even has lives!
It also has some RPG elements thrown into the mix in a very nice fashion. Back in Wolf3D you had all that jewelry and money that you'd find and they'd give you... points. Not sure if anyone ever cared about that, even back then. But here treasure gives you EXP, which levels you up - and that provides you with stat increases and perks. There's a separate upgrade system for your arsenal, i.e. your spells and weapons. They both use the same pool of upgrade points, so you gotta be careful with what you pick. Granted, I never felt like I'm too hard-pressed for these things, eventually I was able to get most upgrades and spells (most, not all).
If you weren't around during the old days, you'll probably be confused about the secret system. When I said you're supposed to hug the wall while mashing spacebar, I meant that literally. Granted, it's not as bad as it was in Wolf3D - you can often "feel" that the wall has a secret. It looks a little different, maybe it's cracked; And yet, some are indeed in random walls, and some I couldn't even find - and I spent quite a while looking, too.
Still, the secrets are quite optional, I'd say. I never felt like I don't have enough ammo or health; if anything I left a lot of stuff behind. I played on normal difficulty and I never died, not once. Okay, that's a lie; I died due to instakill death pits which suddenly pop up in the last world. But in regular combat I only felt threatened maybe 3-4 times in the whole game. I actually felt ridiculously overpowered for the most part.
And maybe that's the appeal of boomer shooters? Just mow down hordes of ever stronger enemies. And the game really shines there. The enemy variety is very high - every world has its own, completely separate and thematically coherent set of bad guys. As your arsenal grows, you find new ways to annihilate them - and pretty much all weapons stay relevant throughout the entire experience. Even the pistol and the melee attack. In fact, especially the melee attack! I found the axe to be a fantastic way to deal with groups of enemies at close range. And since every weapon can be upgraded in one of two ways (yes, the axe too), you can personalise your gear to fit your playstyle in fun ways.
Let's quickly go over the flaws. I already mentioned the low difficulty, but that can be fixed by choosing hard. The music is... okay. Every level has its own unique piece, but the tracks themselves are mostly just a set motif which repeats over and over with some buildup. It gets better later on, for what it's worth. Another thing is the length. I found it a bit of a drag in the final world; I just wanted to be done with it. Luckily, this feeling only showed up in the second to last level. I also encountered a glitch that made me fall off the map in a certain watery level (protip: don't walk off the cliff into the water if there's no barrier!). And finally - those aforementioned instakill lava pits in the final world. Up until then, you never need to worry about watching the terrain - so it's very confusing when you suddenly find yourself dead for seemingly no reason.
The final verdict? It's fast, it's messy, it's fun. It's a foughken boomer shooter. If you like those then you'll probably like this. If you never played one, then this is as good a point of entry as any. I had a lot of fun and I'd recommend this to anyone who likes fast, visceral games. Enjoy!
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Review from Steam

Bought this as part of a humble bundle. Really fun and different from other retro fps games. Can recommend

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