Project Hospital
Become an ace doctor, an aspiring architect and a successful manager at the same time. Design your very own hospital, tweak every detail or use one of the predefined models and just jump to the doctor’s duty. Contract different insurance companies to gain access to patients with interesting medical conditions, perform examinations, laboratory tests and use various equipment to solve the diagnostic puzzles. Hospitalize your patients, perform surgery and more! Use a collection of various objects, materials and colors to make it truly yours or save your time and use one of many different prefabs. From hiring to specializations, from doctors to janitors, make sure everybody is doing a great job and finds satisfaction in their work. Help your doctors and walk them through the most complicated cases or just follow your favorite patients.
Steam User 42
Project Hospital is crunchy management and deep simulation steeped in real-world medicine. I don't know how to explain my absolute infatuation with this except to say that after 65+ hours, it feels like I've only scratched the surface of the base game.
Gameplay + Details
At first glance, this looks like average top-down management: build hospitals one room at a time, hire employees, take loans, balance budgets. Then a patient dies and the game asks, "Would a more efficient hospital be able to handle this case better?" The answer, always, is yes. Turns out, this is a management game with an ever-evolving enemy: time.
Controls. Keyboard + Mouse only. Allegedly "playable" on Deck, but I wouldn't.
Playtime. Infinite???
Settings/Options. Minimal and paltry. No windowed mode and no way to prevent game from automatically minimizing if you open another window.
What Works For Me
✅ Building. Not gonna lie, I picked this up to build and decorate custom hospitals, and… wasn’t impressed. Building isn't intuitive or particularly flexible; you only recover ~50% when deleting new objects, must lay foundations before walls, must zone carefully because rooms have minimum size and equipment requirements, and many items have specific locations. There's a tragic dearth of decorations. However, there's also a surprising degree of freedom (more if you're willing to sacrifice patient's lives) and experimentation. Every hospital I've built has been completely different from the ones before… though, admittedly, at this point, I'm just trying to optimize.
✅ Details. I'm a process/operations engineer and project manager by trade. For me, management games are wish fulfillment: Once you understand how they work, they work every time. Project Hospital isn't like that. This is the only one I've ever played that I couldn't constantly run at 3X speed; there are so many moving parts, and every cog interacts with another, and any speck of dust can throw off the entire system. It's so cool.
✅ Diagnosis + Treatment. A hilarious percentage of modders and folks at the subreddit are medical professionals drawn to the realistic workflow, diagnostic process, and treatments -- and that the game doesn't hold your hand. The first time I bumped into a complicated diagnosis, I had to google what the various tests even do because the game doesn't bother to tell you. If I hadn't, the patient would have died of a hidden symptom. I love this.
✅ Employee Management. Employees have positions, traits, skills, specialties, whatever -- y'know, generic management sim stuff. However, unlike in many games, these things matter because they affect response time. That hungover nurse or that doctor with 1% advanced diagnosis skill? Yeah, they're not responding to a problem as quickly as an early bird or more skilled doc.
✅ Game Modes. Base game includes three campaigns and a smattering of "challenges" designed to test your optimization skills and patience, plus a sandbox mode if you want to free-build and explore new systems. I've had fun with every single one, and am constantly impressed by how deep this game actually is.
✅ Ongoing Dev Support. Eight years later, this still gets regular security and QoL patches. Thank you, Oxymoron Games!
✅ Workshop Support. I'm currently using three lightweight mods ("More Occupations" and "More Names" for variety, plus "Outdoor Objects for Indoor" for building), but in another hundred hours, I'll head over to the Steam Workshop to add new departments and new diagnoses. Change how patients collapse. Download pretty hospitals. The community isn't super active in 2026, but there's a lotta quality mods out there.
✅ TIME. As I said earlier, the greatest enemy is time. How long does it take someone to respond to a patient collapsing in the hallway? A lab to run a test? A ward to transport someone to surgery? A surgeon to show up? HOW CAN YOU STREAMLINE THE PROCESS?
What Doesn't Work For Me
🟥 Animation. The 2D art is lovely, but there's a lot of clipping and stiff movements as nurses wheel patients through walls/objects. You have to just go with it.
🟥 Crash to Desktop Count: 6. Autosave does its best, but I recommend manually saving after any significant or time-consuming renovations.
🟥 Painting Walls. When Oxymoron patched camera rotation into this isometric 2D game, it made it easier to decorate -- but more annoying to paint walls. Unlike in The Sims, walls are only colored in the direction you're looking at; you have to rotate the camera 180° first to properly paint a room. It doesn't sound like a big deal until you have five floors sprawling across a 96x96 lot. (Also, I would like more decorative items, please.)
🟥 Time Stats. WHY CAN'T WE SEE HOW LONG PATIENTS ARE WAITING?
🟥 Triage + EMS. You can place reception desks and assign nurses to "triage" (change priority order of) patients, and ambulances deliver critical patients to your trauma center. In both cases, the nurse and paramedics don't… help? No emergency treatment or discovered symptoms or anything at all; honestly, in a game where time is the only thing that matters, this is the least functional mechanic.
Tips + Tricks
➡️ Assume that any pre-built hospital or template room is deliberately designed to waste time and endanger patients.
➡️ Radiology, Medical Labs, and any Operating Rooms should be central to ALL departments -- whether a middle floor or the middle of the complex. Group a department's Cardiology room with their general offices to reduce waiting rooms.
Final Thoughts + Recommendation
For the first few hours, Project Hospital didn't feel like much. There didn't seem to be a lot going on, and the tutorial levels were kinda… whatever. But somewhere along the way, it started to unfold. I glimpsed systems and complexity that I'd never seen in other games.
Within a few weeks, this consumed my brain and free time. I think about it at work and while making dinner and while trying to sleep. I once woke up at 3AM and ran to my computer to see if relocating an entire wing would make things run more smoothly. I hate this game. I love it beyond all reason.
I do not recommend it if you have any medical anxiety, hate building and rely solely on templates, just want to chill and not think too hard about how something works, or if patient deaths might upset you. In all of these cases, I think you'd enjoy Two Point Hospital.
That said, if Two Point was too goofy or easy for you, or if you’re looking for a genuinely complex management game that reveals new layers the longer you play… you need Project Hospital.
DLC Reviews: Doctor Mode • Hospital Services
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Steam User 21
Great game, wish i could find any other games like this. I would love to see more departments and diffrent types of staffing.
Steam User 17
Please make a sequel to this. Easily a top 5 realistic game for me. If you ever wondered why hospitals are so complicated play this game and it will show you.
Steam User 14
This game is hands down one of the best simulators I've ever played, I truly with they would make a Project hospital 2. It deserves an overwhelmingly positive!
Steam User 20
I don't have 445 hours in this game for nothing... One of the best games I've ever played and I'll probably keep playing it till the day I or it dies, whichever comes first.
I've been playing one particular hospital since 2022.
The DLC and Mods make it even better.
Steam User 15
I wake up every day resentful that his masterpiece is not getting another dlc or sequal.
Steam User 12
As a student of architecture and an aspiring architect, I am passionate about planning and designing hospitals, and I hope to do so in the future. There are some limited machinery, appliances, furniture, and features.
btw I like the game so much, but what i hated the most is lack of furniture, i am expecting more
I want moreeeeeeeeeee!!!